如何在PyOpenGL python绑定到OpenGL中使用glBufferData()?
当我运行以下代码时
import sys
from OpenGL.GL import *
from PySide.QtCore import *
from PySide.QtGui import *
from PySide.QtOpenGL import *
class SimpleTestWidget(QGLWidget):
def __init__(self):
QGLWidget.__init__(self)
def initializeGL(self):
self._vertexBuffer = glGenBuffers(1)
glBindBuffer(GL_ARRAY_BUFFER, self._vertexBuffer)
vertices = [0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5]
glBufferData(GL_ARRAY_BUFFER, vertices, GL_STATIC_DRAW) # Error
def paintGL(self):
glViewport(0, 0, self.width(), self.height())
glClearColor(0.0, 1.0, 0.0, 1.0)
glClear(GL_COLOR_BUFFER_BIT)
glEnableClientState(GL_VERTEX_ARRAY)
glBindBuffer(GL_ARRAY_BUFFER, self._vertexBuffer)
glVertexPointer(2, GL_FLOAT, 0, 0)
glColor3f(1.0, 0.0, 0.0)
glDrawArrays(GL_QUADS, 0, 4)
if __name__ == '__main__':
app = QApplication(sys.argv)
w = SimpleTestWidget()
w.show()
app.exec_()
然后调用glBufferData()会导致错误消息
Haven't implemented type-inference for lists yet
代码应该在绿色背景上绘制一个红色矩形。
答案 0 :(得分:7)
作为一种变通方法,在支持列表之前,将顶点作为numpy数组传递:
vertices = numpy.array([0.5, 0.5, -0.5, 0.5, -0.5, -0.5, 0.5, -0.5],
dtype='float32')
glVertexPointer调用应为glVertexPointer(2, GL_FLOAT, 0, None)
答案 1 :(得分:1)
You can also use the array object of the array module:
from array import array
vert=[0.0,0.0,0.0,
1.0,0.0,0.0,
1.0,1.0,0.0,
0.0,1.0,0.0]
ar=array("f",vert)
glBufferData(GL_ARRAY_BUFFER, ar.tostring(), GL_STATIC_DRAW)