规范有一个context.measureText(text)函数,可以告诉你打印该文本需要多少宽度,但我找不到一种方法来找出它有多高。我知道它基于字体,但我不知道将字体字符串转换为文本高度。
答案 0 :(得分:73)
更新 - 有关此工作的示例,我在Carota editor中使用了此技术。
根据ellisbben的回答,这是一个增强版本,用于从基线上升和下降,即与Win32的GetTextMetric API返回的tmAscent
和tmDescent
相同。如果您想要使用不同字体/大小的跨度进行自动换行的文本,则需要这样做。
上面的图像是在Safari的画布上生成的,红色是画布被告知绘制文本的顶行,绿色是基线,蓝色是底部(所以红色到蓝色是整个高度)。 / p>
使用jQuery简洁:
var getTextHeight = function(font) {
var text = $('<span>Hg</span>').css({ fontFamily: font });
var block = $('<div style="display: inline-block; width: 1px; height: 0px;"></div>');
var div = $('<div></div>');
div.append(text, block);
var body = $('body');
body.append(div);
try {
var result = {};
block.css({ verticalAlign: 'baseline' });
result.ascent = block.offset().top - text.offset().top;
block.css({ verticalAlign: 'bottom' });
result.height = block.offset().top - text.offset().top;
result.descent = result.height - result.ascent;
} finally {
div.remove();
}
return result;
};
除了文本元素之外,我还添加了一个带有display: inline-block
的div,因此我可以设置其vertical-align
样式,然后找出浏览器放置它的位置。
因此,您可以使用ascent
,descent
和height
(仅为ascent
+ descent
以获取对象)。为了测试它,值得拥有一个绘制水平线的函数:
var testLine = function(ctx, x, y, len, style) {
ctx.strokeStyle = style;
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + len, y);
ctx.closePath();
ctx.stroke();
};
然后,您可以看到文本相对于顶部,基线和底部在画布上的位置:
var font = '36pt Times';
var message = 'Big Text';
ctx.fillStyle = 'black';
ctx.textAlign = 'left';
ctx.textBaseline = 'top'; // important!
ctx.font = font;
ctx.fillText(message, x, y);
// Canvas can tell us the width
var w = ctx.measureText(message).width;
// New function gets the other info we need
var h = getTextHeight(font);
testLine(ctx, x, y, w, 'red');
testLine(ctx, x, y + h.ascent, w, 'green');
testLine(ctx, x, y + h.height, w, 'blue');
答案 1 :(得分:37)
画布规范没有为我们提供测量字符串高度的方法。但是,您可以设置文本的大小(以像素为单位),通常可以相对容易地确定垂直边界的内容。
如果您需要更精确的东西,那么您可以将文本投放到画布上,然后获取像素数据并计算出垂直使用的像素数。这将相对简单,但效率不高。你可以做这样的事情(它可以工作,但在画布上绘制一些你想删除的文字):
function measureTextHeight(ctx, left, top, width, height) {
// Draw the text in the specified area
ctx.save();
ctx.translate(left, top + Math.round(height * 0.8));
ctx.mozDrawText('gM'); // This seems like tall text... Doesn't it?
ctx.restore();
// Get the pixel data from the canvas
var data = ctx.getImageData(left, top, width, height).data,
first = false,
last = false,
r = height,
c = 0;
// Find the last line with a non-white pixel
while(!last && r) {
r--;
for(c = 0; c < width; c++) {
if(data[r * width * 4 + c * 4 + 3]) {
last = r;
break;
}
}
}
// Find the first line with a non-white pixel
while(r) {
r--;
for(c = 0; c < width; c++) {
if(data[r * width * 4 + c * 4 + 3]) {
first = r;
break;
}
}
// If we've got it then return the height
if(first != r) return last - first;
}
// We screwed something up... What do you expect from free code?
return 0;
}
// Set the font
context.mozTextStyle = '32px Arial';
// Specify a context and a rect that is safe to draw in when calling measureTextHeight
var height = measureTextHeight(context, 0, 0, 50, 50);
console.log(height);
对于Bespin,他们通过测量小写'm'的宽度来伪造高度......我不知道如何使用它,我不推荐这种方法。以下是相关的Bespin方法:
var fixCanvas = function(ctx) {
// upgrade Firefox 3.0.x text rendering to HTML 5 standard
if (!ctx.fillText && ctx.mozDrawText) {
ctx.fillText = function(textToDraw, x, y, maxWidth) {
ctx.translate(x, y);
ctx.mozTextStyle = ctx.font;
ctx.mozDrawText(textToDraw);
ctx.translate(-x, -y);
}
}
if (!ctx.measureText && ctx.mozMeasureText) {
ctx.measureText = function(text) {
ctx.mozTextStyle = ctx.font;
var width = ctx.mozMeasureText(text);
return { width: width };
}
}
if (ctx.measureText && !ctx.html5MeasureText) {
ctx.html5MeasureText = ctx.measureText;
ctx.measureText = function(text) {
var textMetrics = ctx.html5MeasureText(text);
// fake it 'til you make it
textMetrics.ascent = ctx.html5MeasureText("m").width;
return textMetrics;
}
}
// for other browsers
if (!ctx.fillText) {
ctx.fillText = function() {}
}
if (!ctx.measureText) {
ctx.measureText = function() { return 10; }
}
};
答案 2 :(得分:29)
通过检查大写M的长度,您可以得到非常接近的垂直高度。
ctx.font='bold 10px Arial';
lineHeight=ctx.measureText('M').width;
答案 3 :(得分:21)
编辑:您使用画布变换吗?如果是这样,您将必须跟踪变换矩阵。以下方法应使用初始变换测量文本的高度。
编辑#2:奇怪的是,当我在这个StackOverflow页面上运行时,下面的代码没有产生正确的答案;一些样式规则的存在完全有可能破坏这个功能。画布使用CSS定义的字体,因此理论上我们可以在文档中添加适当样式的文本块并测量其高度。我认为这比渲染文本然后检查像素数据要容易得多,它也应该尊重上升和下降。请查看以下内容:
var determineFontHeight = function(fontStyle) {
var body = document.getElementsByTagName("body")[0];
var dummy = document.createElement("div");
var dummyText = document.createTextNode("M");
dummy.appendChild(dummyText);
dummy.setAttribute("style", fontStyle);
body.appendChild(dummy);
var result = dummy.offsetHeight;
body.removeChild(dummy);
return result;
};
//A little test...
var exampleFamilies = ["Helvetica", "Verdana", "Times New Roman", "Courier New"];
var exampleSizes = [8, 10, 12, 16, 24, 36, 48, 96];
for(var i = 0; i < exampleFamilies.length; i++) {
var family = exampleFamilies[i];
for(var j = 0; j < exampleSizes.length; j++) {
var size = exampleSizes[j] + "pt";
var style = "font-family: " + family + "; font-size: " + size + ";";
var pixelHeight = determineFontHeight(style);
console.log(family + " " + size + " ==> " + pixelHeight + " pixels high.");
}
}
你必须确保在测量高度的DOM元素上获得正确的字体样式,但这非常简单;你应该使用像
这样的东西var canvas = /* ... */
var context = canvas.getContext("2d");
var canvasFont = " ... ";
var fontHeight = determineFontHeight("font: " + canvasFont + ";");
context.font = canvasFont;
/*
do your stuff with your font and its height here.
*/
答案 4 :(得分:16)
浏览器开始支持advanced text metrics,当广泛支持时,这将使这项任务变得微不足道:
let metrics = ctx.measureText(text);
let fontHeight = metrics.fontBoundingBoxAscent + metrics.fontBoundingBoxDescent;
let actualHeight = metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent;
无论呈现的字符串是什么, fontHeight
都会获得恒定的边框高度。 actualHeight
特定于正在呈现的字符串。
规范:https://www.w3.org/TR/2012/CR-2dcontext-20121217/#dom-textmetrics-fontboundingboxascent及其下方的部分。
支持状态(2017年8月20日):
答案 5 :(得分:10)
正如JJ Stiff建议的那样,您可以将文本添加到范围,然后测量范围的offsetHeight。
var d = document.createElement("span");
d.font = "20px arial";
d.textContent = "Hello world!";
document.body.appendChild(d);
var emHeight = d.offsetHeight;
document.body.removeChild(d);
所示
答案 6 :(得分:10)
如果使用context.font定义字体,那么文本的高度(以像素为单位)是不是等于字体大小(以磅为单位)?
答案 7 :(得分:8)
只是添加到Daniel的答案(这很棒!绝对正确!),没有JQuery的版本:
function objOff(obj)
{
var currleft = currtop = 0;
if( obj.offsetParent )
{ do { currleft += obj.offsetLeft; currtop += obj.offsetTop; }
while( obj = obj.offsetParent ); }
else { currleft += obj.offsetLeft; currtop += obj.offsetTop; }
return [currleft,currtop];
}
function FontMetric(fontName,fontSize)
{
var text = document.createElement("span");
text.style.fontFamily = fontName;
text.style.fontSize = fontSize + "px";
text.innerHTML = "ABCjgq|";
// if you will use some weird fonts, like handwriting or symbols, then you need to edit this test string for chars that will have most extreme accend/descend values
var block = document.createElement("div");
block.style.display = "inline-block";
block.style.width = "1px";
block.style.height = "0px";
var div = document.createElement("div");
div.appendChild(text);
div.appendChild(block);
// this test div must be visible otherwise offsetLeft/offsetTop will return 0
// but still let's try to avoid any potential glitches in various browsers
// by making it's height 0px, and overflow hidden
div.style.height = "0px";
div.style.overflow = "hidden";
// I tried without adding it to body - won't work. So we gotta do this one.
document.body.appendChild(div);
block.style.verticalAlign = "baseline";
var bp = objOff(block);
var tp = objOff(text);
var taccent = bp[1] - tp[1];
block.style.verticalAlign = "bottom";
bp = objOff(block);
tp = objOff(text);
var theight = bp[1] - tp[1];
var tdescent = theight - taccent;
// now take it off :-)
document.body.removeChild(div);
// return text accent, descent and total height
return [taccent,theight,tdescent];
}
我刚刚测试了上面的代码,并在Mac上运行最新的Chrome,FF和Safari。
编辑:我也添加了字体大小并使用webfont而不是系统字体进行测试 - 效果很棒。
答案 8 :(得分:7)
我解决了这个问题 - 使用像素操作。
以下是图解答案:
这是代码:
function textHeight (text, font) {
var fontDraw = document.createElement("canvas");
var height = 100;
var width = 100;
// here we expect that font size will be less canvas geometry
fontDraw.setAttribute("height", height);
fontDraw.setAttribute("width", width);
var ctx = fontDraw.getContext('2d');
// black is default
ctx.fillRect(0, 0, width, height);
ctx.textBaseline = 'top';
ctx.fillStyle = 'white';
ctx.font = font;
ctx.fillText(text/*'Eg'*/, 0, 0);
var pixels = ctx.getImageData(0, 0, width, height).data;
// row numbers where we first find letter end where it ends
var start = -1;
var end = -1;
for (var row = 0; row < height; row++) {
for (var column = 0; column < width; column++) {
var index = (row * width + column) * 4;
// if pixel is not white (background color)
if (pixels[index] == 0) {
// we havent met white (font color) pixel
// on the row and the letters was detected
if (column == width - 1 && start != -1) {
end = row;
row = height;
break;
}
continue;
}
else {
// we find top of letter
if (start == -1) {
start = row;
}
// ..letters body
break;
}
}
}
/*
document.body.appendChild(fontDraw);
fontDraw.style.pixelLeft = 400;
fontDraw.style.pixelTop = 400;
fontDraw.style.position = "absolute";
*/
return end - start;
}
答案 9 :(得分:2)
我已经实现了一个很好的库,用于使用HTML画布测量文本的确切高度和宽度。这应该做你想要的。
答案 10 :(得分:2)
这是一个简单的功能。不需要图书馆。
我编写了这个函数来获取相对于基线的顶部和底部边界。如果textBaseline
设置为alphabetic
。它的作用是创建另一个画布,然后在那里绘制,然后找到最顶部和最底部非空白像素。这是最高和最低限度。它将其作为相对值返回,因此如果高度为20px,并且基线下方没有任何内容,那么上限为-20
。
您必须为其提供字符。否则它显然会给你0高度和0宽度。
用法:
alert(measureHeight('40px serif', 40, 'rg').height)
这是功能:
function measureHeight(aFont, aSize, aChars, aOptions={}) {
// if you do pass aOptions.ctx, keep in mind that the ctx properties will be changed and not set back. so you should have a devoted canvas for this
// if you dont pass in a width to aOptions, it will return it to you in the return object
// the returned width is Math.ceil'ed
console.error('aChars: "' + aChars + '"');
var defaultOptions = {
width: undefined, // if you specify a width then i wont have to use measureText to get the width
canAndCtx: undefined, // set it to object {can:,ctx:} // if not provided, i will make one
range: 3
};
aOptions.range = aOptions.range || 3; // multiples the aSize by this much
if (aChars === '') {
// no characters, so obviously everything is 0
return {
relativeBot: 0,
relativeTop: 0,
height: 0,
width: 0
};
// otherwise i will get IndexSizeError: Index or size is negative or greater than the allowed amount error somewhere below
}
// validateOptionsObj(aOptions, defaultOptions); // not needed because all defaults are undefined
var can;
var ctx;
if (!aOptions.canAndCtx) {
can = document.createElement('canvas');;
can.mozOpaque = 'true'; // improved performanceo on firefox i guess
ctx = can.getContext('2d');
// can.style.position = 'absolute';
// can.style.zIndex = 10000;
// can.style.left = 0;
// can.style.top = 0;
// document.body.appendChild(can);
} else {
can = aOptions.canAndCtx.can;
ctx = aOptions.canAndCtx.ctx;
}
var w = aOptions.width;
if (!w) {
ctx.textBaseline = 'alphabetic';
ctx.textAlign = 'left';
ctx.font = aFont;
w = ctx.measureText(aChars).width;
}
w = Math.ceil(w); // needed as i use w in the calc for the loop, it needs to be a whole number
// must set width/height, as it wont paint outside of the bounds
can.width = w;
can.height = aSize * aOptions.range;
ctx.font = aFont; // need to set the .font again, because after changing width/height it makes it forget for some reason
ctx.textBaseline = 'alphabetic';
ctx.textAlign = 'left';
ctx.fillStyle = 'white';
console.log('w:', w);
var avgOfRange = (aOptions.range + 1) / 2;
var yBaseline = Math.ceil(aSize * avgOfRange);
console.log('yBaseline:', yBaseline);
ctx.fillText(aChars, 0, yBaseline);
var yEnd = aSize * aOptions.range;
var data = ctx.getImageData(0, 0, w, yEnd).data;
// console.log('data:', data)
var botBound = -1;
var topBound = -1;
// measureHeightY:
for (y=0; y<=yEnd; y++) {
for (var x = 0; x < w; x += 1) {
var n = 4 * (w * y + x);
var r = data[n];
var g = data[n + 1];
var b = data[n + 2];
// var a = data[n + 3];
if (r+g+b > 0) { // non black px found
if (topBound == -1) {
topBound = y;
}
botBound = y; // break measureHeightY; // dont break measureHeightY ever, keep going, we till yEnd. so we get proper height for strings like "`." or ":" or "!"
break;
}
}
}
return {
relativeBot: botBound - yBaseline, // relative to baseline of 0 // bottom most row having non-black
relativeTop: topBound - yBaseline, // relative to baseline of 0 // top most row having non-black
height: (botBound - topBound) + 1,
width: w// EDIT: comma has been added to fix old broken code.
};
}
relativeBot
,relativeTop
和height
是返回对象中的有用内容。
以下是示例用法:
<!DOCTYPE html>
<html>
<head>
<title>Page Title</title>
<script>
function measureHeight(aFont, aSize, aChars, aOptions={}) {
// if you do pass aOptions.ctx, keep in mind that the ctx properties will be changed and not set back. so you should have a devoted canvas for this
// if you dont pass in a width to aOptions, it will return it to you in the return object
// the returned width is Math.ceil'ed
console.error('aChars: "' + aChars + '"');
var defaultOptions = {
width: undefined, // if you specify a width then i wont have to use measureText to get the width
canAndCtx: undefined, // set it to object {can:,ctx:} // if not provided, i will make one
range: 3
};
aOptions.range = aOptions.range || 3; // multiples the aSize by this much
if (aChars === '') {
// no characters, so obviously everything is 0
return {
relativeBot: 0,
relativeTop: 0,
height: 0,
width: 0
};
// otherwise i will get IndexSizeError: Index or size is negative or greater than the allowed amount error somewhere below
}
// validateOptionsObj(aOptions, defaultOptions); // not needed because all defaults are undefined
var can;
var ctx;
if (!aOptions.canAndCtx) {
can = document.createElement('canvas');;
can.mozOpaque = 'true'; // improved performanceo on firefox i guess
ctx = can.getContext('2d');
// can.style.position = 'absolute';
// can.style.zIndex = 10000;
// can.style.left = 0;
// can.style.top = 0;
// document.body.appendChild(can);
} else {
can = aOptions.canAndCtx.can;
ctx = aOptions.canAndCtx.ctx;
}
var w = aOptions.width;
if (!w) {
ctx.textBaseline = 'alphabetic';
ctx.textAlign = 'left';
ctx.font = aFont;
w = ctx.measureText(aChars).width;
}
w = Math.ceil(w); // needed as i use w in the calc for the loop, it needs to be a whole number
// must set width/height, as it wont paint outside of the bounds
can.width = w;
can.height = aSize * aOptions.range;
ctx.font = aFont; // need to set the .font again, because after changing width/height it makes it forget for some reason
ctx.textBaseline = 'alphabetic';
ctx.textAlign = 'left';
ctx.fillStyle = 'white';
console.log('w:', w);
var avgOfRange = (aOptions.range + 1) / 2;
var yBaseline = Math.ceil(aSize * avgOfRange);
console.log('yBaseline:', yBaseline);
ctx.fillText(aChars, 0, yBaseline);
var yEnd = aSize * aOptions.range;
var data = ctx.getImageData(0, 0, w, yEnd).data;
// console.log('data:', data)
var botBound = -1;
var topBound = -1;
// measureHeightY:
for (y=0; y<=yEnd; y++) {
for (var x = 0; x < w; x += 1) {
var n = 4 * (w * y + x);
var r = data[n];
var g = data[n + 1];
var b = data[n + 2];
// var a = data[n + 3];
if (r+g+b > 0) { // non black px found
if (topBound == -1) {
topBound = y;
}
botBound = y; // break measureHeightY; // dont break measureHeightY ever, keep going, we till yEnd. so we get proper height for strings like "`." or ":" or "!"
break;
}
}
}
return {
relativeBot: botBound - yBaseline, // relative to baseline of 0 // bottom most row having non-black
relativeTop: topBound - yBaseline, // relative to baseline of 0 // top most row having non-black
height: (botBound - topBound) + 1,
width: w
};
}
</script>
</head>
<body style="background-color:steelblue;">
<input type="button" value="reuse can" onClick="alert(measureHeight('40px serif', 40, 'rg', {canAndCtx:{can:document.getElementById('can'), ctx:document.getElementById('can').getContext('2d')}}).height)">
<input type="button" value="dont reuse can" onClick="alert(measureHeight('40px serif', 40, 'rg').height)">
<canvas id="can"></canvas>
<h1>This is a Heading</h1>
<p>This is a paragraph.</p>
</body>
</html>
relativeBot
和relativeTop
就是您在此图片中看到的内容:
https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Drawing_text
答案 11 :(得分:2)
我正在编写一个终端模拟器,所以我需要在字符周围绘制矩形。
var size = 10
var lineHeight = 1.2 // CSS "line-height: normal" is between 1 and 1.2
context.font = size+'px/'+lineHeight+'em monospace'
width = context.measureText('m').width
height = size * lineHeight
显然,如果你想要角色占用的确切空间,它将无济于事。但它会给你一些很好的近似用途。
答案 12 :(得分:2)
答案 13 :(得分:1)
有趣的是TextMetrics只有宽度而没有高度:
http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#textmetrics
你可以在这个例子中使用Span吗?
http://mudcu.be/journal/2011/01/html5-typographic-metrics/#alignFix
答案 14 :(得分:1)
我发现 JUST FOR ARIAL 找到边界框高度的最简单,最快速和最准确的方法是使用某些字母的宽度。如果您计划使用某种字体而不让用户选择一种不同的字体,您可以进行一些研究,找到为该字体完成工作的正确字母。
<!DOCTYPE html>
<html>
<body>
<canvas id="myCanvas" width="700" height="200" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.font = "100px Arial";
var txt = "Hello guys!"
var Hsup=ctx.measureText("H").width;
var Hbox=ctx.measureText("W").width;
var W=ctx.measureText(txt).width;
var W2=ctx.measureText(txt.substr(0, 9)).width;
ctx.fillText(txt, 10, 100);
ctx.rect(10,100, W, -Hsup);
ctx.rect(10,100+Hbox-Hsup, W2, -Hbox);
ctx.stroke();
</script>
<p><strong>Note:</strong> The canvas tag is not supported in Internet
Explorer 8 and earlier versions.</p>
</body>
</html>
&#13;
答案 15 :(得分:1)
首先,你需要设置一个字体大小的高度,然后根据字体高度的值来确定你文本的当前高度是多少,跨文本行当然是一样的字体的高度需要累加,如果文本没有超过最大的文本框高度,则全部显示,否则,只显示文本框内的文本。高值需要您自己的定义。预设高度越大,需要显示和截取的文本的高度就越大。
After the effect is processed(solve)
Before the effect is processed( unsolved)
AutoWrappedText.auto_wrap = function(ctx, text, maxWidth, maxHeight) {
var words = text.split("");
var lines = [];
var currentLine = words[0];
var total_height = 0;
for (var i = 1; i < words.length; i++) {
var word = words[i];
var width = ctx.measureText(currentLine + word).width;
if (width < maxWidth) {
currentLine += word;
} else {
lines.push(currentLine);
currentLine = word;
// TODO dynamically get font size
total_height += 25;
if (total_height >= maxHeight) {
break
}
}
}
if (total_height + 25 < maxHeight) {
lines.push(currentLine);
} else {
lines[lines.length - 1] += "…";
}
return lines;};
答案 16 :(得分:0)
这适用于1)多行文字以及2)甚至在IE9中也适用!
<div class="measureText" id="measureText">
</div>
.measureText {
margin: 0;
padding: 0;
border: 0;
font-family: Arial;
position: fixed;
visibility: hidden;
height: auto;
width: auto;
white-space: pre-wrap;
line-height: 100%;
}
function getTextFieldMeasure(fontSize, value) {
const div = document.getElementById("measureText");
// returns wrong result for multiline text with last line empty
let arr = value.split('\n');
if (arr[arr.length-1].length == 0) {
value += '.';
}
div.innerText = value;
div.style['font-size']= fontSize + "px";
let rect = div.getBoundingClientRect();
return {width: rect.width, height: rect.height};
};
答案 17 :(得分:0)
设置字体大小可能不实用,因为设置
ctx.font =''
将使用CSS定义的那个以及任何嵌入的字体标记。如果你使用CSS字体,你不知道编程方式的高度是什么,使用的是非常短视的measureText方法。另一方面,IE8会返回宽度和高度。
答案 18 :(得分:0)
我知道这是一个古老的答案问题,但是为了将来参考,我想添加一个简短的,最小的,仅使用JS(无jquery)的解决方案,我相信人们可以从中受益:
var measureTextHeight = function(fontFamily, fontSize)
{
var text = document.createElement('span');
text.style.fontFamily = fontFamily;
text.style.fontSize = fontSize + "px";
text.textContent = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ";
document.body.appendChild(text);
var result = text.getBoundingClientRect().height;
document.body.removeChild(text);
return result;
};
答案 19 :(得分:0)
我在我的一个项目中修补了 CanvasRenderingContext2D.measureText() 以包含文本的实际高度。它是用 vanilla JS 编写的,并且具有零依赖项。
/*
* Monkeypatch CanvasRenderingContext2D.measureText() to include actual height of the text
*/
; (function (global) {
"use strict";
var _measureText = global.CanvasRenderingContext2D.prototype.measureText;
global.CanvasRenderingContext2D.prototype.measureText = function () {
var textMetrics = _measureText.apply(this, arguments);
var _getHeight = function (text) {
var $span = global.document.createElement("span");
var spanTextNode = global.document.createTextNode(text);
$span.appendChild(spanTextNode);
$span.setAttribute("style", `font: ${this.font}`);
var $div = global.document.createElement("div");
$div.setAttribute("style", "display: inline-block; width: 1px; height: 0; vertical-align: super;");
var $parentDiv = global.document.createElement("div");
$parentDiv.appendChild($span);
$parentDiv.appendChild($div);
var $body = global.document.getElementsByTagName("body")[0];
$body.appendChild($parentDiv);
var divRect = $div.getBoundingClientRect();
var spanRect = $span.getBoundingClientRect();
var result = {};
$div.style.verticalAlign = "baseline";
result.ascent = divRect.top - spanRect.top;
$div.style.verticalAlign = "bottom";
result.height = divRect.top - spanRect.top;
result.descent = result.height - result.ascent;
$body.removeChild($parentDiv);
return result.height - result.descent;
}.bind(this);
var height = _getHeight(arguments[0]);
global.Object.defineProperty(textMetrics, "height", { value: height });
return textMetrics;
};
})(window);
你可以这样使用
ctx.font = "bold 64px Verdana, sans-serif"; // Automatically considers it as part of height calculation
var textMetrics = ctx.measureText("Foobar");
var textHeight = textMetrics.height;
答案 20 :(得分:0)
这是我根据此处其他一些答案所做的:
function measureText(text, font) {
const span = document.createElement('span');
span.appendChild(document.createTextNode(text));
Object.assign(span.style, {
font: font,
margin: '0',
padding: '0',
border: '0',
whiteSpace: 'nowrap'
});
document.body.appendChild(span);
const {width, height} = span.getBoundingClientRect();
span.remove();
return {width, height};
}
var font = "italic 100px Georgia";
var text = "abc this is a test";
console.log(measureText(text, font));
答案 21 :(得分:-2)
近似解决方案:
[PSerializable]
public class LoggingAspect : OnMethodBoundaryAspect
{
public override void OnEntry(MethodExecutionArgs args)
{
Console.WriteLine("The {0} method has been entered.", args.Method.Name);
}
public override void OnSuccess(MethodExecutionArgs args)
{
Console.WriteLine("The {0} method executed successfully.", args.Method.Name);
}
public override void OnExit(MethodExecutionArgs args)
{
Console.WriteLine("The {0} method has exited.", args.Method.Name);
}
public override void OnException(MethodExecutionArgs args)
{
Console.WriteLine("An exception was thrown in {0}.", args.Method.Name);
}
}
static class Program
{
[LoggingAspect]
static void Main()
{
Console.WriteLine("Hello, world.");
}
}
这将是等宽字体的准确结果。
答案 22 :(得分:-3)
在正常情况下,以下情况应该有效:
var can = CanvasElement.getContext('2d'); //get context
var lineHeight = /[0-9]+(?=pt|px)/.exec(can.font); //get height from font variable
答案 23 :(得分:-3)
这很令人讨厌......文字的高度是字体大小..你们有没有看过这些文件?
context.font = "22px arial";
这会将高度设置为22px。
唯一的原因是......
context.measureText(string).width
是因为无法确定字符串的宽度,除非它知道你想要宽度的字符串,但是对于用字体绘制的所有字符串...高度将是22px。
如果你使用的是另一个测量而不是px,那么高度仍然是相同的,但是使用那个测量,所以你最多只需转换测量值。