我的渲染器有以下代码:
package hello.project;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import android.content.Context;
import android.opengl.GLSurfaceView.Renderer;
import android.opengl.GLU;
public class HelloOpenGLES10Renderer implements Renderer {
private Square square;
private Square2 square2;
private Square3 square3;
private SquareAccesories squareAcc;
private SquareEyes squareEyes;
private SquareLips squareLips;
private SquarePants squarePants;
private SquareShoes squareShoes;
private Context context;
//public static int w,h;
/** Constructor to set the handed over context */
public HelloOpenGLES10Renderer(Context context) {
this.square = new Square();
this.square2 = new Square2();
this.square3 = new Square3();
this.squareAcc = new SquareAccesories();
this.squareEyes = new SquareEyes();
this.squareLips = new SquareLips();
this.squarePants = new SquarePants();
this.squareShoes = new SquareShoes();
this.context=context;
}
public void onDrawFrame(GL10 gl) {
if (Project.ifDraw){
Square.loadGLTexture(gl, this.context,Square.getSex());
Square2.loadGLTexture(gl, this.context,Square2.getHair());
Square3.loadGLTexture(gl, this.context,Square3.getDress());
SquareAccesories.loadGLTexture(gl, this.context,SquareAccesories.getAcc());
SquareEyes.loadGLTexture(gl, this.context,SquareEyes.getEyes());
SquareLips.loadGLTexture(gl, this.context,SquareLips.getLips());
SquarePants.loadGLTexture(gl, this.context,SquarePants.getPants());
SquareShoes.loadGLTexture(gl, this.context,SquareShoes.getShoes());
Project.ifDraw=false;
}
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
//GLU.gluPerspective(gl, 45.0f, (float)w / (float)h, 0.1f, 100.0f);
GLU.gluLookAt(gl, 0, 1, 5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
gl.glColor4f(1.0f, 1.0f, 1.0f, 2.0f);
square.draw(gl);
square2.draw(gl);
square3.draw(gl);
squareEyes.draw(gl);
squareAcc.draw(gl);
squareLips.draw(gl);
squareShoes.draw(gl);
squarePants.draw(gl);
/*// clear Screen and Depth Buffer
Square.loadGLTexture(gl, this.context,Square.getSex());
Square2.loadGLTexture(gl, this.context,Square2.getHair());
gl.glColor4f(1.0f, 1.0f, 1.0f, 2.0f);
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
// Reset the Modelview Matrix
gl.glLoadIdentity();
// GLU.gluLookAt(gl, 0, 0, 0, 0, 0, 0, 0, 0, 0);
// Drawing
gl.glTranslatef(0.0f, 0.0f, -5.0f); // move 5 units INTO the screen
square.draw(gl);
square2.draw(gl);*/
}
public void onSurfaceChanged(GL10 gl, int width, int height) {
if(height == 0) { //Prevent A Divide By Zero By
height = 1; //Making Height Equal One
}
//w=width;
//h=height;
//Square.loadGLTexture(gl, this.context,Square.getSex());
//Square2.loadGLTexture(gl, this.context,Square2.getHair());
gl.glViewport(0, 0, width, height); //Reset The Current Viewport
gl.glMatrixMode(GL10.GL_PROJECTION); //Select The Projection Matrix
gl.glLoadIdentity(); //Reset The Projection Matrix
//Calculate The Aspect Ratio Of The Window
GLU.gluPerspective(gl, 45.0f, (float)width / (float)height, 0.1f, 100.0f);
gl.glMatrixMode(GL10.GL_MODELVIEW); //Select The Modelview Matrix
gl.glLoadIdentity(); //Reset The Mode lview Matrix
}
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
// Load the texture for the square
gl.glEnable(GL10.GL_BLEND);
gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glShadeModel(GL10.GL_FLAT); //Enable Smooth Shading
//gl.glEnable(GL10.GL_ALPHA_TEST);
gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
//gl.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
//Square.loadGLTexture(gl, this.context,Square.getSex());
//Square2.loadGLTexture(gl, this.context,Square2.getHair());
//Square3.loadGLTexture(gl, this.context,Square3.getDress());
//SquareAccesories.loadGLTexture(gl, this.context,SquareAccesories.getAcc());
//SquareEyes.loadGLTexture(gl, this.context,SquareEyes.getEyes());
//SquareLips.loadGLTexture(gl, this.context,SquareLips.getLips());
//SquarePants.loadGLTexture(gl, this.context,SquarePants.getPants());
//SquareShoes.loadGLTexture(gl, this.context,SquareShoes.getShoes());
//gl.glAlphaFunc(GL10.GL_GREATER, 0.5f);
gl.glDisable(GL10.GL_DEPTH_TEST);
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); //Black Background
gl.glClearDepthf(1.0f); //Depth Buffer Setup
gl.glDepthFunc(GL10.GL_NEVER); //The Type Of Depth Testing To Do
//Really Nice Perspective Calculations
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
}
}
在模拟器上,它完美无缺。我使用了Xperia Play进行调试,并在HTC xplorer和Galaxy Nexus上进行了尝试,并且它运行良好。 2天我在三星Galaxy和HTC手机上试过但是SurfaceView没有显示任何内容,它是空白的,任何想法为什么会发生这种情况?
答案 0 :(得分:1)
制作图片尺寸2的功率并知道它有效