我正在尝试使用node-canvas来操作存储在远程服务器上的图像。我开始使用image-src示例并修改它,但我无法让它工作。这是我的代码:
var fs = require('fs'),
http = require('http'),
url = require('url'),
canvas = require('./node-canvas/lib/canvas');
var outCanvas = new canvas(1000, 750);
var ctx = outCanvas.getContext('2d');
http.get(
{
host: 'farm8.staticflickr.com',
port: 80,
path: '/7108/7038906747_69a526f070_z.jpg'
},
function(res) {
var data = '';
res.on('data', function(chunk) {
data += chunk;
});
res.on('end', function () {
img = new canvas.Image;
img.src = data;
ctx.drawImage(img, 0, 0, img.width, img.height);
var out = fs.createWriteStream(__dirname + '/my-out.png')
, stream = outCanvas.createPNGStream();
stream.on('data', function(chunk){
out.write(chunk);
});
});
}
);
......这是我得到的错误:
/Users/daf/Documents/lolstagram/lolstagram-c.js:23
ctx.drawImage(img, 0, 0, img.width, img.height);
^
Error: Image given has not completed loading
at IncomingMessage.<anonymous> (/Users/daf/Documents/lolstagram/lolstagram-c.js:23:8)
at IncomingMessage.emit (events.js:88:20)
at HTTPParser.onMessageComplete (http.js:137:23)
at Socket.ondata (http.js:1150:24)
at TCP.onread (net.js:374:27)
知道问题可能是什么?感谢。
答案 0 :(得分:1)
当您需要将其保留为String
中的二进制数据时,您将响应中的数据视为Buffer
。 Node-canvas期望将二进制数据传递到img.src
。
这应该在您的http响应处理程序中起作用:
var data = new Buffer(parseInt(res.headers['content-length'],10));
var pos = 0;
res.on('data', function(chunk) {
chunk.copy(data, pos);
pos += chunk.length;
});
res.on('end', function () {
img = new canvas.Image;
img.src = data;
ctx.drawImage(img, 0, 0, img.width, img.height);
var out = fs.createWriteStream(__dirname + '/my-out.png')
, stream = outCanvas.createPNGStream();
stream.on('data', function(chunk){
out.write(chunk);
});
});
答案 1 :(得分:1)
一定是jpg问题(我不知道)我认为如果你的图像是png会好的
请安装libjpeg
来解决问题:)