我有一个正在运行的下载功能。但是当我运行它时,就像80%的时间它让我的手机迟钝,强行关闭,没有响应很长时间,如1~2分钟。这种情况非常随机发生,我无法真正追查问题所在。下载完成后,设备将恢复正常。我尝试过各种设备,如galaxy S2,galaxy note,SE xperia Arc S和几张桌子。问题依然存在。任何人都可以建议我如何改进我的代码?以下是我现有的代码:
public void onClickDownload(View view){
String url = "http://www.mydomain.com./" + fileURL;
url = url.replaceAll(" ","%20");
String sourceUrl = url;
new DownloadFileAsync().execute(sourceUrl);
}
public class DownloadFileAsync extends AsyncTask<String, Integer, Void> {
private boolean run_do_in_background = true;
@Override
protected void onPreExecute(){
super.onPreExecute();
}
@Override
protected Void doInBackground(String... aurl) {
int count;
try {
URL url = new URL(aurl[0]);
URLConnection conexion = url.openConnection();
conexion.connect();
int lengthOfFile = conexion.getContentLength();
Log.d("ANDRO_ASYNC", "Lenght of file: " + lengthOfFile);
File folder = new File(Environment.getExternalStorageDirectory() + "/MaxApps");
boolean success = false;
if (!folder.exists()) {
success = folder.mkdirs();
}
if (!success) {
} else {
}
InputStream input = new BufferedInputStream(url.openStream());
OutputStream output = new FileOutputStream("/sdcard/MaxApps/" + apkURL);
byte data[] = new byte[100*1024];
long total = 0;
while ((count = input.read(data)) != -1) {
total += count;
int progressPercent = (int) ((total*100)/lengthOfFile);
if(progressPercent % 5 == 0){
publishProgress(progressPercent);
}
output.write(data, 0, count);
}
output.flush();
output.close();
input.close();
} catch (Exception e) {
notificationManager.cancel(Integer.parseInt(ID.toString()));
Notification MyN = new Notification(); MyN.icon = R.drawable.logo1;
MyN.tickerText = "Download Failed";
MyN.number = 1;
MyN.setLatestEventInfo (getApplicationContext(), apkURL + " Download Failed.", "Please try again", MyPI);
MyN.flags |= Notification.FLAG_AUTO_CANCEL;
MyNM.notify(1, MyN);
run_do_in_background = false;
}
return null;
}
@Override
protected void onProgressUpdate(Integer... progress) {
notification.contentView.setProgressBar(R.id.pbStatus, 100, progress[0], false);
notificationManager.notify(Integer.parseInt(ID.toString()), notification);
}
@Override
protected void onPostExecute(Void unused) {
if(run_do_in_background) {
notificationManager.cancel(Integer.parseInt(ID.toString()));
Notification MyN = new Notification(); MyN.icon = R.drawable.logo1;
MyN.tickerText = "Download Complete";
MyN.number = 1;
MyN.setLatestEventInfo (getApplicationContext(), "Download Complete, Click to install.", apkURL, MyPI);
MyN.flags |= Notification.FLAG_AUTO_CANCEL;
MyNM.notify(Integer.parseInt(ID.toString()) , MyN);
}
}
}
答案 0 :(得分:0)
可能是因为更新UI需要很长时间?也许你可以尝试这样测试,看看它是否有所作为:
@Override
protected void onProgressUpdate(Integer... progress) {
Log.d("ANDRO_ASYNC", "Progress: " + progress[0]);
}
顺便说一句,这与你提出的问题无关,但我认为你的代码中存在处理进度的问题:
int progressPercent = (int) ((total*100)/lengthOfFile);
if(progressPercent % 5 == 0){
publishProgress(progressPercent);
}
只有当它正好是5,10,15,20%等时才会更新进度...我猜你实际上想要在比之前至少增加%5时更新进度。
int previousProgress = 0;
while ((count = input.read(data)) != -1) {
total += count;
int progressPercent = (int) ((total*100)/lengthOfFile);
if(progressPercent - previousProgress >= 5) {
previousProgress = progressPercent;
publishProgress(progressPercent);
}
output.write(data, 0, count);
}