我写了这个用圆圈绘制动画进度的类(它根据浮动进度绘制一个循环扇区)
@implementation MXMProgressView
@synthesize progress;
- (id)initWithDefaultSize {
int circleOffset = 45.0f;
self = [super initWithFrame:CGRectMake(0.0f,
0.0f,
135.0f + circleOffset,
135.0f + circleOffset)];
self.backgroundColor = [UIColor clearColor];
return self;
}
- (void)drawRect:(CGRect)rect {
CGRect allRect = self.bounds;
CGRect circleRect = CGRectMake(allRect.origin.x + 2, allRect.origin.y + 2, allRect.size.width - 4,
allRect.size.height - 4);
CGContextRef context = UIGraphicsGetCurrentContext();
// background image
//UIImage *image = [UIImage imageNamed:@"loader_disc_hover.png"];
//[image drawInRect:circleRect];
// Orange: E27006
CGContextSetRGBFillColor(context,
((CGFloat)0xE2/(CGFloat)0xFF),
((CGFloat)0x70/(CGFloat)0xFF),
((CGFloat)0x06/(CGFloat)0xFF),
0.01f); // fill
//CGContextSetLineWidth(context, 2.0);
CGContextFillEllipseInRect(context, circleRect);
//CGContextStrokeEllipseInRect(context, circleRect);
// Draw progress
float x = (allRect.size.width / 2);
float y = (allRect.size.height / 2);
// Orange: E27006
CGContextSetRGBFillColor(context,
((CGFloat)0xE2/(CGFloat)0xFF),
((CGFloat)0x70/(CGFloat)0xFF),
((CGFloat)0x06/(CGFloat)0xFF),
1.0f); // progress
CGContextMoveToPoint(context, x, y);
CGContextAddArc(context, x, y, (allRect.size.width - 4) / 2, -M_PI_2, (self.progress * 2 * M_PI) - M_PI_2, 0);
CGContextClosePath(context);
CGContextFillPath(context);
}
@end
现在我要做什么我用相同的进度动画绘制一个环形状,而不是填满整圆,所以圆形扇区再次不是从圆心开始。
我尝试使用CGContextAddEllipseInRect
和CGContextEOFillPath(context);
没有成功。
答案 0 :(得分:1)
我认为你需要构建一个更复杂的路径,例如:
// Move to start point of outer arc (which might not be required)
CGContextMoveToPoint(context, x+outerRadius*cos(startAngle), y+outerRadius*sin(startAngle));
// Add outer arc to path (counterclockwise)
CGContextAddArc(context, x, y, outerRadius, startAngle, endAngle, 0);
// move *inward* to start point of inner arc
CGContextMoveToPoint(context, x+innerRadius*cos(endAngle), y+innerRadius*sin(endAngle));
// Add inner arc to path (clockwise)
CGContextAddArc(context, x, y, innerRadius, endAngle, StartAngle, 1);
// Close the path from end of inner arc to start of outer arc
CGContextClosePath(context);
注意:我自己没有尝试过上面的代码
答案 1 :(得分:1)
廉价而讨厌的解决方案: