我正在尝试使用XStream将小对象图输出到JSON。只输出,不需要反序列化。
对象非常简单:
@XStreamAlias("players")
public class Players {
@XStreamImplicit
private List<Player> players = new ArrayList<Player>();
public Players() {
for (int i = 0; i < 5; ++i) {
players.add(new Player("Player " + i));
}
}
}
@XStreamAlias("player")
public class Player {
private String name;
public Player(String name) {
this.name = name;
}
}
幸运的是,JSON中省略了不必要的列表包装元素:
{ players: { player: { name: "Player 4"}}}
但不幸的是,只打印了最后一个元素。
我正在使用XStream 1.4.2,像这样初始化:
XStream xstream = new XStream(new JsonHierarchicalStreamDriver());
xstream.setMode(XStream.NO_REFERENCES);
xstream.aliasSystemAttribute(null, "class");
xstream.autodetectAnnotations(true);
String out = xstream.toXML(xstramAliasObject);
据我所知,设置类似于这个问题:XStream Alias of List root elements。
我的例子出了什么问题?
提前致谢! 此致,迈克尔
答案 0 :(得分:0)
我正在使用相同的库,但却收到了整个消息..
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: '0Bmhjf0rKe8',
iv_load_policy: 3,
showinfo:0,
//videoId: 'Fj73JF_bhjc',
events: {
'onReady': onPlayerReady,
'onStateChange': onPlayerStateChange
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
//event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
console.log('state changed');
//player.seekTo(0, true);
if (event.data == YT.PlayerState.PLAYING && !done) {
done = true;
}
}
</script>
这是代码..
{"players": {
"player": {
"name": "Player 0"
},
"player": {
"name": "Player 1"
},
"player": {
"name": "Player 2"
},
"player": {
"name": "Player 3"
},
"player": {
"name": "Player 4"
}
}}