我有以下代码:
void doPlayerMove(void)
{
bool moved = false;
while (!moved)
{
printf("\nWhere is the piece you want to move?(rc):");
int r = getchar() - '0';// gets the row number
int c = getchar() - '0';// gets the column number
printf("%d:%d", r, c);// prints the chosen row/column
clearInput();
printf("\nWhere is the space you want to move to?(rc):");
int r2 = getchar() - '0';
int c2 = getchar() - '0';
printf("%d:%d", r2, c2);
...
}
}
void clearInput(void)
{
while(getchar() != '\n');
}
这是我得到的输出:
Where is the piece you want to move?(rc):51
5:1
Where is the space you want to move to?(rc):40
4:00
怎么了额外的0?有没有人知道问题出在哪里?
答案 0 :(得分:0)
正如OP在评论中所说:
问题解决了,它是我调用的某些函数的一些输出 对......误报了抱歉!