好的,我已经尝试了8种不同的方法将关键事件放入我的代码中,但它们似乎都没有用。当有人按下班次时,有人可以告诉我如何移动这个球吗?提前谢谢
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
styleName = "plain"
xmlns="cyanprime.*"
layout="absolute"
width="600"
height="400"
frameRate="100"
creationComplete="initApp()">
<mx:Script>
<![CDATA[
public function initApp():void
{
Mouse.hide();
canvas.init();
canvas.addEventListener(KeyboardEvent.KEY_DOWN, keyDown);
}
private function keyDown(event:KeyboardEvent):void
{
canvas.KeyDownHandler(event);
}
]]>
</mx:Script>
<MyGameCanvas id="canvas" width="100%" height="100%" themeColor="#ff000000" />
</mx:Application>
...
package cyanprime{
import mx.core.UIComponent;
import mx.controls.Image;
import flash.events.*;
import flash.utils.*;
import flash.display.*;
import flash.ui.Keyboard;
public class MyGameCanvas extends UIComponent{
[Embed(source="player.gif")]
private var playerImage:Class;
private var player:DisplayObject = new playerImage();
private var player_x:Number;
private var player_y:Number;
private var ticker:Timer;
public function init():void{
// set up player
addChild(player);
ticker = new Timer(10);
ticker.addEventListener(TimerEvent.TIMER, onTick);
ticker.start();
}
public function KeyDownHandler(event:KeyboardEvent):void{
if(event.keyCode == Keyboard.SHIFT)
player_x += 50;
}
public function onTick(evt:TimerEvent):void {
}
}
}
答案 0 :(得分:3)
您需要将监听器添加到舞台,并在applicationComplete事件发生后(或在其处理程序中)对其进行广告
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" applicationComplete="init()">
<mx:Script>
<![CDATA[
public function init():void
{
trace('Initialization');
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown);
}
private function keyDown(event:KeyboardEvent):void
{
trace(event.charCode);
}
]]>
</mx:Script>
</mx:Application>