画布上的Android中心文字

时间:2012-06-20 13:13:16

标签: java android android-activity android-canvas drawtext

我正在尝试使用以下代码显示文字。 问题是文本不是水平居中的。 当我设置drawText的坐标时,它会在此位置设置文本的底部。我希望绘制文本,以便文本也水平居中。

这张照片可以进一步显示我的问题:

Screenshot

@Override
protected void onDraw(Canvas canvas) {
    // TODO Auto-generated method stub
    super.onDraw(canvas);
    //canvas.drawRGB(2, 2, 200);
    Paint textPaint = new Paint();
    textPaint.setARGB(200, 254, 0, 0);
    textPaint.setTextAlign(Align.CENTER);
    textPaint.setTypeface(font);
    textPaint.setTextSize(300);
    canvas.drawText("Hello", canvas.getWidth()/2, canvas.getHeight()/2  , textPaint);
}

12 个答案:

答案 0 :(得分:337)

尝试以下方法:

 int xPos = (canvas.getWidth() / 2);
 int yPos = (int) ((canvas.getHeight() / 2) - ((textPaint.descent() + textPaint.ascent()) / 2)) ; 
 //((textPaint.descent() + textPaint.ascent()) / 2) is the distance from the baseline to the center.

 canvas.drawText("Hello", xPos, yPos, textPaint);

答案 1 :(得分:176)

使用 Paint.getTextBounds()

进行居中

enter image description here

private Rect r = new Rect();

private void drawCenter(Canvas canvas, Paint paint, String text) {
    canvas.getClipBounds(r);
    int cHeight = r.height();
    int cWidth = r.width();
    paint.setTextAlign(Paint.Align.LEFT);
    paint.getTextBounds(text, 0, text.length(), r);
    float x = cWidth / 2f - r.width() / 2f - r.left;
    float y = cHeight / 2f + r.height() / 2f - r.bottom;
    canvas.drawText(text, x, y, paint);
}
  • Paint.Align.CENTER 并不意味着文本的参考点是垂直居中的。参考点始终位于基线上。那么,为什么不使用 Paint.Align.LEFT ?无论如何,你必须计算参考点。

  • Paint.descent()的缺点是,它不考虑真实文本。 Paint.descent()检索相同的值,无论文本是否包含带有下降的字母。这就是我使用 r.bottom 的原因。

  • 如果API<

  • 我有一些problems Canvas.getHeight() 16.这就是我使用 Canvas.getClipBounds(Rect)的原因。 (不要使用 Canvas.getClipBounds()。getHeight(),因为它为 Rect 分配内存。)

  • 出于性能原因,您应该在 onDraw()中使用之前分配对象。由于 drawCenter()将在 onDraw()中调用,因此对象 Rect r 会在此处预先分配为字段。

我尝试将两个顶级答案的代码放入我自己的代码中(2015年8月),并制作了截图以比较结果:

text centered three versions

文本应位于红色填充矩形的中心。我的代码产生白色文本,另外两个代码产生灰色文本(它们实际上是相同的,重叠的)。灰色文字有点太低,右边有两个。

这就是我进行测试的方式:

import android.app.Activity;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Typeface;
import android.os.Bundle;
import android.view.View;
import android.view.ViewGroup;
import android.widget.FrameLayout;

class MyView extends View {

    private static String LABEL = "long";
    private static float TEXT_HEIGHT_RATIO = 0.82f;

    private FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(0, 0);
    private Rect r = new Rect();
    private Paint paint = new Paint();
    private Paint rectPaint = new Paint();

    public MyView(Context context) {
        super(context);
    }

    private void drawTextBounds(Canvas canvas, Rect rect, int x, int y) {
        rectPaint.setColor(Color.rgb(0, 0, 0));
        rectPaint.setStyle(Paint.Style.STROKE);
        rectPaint.setStrokeWidth(3f);
        rect.offset(x, y);
        canvas.drawRect(rect, rectPaint);
    }

    // andreas1724 (white color):
    private void draw1(Canvas canvas, Paint paint, String text) {
        paint.setTextAlign(Paint.Align.LEFT);
        paint.setColor(Color.rgb(255, 255, 255));
        canvas.getClipBounds(r);
        int cHeight = r.height();
        int cWidth = r.width();
        paint.getTextBounds(text, 0, text.length(), r);
        float x = cWidth / 2f - r.width() / 2f - r.left;
        float y = cHeight / 2f + r.height() / 2f - r.bottom;
        canvas.drawText(text, x, y, paint);
        drawTextBounds(canvas, r, (int) x, (int) y);
    }

    // Arun George (light green color):
    private void draw2(Canvas canvas, Paint textPaint, String text) {
        textPaint.setTextAlign(Paint.Align.CENTER);
        textPaint.setColor(Color.argb(100, 0, 255, 0));
        int xPos = (canvas.getWidth() / 2);
        int yPos = (int) ((canvas.getHeight() / 2) - ((textPaint.descent() + textPaint.ascent()) / 2));
        canvas.drawText(text, xPos, yPos, textPaint);
    }

    // VinceStyling (light blue color):
    private void draw3(Canvas yourCanvas, Paint mPaint, String pageTitle) {
        mPaint.setTextAlign(Paint.Align.LEFT);
        mPaint.setColor(Color.argb(100, 0, 0, 255));
        r = yourCanvas.getClipBounds();
        RectF bounds = new RectF(r);
        bounds.right = mPaint.measureText(pageTitle, 0, pageTitle.length());
        bounds.bottom = mPaint.descent() - mPaint.ascent();
        bounds.left += (r.width() - bounds.right) / 2.0f;
        bounds.top += (r.height() - bounds.bottom) / 2.0f;
        yourCanvas.drawText(pageTitle, bounds.left, bounds.top - mPaint.ascent(), mPaint);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        int margin = 10;
        int width = w - 2 * margin;
        int height = h - 2 * margin;
        params.width = width;
        params.height = height;
        params.leftMargin = margin;
        params.topMargin = margin;
        setLayoutParams(params);
        paint.setTextSize(height * TEXT_HEIGHT_RATIO);
        paint.setAntiAlias(true);
        paint.setTypeface(Typeface.create(Typeface.SERIF, Typeface.BOLD_ITALIC));
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        canvas.drawColor(Color.rgb(255, 0, 0));
        draw1(canvas, paint, LABEL);
        draw2(canvas, paint, LABEL);
        draw3(canvas, paint, LABEL);
    }
}

public class MainActivity extends Activity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
        FrameLayout container = new FrameLayout(this);
        container.setLayoutParams(new ViewGroup.LayoutParams(
                ViewGroup.LayoutParams.MATCH_PARENT,
                ViewGroup.LayoutParams.MATCH_PARENT));
        container.addView(new MyView(this));
        setContentView(container);
    }
}

答案 2 :(得分:60)

垂直对齐很困难,因为文本下降和上升发生了,很多人使用 Paint.getTextBounds()来检索TextWidth和TextHeight,但它不会使文本中心非常多。在这里我们可以使用 Paint.measureText()来计算TextWidth,TextHeight我们只是用下降和上升来减去,然后我们得到了最多的方法TextSize,以下工作对彼此来说相当容易。

// the Paint instance(should be assign as a field of class).
Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setTextSize(getResources().getDimension(R.dimen.btn_textsize));

// the display area.
Rect areaRect = new Rect(0, 0, 240, 60);

// draw the background style (pure color or image)
mPaint.setColor(Color.BLACK);
yourCanvas.drawRect(areaRect, mPaint);

String pageTitle = "文字小说";

RectF bounds = new RectF(areaRect);
// measure text width
bounds.right = mPaint.measureText(pageTitle, 0, pageTitle.length());
// measure text height
bounds.bottom = mPaint.descent() - mPaint.ascent();

bounds.left += (areaRect.width() - bounds.right) / 2.0f;
bounds.top += (areaRect.height() - bounds.bottom) / 2.0f;

mPaint.setColor(Color.WHITE);
yourCanvas.drawText(pageTitle, bounds.left, bounds.top - mPaint.ascent(), mPaint);

screen shot by the code

顺便说一句,我们强烈建议使用 RectF 而不是 Rect ,因为位置需要更准确的值,根据我的经验,RectF做了顶部和底部偏差只有一个在xhdpi设备上的像素,Rect将是另外两个。

答案 3 :(得分:14)

您的代码正在绘制文本基线的中心,位于视图的中心。为了使文本在某个点(x,y)居中,您需要计算文本的中心,并将那个放在该点上。

此方法将绘制以x,y点为中心的文本。如果您将视图的中心传递给它,它将以中心绘制文本。

private void drawTextCentered(String text, int x, int y, Paint paint, Canvas canvas) {
    int xPos = x - (int)(paint.measureText(text)/2);
    int yPos = (int) (y - ((textPaint.descent() + textPaint.ascent()) / 2)) ;

    canvas.drawText(text, xPos, yPos, textPaint);
}

答案 4 :(得分:3)

我发现以文本为中心的最佳解决方案如下:

textPaint.setTextAlign(Paint.Align.CENTER);
//textPaint is the Paint object being used to draw the text (it must be initialized beforehand)
float textY=center.y;
float textX=center.x; 
// in this case, center.x and center.y represent the coordinates of the center of the rectangle in which the text is being placed
canvas.drawText(text,textX,textY,textPaint);    `

答案 5 :(得分:1)

我创建了一个简化此方法的方法:

    public static void drawCenterText(String text, RectF rectF, Canvas canvas, Paint paint) {
    Paint.Align align = paint.getTextAlign();
    float x;
    float y;
    //x
    if (align == Paint.Align.LEFT) {
        x = rectF.centerX() - paint.measureText(text) / 2;
    } else if (align == Paint.Align.CENTER) {
        x = rectF.centerX();
    } else {
        x = rectF.centerX() + paint.measureText(text) / 2;
    }
    //y
    metrics = paint.getFontMetrics();
    float acent = Math.abs(metrics.ascent);
    float descent = Math.abs(metrics.descent);
    y = rectF.centerY() + (acent - descent) / 2f;
    canvas.drawText(text, x, y, paint);

    Log.e("ghui", "top:" + metrics.top + ",ascent:" + metrics.ascent
            + ",dscent:" + metrics.descent + ",leading:" + metrics.leading + ",bottom" + metrics.bottom);
}

rectF是你想要绘制文本的区域,就是这样。 Details

答案 6 :(得分:1)

如果我们使用静态布局

mStaticLayout = new StaticLayout(mText, mTextPaint, mTextWidth,
                Layout.Alignment.ALIGN_CENTER, 1.0f, 0, true);

Layout.Alignment.ALIGN_CENTER 这样就可以了。静态布局还有很多其他优点。

参考:Android Documentation

答案 7 :(得分:1)

适合我使用:   textPaint.textAlign = Paint.Align.CENTER textPaint.getTextBounds

private fun drawNumber(i: Int, canvas: Canvas, translate: Float) {
            val text = "$i"
            textPaint.textAlign = Paint.Align.CENTER
            textPaint.getTextBounds(text, 0, text.length, textBound)

            canvas.drawText(
                    "$i",
                    translate + circleRadius,
                    (height / 2 + textBound.height() / 2).toFloat(),
                    textPaint
            )
        }

结果是:

enter image description here

答案 8 :(得分:1)

就我而言,我不必将文本放在画布中间,而可以放在旋转的轮子上。尽管我必须使用以下代码才能成功:

fun getTextRect(textSize: Float, textPaint: TextPaint, string: String) : PointF {
    val rect = RectF(left, top, right, bottom)
    val rectHeight = Rect()
    val cx = rect.centerX()
    val cy = rect.centerY()

    textPaint.getTextBounds(string, 0, string.length, rectHeight)
    val y = cy + rectHeight.height()/2
    val x = cx - textPaint.measureText(string)/2

    return PointF(x, y)
}

然后我从View类中调用此方法:

private fun drawText(canvas: Canvas, paint: TextPaint, text: String, string: String) {
    val pointF = getTextRect(paint.textSize, textPaint, string)
    canvas.drawText(text, pointF!!.x, pointF.y, paint)
}

答案 9 :(得分:1)

在绘画属性中使用它:

 textPaint.setTextAlign(Paint.Align.CENTER);

答案 10 :(得分:0)

这对我有用:

source

如果有人发现任何问题,请告诉我

答案 11 :(得分:0)

将这些添加到您的 onDraw 方法中:

paint.setColor(getContext().getResources().getColor(R.color.black));
paint.setTextAlign(Paint.Align.CENTER);
canvas.drawText("Text", (float) getHeight() / 2f, (float) getWidth() / 2f, paint);