我正在尝试绘制平滑的贝塞尔曲线以适合我拥有的一组数据,以便在java图形绘图中绘制它。 以下是我目前用于绘制的代码。它绘制的点很好,除了曲线有锋利的边缘,有时还有小的裂缝。有没有更好的方法可以使用java图形制作平滑,合适的曲线?
int numProfiles = speedList.size();
int lenOfList;
System.out.println();
System.out.println("Creating a new general path");
//BasicStroke boldStroke = new BasicStroke(.3f);
//((Graphics2D)g).setStroke(boldStroke);
for (int i=0; i<numProfiles; i++){
GeneralPath gp = new GeneralPath();
g.setColor(colors[i]);
lenOfList = speedList.get(i).length;
if (lenOfList < 3) {
double xPlotVal1 = xMarginLeft + (((speedList.get(i)[0].getVal() - xMin) / (xMax - xMin)) * width);
double yPlotVal1 = yMarginTopAxisTop + (((depthList.get(i)[0].getVal() - yMin) / (yMax - yMin)) * height);
double xPlotVal2 = xMarginLeft + (((speedList.get(i)[1].getVal() - xMin) / (xMax - xMin)) * width);
double yPlotVal2 = yMarginTopAxisTop + (((depthList.get(i)[1].getVal() - yMin) / (yMax - yMin)) * height);
g.drawLine((int) xPlotVal1, (int) yPlotVal1, (int) xPlotVal2, (int) yPlotVal2);
} else {
System.out.println("More than 2 pts");
for (int j = 0; j < (lenOfList - 2); j++) {
double xPlotVal1 = xMarginLeft + (((speedList.get(i)[j].getVal() - xMin) / (xMax - xMin)) * width);
double yPlotVal1 = yMarginTopAxisTop + (((depthList.get(i)[j].getVal() - yMin) / (yMax - yMin)) * height);
double xPlotVal2 = xMarginLeft + (((speedList.get(i)[j + 1].getVal() - xMin) / (xMax - xMin)) * width);
double yPlotVal2 = yMarginTopAxisTop + (((depthList.get(i)[j + 1].getVal() - yMin) / (yMax - yMin)) * height);
double xPlotVal3 = xMarginLeft + (((speedList.get(i)[j + 2].getVal() - xMin) / (xMax - xMin)) * width);
double yPlotVal3 = yMarginTopAxisTop + (((depthList.get(i)[j + 2].getVal() - yMin) / (yMax - yMin)) * height);
gp.moveTo(xPlotVal1, yPlotVal1);
if (j==0) gp.moveTo(xPlotVal1, yPlotVal1);
// gp.moveTo(xPlotVal1, yPlotVal1);
gp.curveTo(xPlotVal1, yPlotVal1, xPlotVal2, yPlotVal2,
xPlotVal3, yPlotVal3);
}
((Graphics2D) g).draw(gp);
}
}
这是它的绘图图片:
// 2012年6月26日上午7:34 //这是我添加渲染提示后的更新代码
// the profiles
Graphics2D g2d = (Graphics2D)g;
int numProfiles = speedList.size();
int lenOfList;
for (int i=0; i<numProfiles; i++){
GeneralPath gp = new GeneralPath();
g2d.setColor(colors[i]);
lenOfList = speedList.get(i).length;
if (lenOfList < 3) {
double xPlotVal1 = xMarginLeft + (((speedList.get(i)[0].getVal() - xMin) / (xMax - xMin)) * width);
double yPlotVal1 = yMarginTopAxisTop + (((depthList.get(i)[0].getVal() - yMin) / (yMax - yMin)) * height);
double xPlotVal2 = xMarginLeft + (((speedList.get(i)[1].getVal() - xMin) / (xMax - xMin)) * width);
double yPlotVal2 = yMarginTopAxisTop + (((depthList.get(i)[1].getVal() - yMin) / (yMax - yMin)) * height);
g2d.drawLine((int) xPlotVal1, (int) yPlotVal1, (int) xPlotVal2, (int) yPlotVal2);
} else {
for (int j = 0; j < (lenOfList - 2); j++) {
double xPlotVal1 = xMarginLeft + (((speedList.get(i)[j].getVal() - xMin) / (xMax - xMin)) * width);
double yPlotVal1 = yMarginTopAxisTop + (((depthList.get(i)[j].getVal() - yMin) / (yMax - yMin)) * height);
double xPlotVal2 = xMarginLeft + (((speedList.get(i)[j + 1].getVal() - xMin) / (xMax - xMin)) * width);
double yPlotVal2 = yMarginTopAxisTop + (((depthList.get(i)[j + 1].getVal() - yMin) / (yMax - yMin)) * height);
double xPlotVal3 = xMarginLeft + (((speedList.get(i)[j + 2].getVal() - xMin) / (xMax - xMin)) * width);
double yPlotVal3 = yMarginTopAxisTop + (((depthList.get(i)[j + 2].getVal() - yMin) / (yMax - yMin)) * height);
gp.moveTo(xPlotVal1, yPlotVal1);
if (j==0) gp.moveTo(xPlotVal1, yPlotVal1); //only move at the begining of the curve drawing
// gp.moveTo(xPlotVal1, yPlotVal1);
gp.curveTo(xPlotVal1, yPlotVal1, xPlotVal2, yPlotVal2,
xPlotVal3, yPlotVal3);
}
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.draw(gp);
}
}
这是最新的图片。我不确定为什么它会让我的背景网格线消失。在绘制彩色轮廓后绘制网格线。
答案 0 :(得分:6)
您需要为Graphics2D对象启用antaliasing。
这样做
Graphics graphics = ...
Graphics2D g2d = (Graphics2D) graphics;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
// You can also enable antialiasing for text:
g2d.setRenderingHint(
RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
在使用graphics
对象绘制任何内容之前执行此操作。
答案 1 :(得分:3)
使用Graphics2D
与抗污染:
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
//...
g2.draw(gp);