再次对眼睛有点麻烦......
我已经修复了一切我可以分开的东西,从现在开始,眼睛看不直接? 如果我将'big_face_holder'div移动几百个像素,那么它似乎有效。除此之外,我不知道。
相关网站:http://laboratory.stratusweb.co.uk/lea/
有问题的代码:
var windowX = -1;
var windowY = -1;
jQuery(document).ready(function() {
var canvas = document.getElementById("debugCanvas");
canvas.width = document.width;
canvas.height = document.height;
jQuery(document).mousemove(function(e) {
var mousePosition = {
'x' : e.screenX,
'y' : e.screenY
};
var context = document.getElementById("debugCanvas").getContext("2d");
jQuery(".eyeContainer").each(function(i, i2) {
var eyeContainerPosition = $(this).offset();
var eyePosition = {
'x' : eyeContainerPosition.left + $(this).width() / 2 +1,
'y' : eyeContainerPosition.top - $('body').scrollTop() + $(this).height() / 2 +1
}
var slope = getSlope(eyePosition, mousePosition);
var toCenterdistance = getDistance(eyePosition, mousePosition);
var targetDistance = toCenterdistance - ($(this).width() / 2);
if(toCenterdistance > ($(this).width() / 2)) {
var x = Math.cos(Math.atan(slope)) * targetDistance;
if(eyePosition.x > mousePosition.x) {
x += mousePosition.x;
} else if(eyePosition.x < mousePosition.x) {
x = -x + mousePosition.x;
}
var y = Math.sin(Math.atan(slope)) * targetDistance;
if(eyePosition.x > mousePosition.x) {
y += mousePosition.y;
} else if(eyePosition.x < mousePosition.x) {
y = -y + mousePosition.y;
}
x -= $(this).height() / 2;
y -= $(this).height() / 2;
} else {
x = mousePosition.x - ($(this).width() / 2);
y = mousePosition.y - ($(this).width() / 2);
}
var element=$("#eyeBall_" + $(this).attr("rel"));
element.css({
'left' : x + 'px',
'top' : y + '1px',
});
});
})
});
function getSlope(loc1, loc2) {
return (loc1.y - loc2.y) / (loc1.x - loc2.x);
}
function getDistance(loc1, loc2) {
return Math.sqrt(Math.pow((loc1.x - loc2.x), 2) + Math.pow((loc1.y - loc2.y), 2));
}