我有一个基本动画,只是旋转图像,我正在使用Core Animation。在viewWillAppear方法中,我创建了动画:
gearRotate = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
gearRotate.repeatCount = HUGE_VALF;
gearRotate.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
gearRotate.duration = 2;
gearRotate.fromValue = 0;
gearRotate.toValue = [NSNumber numberWithFloat:(360*M_PI)/180];
[gearButton.imageView.layer addAnimation:gearRotate forKey:@"transform.rotation"];
[self stopGear];
我最初调用stopGear来暂停动画。我确实在viewDidLoad中有这个代码。无论如何,当动画被调用时,它可以正常工作:
-(void)startGear {
CFTimeInterval pausedTime = [gearButton.imageView.layer timeOffset];
gearButton.imageView.layer.speed = 1.0;
gearButton.imageView.layer.timeOffset = 0.0;
gearButton.imageView.layer.beginTime = 0.0;
CFTimeInterval timeSincePause = [gearButton.imageView.layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
gearButton.imageView.layer.beginTime = timeSincePause;
}
这种暂停方法也可以正常工作:
-(void)stopGear {
CFTimeInterval pausedTime = [gearButton.imageView.layer convertTime:CACurrentMediaTime() fromLayer:nil];
gearButton.imageView.layer.speed = 0.0;
gearButton.imageView.layer.timeOffset = pausedTime;
}
然而,如果我转到另一个视图然后回到主视图,这一切都会失败。该应用程序运行正常,但如果我去过另一个视图,动画将永远不会运行。
这就是为什么我最初将此代码移动到viewWillAppear,认为我需要重新创建动画,但没有bean。有什么想法吗?
感谢。
答案 0 :(得分:0)
好的,所以我通过重新思考动画是如何工作的来解决这个问题。我现在只是想在每次运行时创建动画:
-(void)startGear {
gearRotate = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
gearRotate.repeatCount = HUGE_VALF;
gearRotate.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
gearRotate.duration = 2;
gearRotate.fromValue = 0;
gearRotate.toValue = [NSNumber numberWithFloat:(360*M_PI)/180];
[[gearButton.imageView layer] addAnimation:gearRotate forKey:@"transform.rotation"];
}
当我想暂停它时,我只是删除它:
-(void)stopGear {
[[gearButton.imageView layer] removeAnimationForKey:@"transform.rotation"];
}
我目前不确定这是否是Apple的首选方法,但它能够稳定运行。
答案 1 :(得分:0)
您可以使用以下方法,而不是使用gearRotate.repeatCount = HUGE_VALF;
,以便在对另一个视图控制器执行segue后保持动画运行:
-(void)startGear {
[[gearButton.imageView layer] removeAnimationForKey:@"transform.rotation"];
gearRotate = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
gearRotate.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
gearRotate.duration = 2;
gearRotate.fromValue = 0;
gearRotate.toValue = [NSNumber numberWithFloat:(360*M_PI)/180];
[[gearButton.imageView layer] addAnimation:gearRotate forKey:@"transform.rotation"];
[self performSelector:@selector(startGear) withObject:nil afterDelay:gearRotate.duration];
}