如何在UIScrollView中对对象(UIViews)执行翻转动画

时间:2012-06-29 19:30:41

标签: ios uiview uiscrollview

我正在将可变数量的对象(卡片)加载到UIScrollView中。每个卡都是以编程方式从数组中的对象创建的。这个想法是用户可以点击一张卡片,它会翻转,表明它已经完成。当我将对象(卡片)加载到UIScrollView时,只有最后一张卡片会翻转。点击任何其他卡翻转最后一张卡。

我怀疑我需要提供指向我想翻转的对象(卡片)的指针,但我不确定该怎么做。我已经尝试为被点击的按钮分配一个标签但是没有那么远。如何定位UIScrollView中的特定对象以对其执行操作?

这是我到目前为止的代码:

// create a cardScrollView
    // if there are not cards for the schedule, display the no cards message.
    // if there are cards then create the scroller, add the cards, and then add to screen.
    if (cardCount == 0) {
        NSLog(@"There are no cards available");
        // place a label on screen that tells user there are no cards on the schedule. with animation.
        // *** TODO: this will eventually be a better graphical message. ***
        UILabel *noScheduleMsg = [[UILabel alloc] initWithFrame:CGRectMake(0, 10, 240, 50)];
        noScheduleMsg.backgroundColor = [UIColor clearColor];
        [noScheduleMsg setText:@"Opps! It doesn't look like there are picture cards on this schedule!"];
        [noScheduleMsg setLineBreakMode:UILineBreakModeCharacterWrap];
        noScheduleMsg.numberOfLines = 2;
        [noScheduleView addSubview:noScheduleMsg];

        // animate the view onto the screen
        [UIView animateWithDuration:.3 animations:^{
            noScheduleView.alpha = 1.0; 
        }];
    }
    else
    {
        NSLog(@"Display schedule cards");
        // check to see if there is a cardview first.
        if (!cardView) {

            // TODO: check for the last known completed card and show the following card in line.

            //create UIView that the scroller will go into.
            cardView = [[UIView alloc] initWithFrame:CGRectMake(0, 100, 320, 250)];
            //set cardView properties
            cardView.backgroundColor = [UIColor clearColor];
            //make sure I hide the cardview so that animation to full alpha is completed. Add to main view.
            cardView.alpha = 0.0;
            [self.view addSubview:cardView];

            //create the cardViewScroller. this is where all the cards will be placed.
            cardScroller = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 250)];
            cardScroller.backgroundColor = [UIColor clearColor];
            cardScroller.alwaysBounceVertical = NO;
            cardScroller.pagingEnabled = YES;
            cardScroller.showsVerticalScrollIndicator = NO;
            cardScroller.showsHorizontalScrollIndicator = NO;
            cardScroller.scrollEnabled = YES;    
            int cardscrollWidth = 120;
            cardScroller.contentSize = CGSizeMake(cardscrollWidth,80); 

            //iterate over the scheduleCards array and load each object into a view
            NSMutableArray *cards = [[NSMutableArray alloc] initWithArray:[selectedSchedule scheduleCards]];

            // this is to create the picture cards. itterate over each object and display in the cardScroller
            for (int i = 0; i < cardCount; i++) {

                // TODO: 
                // create the front of the card and put in a UIView object
                // create the back of the card and put in a UIView object.
                // Add a clear button to each isComplete to each card that is complete. if selected then show the backside of the card.
                // Add the flip logic
                // tie reset button to clear all isComplete values on the cards.

                // pull the right cards from the array at each index
                Cards *theCard = [cards objectAtIndex:i];

                UIButton *frontBtn = [[UIButton alloc] init];
                [frontBtn setFrame:CGRectMake(35, 0, 250, 250)];
                frontBtn.backgroundColor = [UIColor clearColor];
                [frontBtn setTag:i];
                [frontBtn addTarget:self action:@selector(changeTaskStatus:) forControlEvents:UIControlEventTouchUpInside];

                //set card border
                UIImageView *pcImageViewBg = [[UIImageView alloc] initWithFrame:CGRectMake(35, 0, 250, 250)];
                UIImage *bgimg = [UIImage imageNamed:@"bigCardbg@2x"];
                [pcImageViewBg setImage:bgimg];

                // set card image
                UIImageView *pcImageView = [[UIImageView alloc] initWithFrame:CGRectMake(10, 10, 230, 230)];
                NSString *ik = [theCard imageKey];
                if (ik) {
                    //get the image key from the store
                    UIImage *imageToDisplay = [[ScheduleImageStore sharedStore] imageForKey:ik];
                    // use that image to display in the view
                    [pcImageView setImage:imageToDisplay];
                } else {
                    //set default image.
                    [pcImageView setImage:[UIImage imageNamed:@"card"]];
                }

                // this is the front of the card.
                frontCard = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 255, 255)];

                // back of the card (done state)
                //backCard = [[UIView alloc] initWithFrame:CGRectMake(35, 0, 255, 255)];
                //[backCard addSubview:frontBtn];
                //backCard.backgroundColor = [UIColor redColor];

                // UIview for the flip (container)                
                CGRect frame;
                frame.origin.x = cardScroller.frame.size.width * i - 1;
                frame.origin.y = 0;
                frame.size = cardScroller.frame.size;                
                theCardFlipView = [[UIView alloc] initWithFrame:frame];
                //theCardFlipView.backgroundColor = [UIColor greenColor];

                // add the card views to the interface.                
                [pcImageViewBg addSubview:pcImageView];
                [frontCard addSubview:pcImageViewBg];
                [frontCard addSubview:frontBtn];
                // this is the container holding the frontcard and backcard
                // I need to target the appropriate 'theCardFlipView'
                [theCardFlipView addSubview:frontCard];
                [cardScroller addSubview:theCardFlipView];

                NSLog(@"%i",frontBtn.tag);
            }

            // set the contentsize of the scroller dynamically. it's based on how many cards there are in the schedule.
            cardScroller.contentSize = CGSizeMake(cardScroller.frame.size.width * cardCount, cardScroller.frame.size.height);

            //add scroller to card view.
            [cardView addSubview:cardScroller];

            // animate the cardview into view from transparent to opaque.
            [UIView animateWithDuration:.3 animations:^{ 
                cardView.alpha = 1.0;
            } completion: ^ (BOOL finished) {
                // if I want something to happen after loading the cardView, I could put it here.
            }];

        }

以下是基于按下按钮的方法:

-(void)changeTaskStatus:(UIButton *)sender {

    NSLog(@"button tag: %@",[sender tag]);
    if(toggleIsOn){
        //NSLog(@"incomplete card");
        [UIView transitionWithView:theCardFlipView
                          duration:0.8
                           options:UIViewAnimationOptionTransitionFlipFromRight | UIViewAnimationOptionCurveEaseInOut
                        animations:^{
                            [[[theCardFlipView subviews] objectAtIndex:0] removeFromSuperview],
                            [theCardFlipView addSubview:frontCard];
                        }
                        completion:^(BOOL finished){
                            NSLog(@"card complete");
                        }];       
    }
    else {
        //NSLog(@"complete card");
        [UIView transitionWithView:theCardFlipView
                          duration:0.8
                           options:UIViewAnimationOptionTransitionFlipFromLeft | UIViewAnimationOptionCurveEaseInOut
                        animations:^{
                            [[[theCardFlipView subviews] objectAtIndex:0] removeFromSuperview],
                            [theCardFlipView addSubview:frontCard];
                        }
                        completion:^(BOOL finished){
                            //NSLog(@"front card tag: %i",frontBtn.tag);
                            NSLog(@"card not complete");
                        }];       
    }
    toggleIsOn = !toggleIsOn;

}

有什么建议吗?我有一种感觉,这是非常kludgy代码,所以任何建议都会受到欢迎。

2 个答案:

答案 0 :(得分:0)

在创建卡片视图的循环中,在底部添加:

theCardFlipView.tag = i + 100; // since you're already using i for those button tags

100是一个任意常数,只要没有其他人使用这些标签就可以了(只要你没有超过99张牌)。

然后,当您按下按钮时,请将其放在最开始处。

thecardFlipView = [cardScrollerView viewWithTag:sender.tag + 100];

您现在拥有的代码会为按钮添加标签,但不会为您想要翻转的实际视图添加标签。你正在使用theCardFlipView而没有将它改为你想要翻转的东西(它只是被分配到循环中的最后一张卡片)。

所有这些说,你甚至可以在没有按钮的情况下实现这一点,你只需要在滚动视图上处理轻击手势并找到哪个卡位于分接点。

修改

看起来你正在使用的切换(toggleIsOn)不是卡片特定的,所以你最终会得到不正确的翻转行为。您应该跟踪哪些卡片被翻转以及哪些卡片没有被翻转,并检查它。如果你的卡是UIView子类的实例,你可以在那里添加一个标志,否则你可能想要维护另一个包含该信息的数组。

答案 1 :(得分:0)

迪马的回答应该可以解决你的问题。

创建一个包含前ui视图和后面uiview的卡片类,并在init语句中设置子视图,加上一个翻转方法可以简单地帮助它。