是否可以在UIImage的部分部分添加灰度效果?

时间:2012-07-03 09:30:13

标签: ios uiimage effect grayscale

有谁能告诉我如何在图像的矩形上添加灰度效果? 我找到了Convert image to grayscale,它可以将图像转换为灰度。 但我只需要将UIImage的一部分转换为灰度。有可能吗?

期待看到你的帮助 谢谢, 于伊

1 个答案:

答案 0 :(得分:2)

我修改了另一个主题中的代码,以应用于图像中的矩形。

typedef enum {
    ALPHA = 0,
    BLUE = 1,
    GREEN = 2,
    RED = 3
} PIXELS;

- (UIImage *)convertToGrayscale:(UIImage *) originalImage inRect: (CGRect) rect{
    CGSize size = [originalImage size];
    int width = size.width;
    int height = size.height;

    // the pixels will be painted to this array
    uint32_t *pixels = (uint32_t *) malloc(width * height * sizeof(uint32_t));

    // clear the pixels so any transparency is preserved
    memset(pixels, 0, width * height * sizeof(uint32_t));

    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

    // create a context with RGBA pixels
    CGContextRef context = CGBitmapContextCreate(pixels, width, height, 8, width * sizeof(uint32_t), colorSpace, 
                                                 kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedLast);

    // paint the bitmap to our context which will fill in the pixels array
    CGContextDrawImage(context, CGRectMake(0, 0, width, height), [originalImage CGImage]);

    for(int y = 0; y < height; y++) {
        for(int x = 0; x < width; x++) {
            uint8_t *rgbaPixel = (uint8_t *) &pixels[y * width + x];

            if(x > rect.origin.x && y > rect.origin.y && x < rect.origin.x + rect.size.width && y < rect.origin.y + rect.size.height) {

                // convert to grayscale using recommended method: http://en.wikipedia.org/wiki/Grayscale#Converting_color_to_grayscale

                uint32_t gray = 0.3 * rgbaPixel[RED] + 0.59 * rgbaPixel[GREEN] + 0.11 * rgbaPixel[BLUE];

                // set the pixels to gray in your rect

                rgbaPixel[RED] = gray;
                rgbaPixel[GREEN] = gray;
                rgbaPixel[BLUE] = gray;
            }
        }
    }

    // create a new CGImageRef from our context with the modified pixels
    CGImageRef image = CGBitmapContextCreateImage(context);

    // we're done with the context, color space, and pixels
    CGContextRelease(context);
    CGColorSpaceRelease(colorSpace);
    free(pixels);

    // make a new UIImage to return
    UIImage *resultUIImage = [UIImage imageWithCGImage:image];

    // we're done with image now too
    CGImageRelease(image);

    return resultUIImage;
}

您可以在UIImageView中测试它:

imageview.image = [self convertToGrayscale:imageview.image inRect:CGRectMake(50, 50, 100, 100)];