我使用ImageScrollView
来显示图片。在开始我只显示小图像。当用户尝试缩放时,我会加载大图像。首先,我想使用此代码执行此操作:
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollViewCalled
{
ImageScrollView *scroll = (ImageScrollView *)scrollViewCalled;
UIImageView *imageView = (UIImageView *)[scroll imageView];
return imageView;
}
- (void)scrollViewWillBeginZooming:(UIScrollView *)scrollViewCalled withView:(UIView *)view
{
ImageScrollView *scroll = (ImageScrollView *)scrollViewCalled;
if (scroll != scrollViewCalled || scroll.isImageBig)
{
return;
}
scroll.userInteractionEnabled = NO;
[self setBigImageInBackgroundForIndex:nil];
}
但它很奇怪:当我尝试缩放时,会显示大图像,但我看到它的最大缩放比例,我无法滚动查看图像的其余部分。但是当我再缩放一次而不是滚动图像时,它开始正常工作,我终于可以滚动图像了。但我应该放大2倍。
然后我尝试scrollViewDidEndZooming
代替scrollViewWillBeginZooming
:
- (void)scrollViewDidEndZooming:(UIScrollView *)scrollViewCalled withView:(UIView *)view atScale:(float)scale
{
ImageScrollView *scroll = (ImageScrollView *)scrollViewCalled;
if (scroll != scrollViewCalled || scroll.isImageBig)
{
return;
}
scroll.userInteractionEnabled = NO;
[self setBigImageInBackgroundForIndex:nil];
}
除了一件事,一切都变得完美:现在为时已晚。我缩放小图像,我看到它是缩放变体,然后加载大图像,我看到大图像的最小缩放。对于用户来说,这个图像回归到它的普遍变焦。只有当我再次尝试缩放时,我才能完美地缩放。
提前谢谢!
这是ImageScrollView的代码:
ImageScrollView.h
#import <UIKit/UIKit.h>
@interface ImageScrollView : UIScrollView <UIScrollViewDelegate> {
UIView *imageView;
NSUInteger index;
}
@property (assign) NSUInteger index;
@property (retain, nonatomic) UIView *imageView;
@property (assign, nonatomic) BOOL isImageBig;
@property (assign, nonatomic) BOOL hasImage;
- (void)displayImage:(UIImage *)image;
- (void)displayTiledImageNamed:(NSString *)imageName size:(CGSize)imageSize;
- (void)setMaxMinZoomScalesForCurrentBounds;
- (CGPoint)pointToCenterAfterRotation;
- (CGFloat)scaleToRestoreAfterRotation;
- (void)restoreCenterPoint:(CGPoint)oldCenter scale:(CGFloat)oldScale;
@end
ImageScrollView.m
#import "ImageScrollView.h"
#import "TilingView.h"
@implementation ImageScrollView
@synthesize index;
@synthesize imageView;
@synthesize isImageBig, hasImage;
- (id)initWithFrame:(CGRect)frame
{
if ((self = [super initWithFrame:frame])) {
self.showsVerticalScrollIndicator = NO;
self.showsHorizontalScrollIndicator = NO;
self.bouncesZoom = YES;
self.decelerationRate = UIScrollViewDecelerationRateFast;
self.delegate = self;
}
return self;
}
- (void)dealloc
{
[imageView release];
[super dealloc];
}
#pragma mark -
#pragma mark Override layoutSubviews to center content
- (void)layoutSubviews
{
[super layoutSubviews];
// center the image as it becomes smaller than the size of the screen
CGSize boundsSize = self.bounds.size;
CGRect frameToCenter = imageView.frame;
// center horizontally
if (frameToCenter.size.width < boundsSize.width)
frameToCenter.origin.x = (boundsSize.width - frameToCenter.size.width) / 2;
else
frameToCenter.origin.x = 0;
// center vertically
if (frameToCenter.size.height < boundsSize.height)
frameToCenter.origin.y = (boundsSize.height - frameToCenter.size.height) / 2;
else
frameToCenter.origin.y = 0;
imageView.frame = frameToCenter;
if ([imageView isKindOfClass:[TilingView class]]) {
// to handle the interaction between CATiledLayer and high resolution screens, we need to manually set the
// tiling view's contentScaleFactor to 1.0. (If we omitted this, it would be 2.0 on high resolution screens,
// which would cause the CATiledLayer to ask us for tiles of the wrong scales.)
imageView.contentScaleFactor = 1.0;
}
}
#pragma mark -
#pragma mark UIScrollView delegate methods
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return imageView;
}
#pragma mark -
#pragma mark Configure scrollView to display new image (tiled or not)
- (void)displayImage:(UIImage *)image
{
// clear the previous imageView
[imageView removeFromSuperview];
[imageView release];
imageView = nil;
// reset our zoomScale to 1.0 before doing any further calculations
self.zoomScale = 1.0;
self.imageView = [[[UIImageView alloc] initWithImage:image] autorelease];
[self addSubview:imageView];
self.contentSize = [image size];
[self setMaxMinZoomScalesForCurrentBounds];
self.zoomScale = self.minimumZoomScale;
// self.zoomScale = self.maximumZoomScale;
}
- (void)setMaxMinZoomScalesForCurrentBounds
{
CGSize boundsSize = self.bounds.size;
CGSize imageSize = imageView.bounds.size;
// calculate min/max zoomscale
CGFloat xScale = boundsSize.width / imageSize.width; // the scale needed to perfectly fit the image width-wise
CGFloat yScale = boundsSize.height / imageSize.height; // the scale needed to perfectly fit the image height-wise
CGFloat minScale = MIN(xScale, yScale); // use minimum of these to allow the image to become fully visible
// on high resolution screens we have double the pixel density, so we will be seeing every pixel if we limit the
// maximum zoom scale to 0.5.
CGFloat maxScale = 1.0 / [[UIScreen mainScreen] scale];
// CGFloat maxScale = 4.0 / [[UIScreen mainScreen] scale];
// don't let minScale exceed maxScale. (If the image is smaller than the screen, we don't want to force it to be zoomed.)
if (minScale > maxScale) {
minScale = maxScale;
}
self.maximumZoomScale = maxScale;
self.minimumZoomScale = minScale;
}
@end
答案 0 :(得分:0)
添加此方法:
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
return imageView;
}
答案 1 :(得分:0)
事实上你不需要这么做。创建ScrollView。使用更大的图像创建imageview。设置imageview的框架和scrollview的框架类似。使用图像的宽度和高度设置scrollview的内容大小。现在,从scrollview的委托方法,执行以下操作:
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
return imageView;
}