实际上,我已经在android模拟器中对server.c和client.c进行了测试(ps:他们都运行成功,并使用android genric交叉编译器编译)。然后,我走得更远,我通过jni.But重写客户端,在这种情况下,客户端无法连接到服务器端,尽管新客户端与client.c非常相似。
搜索后,有人提到权限很重要。但是,当我添加<uses-permission android:name="android.permission.INTERNET" />
(ps:此标记位于应用程序标记之外)时,问题仍然存在。
并且正如logcat所示,java代码实际上是对c方法进行了调用,但是,为什么它不像client.c那样行为?
任何想法都会让我受益匪浅。谢谢你!
server.c:
/* Make the necessary includes and set up the variables. */
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <sys/un.h>
#include <unistd.h>
#include <stdlib.h>
int main()
{
int server_sockfd, client_sockfd;
int server_len, client_len;
struct sockaddr_un server_address;
struct sockaddr_un client_address;
/* Remove any old socket and create an unnamed socket for the server. */
unlink("server_socket");
server_sockfd = socket(AF_UNIX, SOCK_STREAM, 0);
/* Name the socket. */
server_address.sun_family = AF_UNIX;
strcpy(server_address.sun_path, "server_socket");
server_len = sizeof(server_address);
bind(server_sockfd, (struct sockaddr *)&server_address, server_len);
/* Create a connection queue and wait for clients. */
listen(server_sockfd, 5);
while(1) {
char ch;
printf("server waiting\n");
/* Accept a connection. */
client_len = sizeof(client_address);
client_sockfd = accept(server_sockfd,
(struct sockaddr *)&client_address, &client_len);
/* We can now read/write to client on client_sockfd. */
read(client_sockfd, &ch, 1);
ch++;
write(client_sockfd, &ch, 1);
close(client_sockfd);
}
}
client.c:
/* Make the necessary includes and set up the variables. */
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <sys/un.h>
#include <unistd.h>
#include <stdlib.h>
int main()
{
int sockfd;
int len;
struct sockaddr_un address;
int result;
char ch = 'A';
/* Create a socket for the client. */
sockfd = socket(AF_UNIX, SOCK_STREAM, 0);
/* Name the socket, as agreed with the server. */
address.sun_family = AF_UNIX;
strcpy(address.sun_path, "server_socket");
len = sizeof(address);
/* Now connect our socket to the server's socket. */
result = connect(sockfd, (struct sockaddr *)&address, len);
if(result == -1) {
perror("oops: client1");
exit(1);
}
/* We can now read/write via sockfd. */
write(sockfd, &ch, 1);
read(sockfd, &ch, 1);
printf("char from server = %c\n", ch);
close(sockfd);
exit(0);
}
java代码: 包gz.kaiwii;
public class NSocket {
static{
System.loadLibrary("NSocket");
}
public native void start();
}
原生代码:
/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
#include <android/log.h>
#include <android/bitmap.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <sys/un.h>
#include <unistd.h>
#include <stdlib.h>
#define LOG_TAG "NSocket"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
JNIEXPORT void JNICALL Java_gz_kaiwii_NSocket_start
(JNIEnv * env, jobject object){
LOGI("JNICALL Java_gz_kaiwii_NSocket_start is called!");
int sockfd;
int len;
struct sockaddr_un address;
int result;
char ch = 'A';
/* Create a socket for the client. */
LOGI(" Create a socket for the client!");
sockfd = socket(AF_UNIX, SOCK_STREAM, 0);
if(sockfd==-1){
LOGE("create socket error!!!!!");
}
/* Name the socket, as agreed with the server. */
address.sun_family = AF_UNIX;
strcpy(address.sun_path, "server_socket");
len = sizeof(address);
/* Now connect our socket to the server's socket. */
result = connect(sockfd, (struct sockaddr *)&address, len);
LOGI(" Now connect our socket to the server's socket.");
if(result == -1) {
LOGE("connect error!");
exit(1);
}
/* We can now read/write via sockfd. */
write(sockfd, &ch, 1);
read(sockfd, &ch, 1);
/*
printf("char from server = %c\n", ch);
*/
LOGI("char from server = %c\n", ch);
close(sockfd);
}
logcat:
答案 0 :(得分:0)
如果我使用抽象命名空间作为名称,一切都运行正常。但是,有一点需要注意的是长度!