众所周知,有很多方法可以访问班级成员,我现在的问题是。如果类构造函数/解构函数是公共的,那么'new'用法是允许的,也是'extern',如果它是私有的,我可以使'GetInstance'只允许不允许'new'使用的类,这对于类很有用应该只有1个指向实例(例如,计算当前登录用户的服务器),而“new”适用于指向许多对象的classe(例如指向新对象的类,例如a新玩家记录int,它会创建一个指向它们每个on的新指针),而map会存储指向该对象的'new'的指针。问题是,不应该允许'extern'从全局对象私有构造函数访问吗?既然允许'新'使用?看一下下面的例子:
#include <windows.h>
#include <cstdlib>
#include <iostream>
#include <map>
using namespace std;
//CMover.h-------------------------------------
#define MAX_MOVER_NAME 32
class CMover
{
private:
BOOL m_bInitialized;
BOOL m_bIsWalking;
unsigned m_uMetersPercused;
TCHAR m_szName[MAX_MOVER_NAME+1];
//CMover( LPCTSTR szMoverName, BOOL bInitialized = TRUE, BOOL bWalking = TRUE, unsigned uMeters = 0 );
public:
CMover() { };
virtual ~CMover(){};
};
//---------------------------------------------
//CMover.cpp---------------
CMover g_Mover; //CMover was created in order to have many 'new' usage, so each 'new' object points to a new player
// Making a global object of it is a big failure
//---------------------------
//CServer.h---------------
class CConnectedUsers
{
private:
CConnectedUsers() {}; //ok, new cannot access, this class should be used as 1 object only
virtual ~CConnectedUsers() {}; //to count up connected users, 'new' should never be used
public:
map<u_long,CMover*>m_UserMng;
//I Could use GetInstance, that any pointers craeted (CConnectedUsers *pCUser = CConnectedUsers::GetInstance() ) would
//point to it
static CConnectedUsers* GetInstance( void )
{
static CConnectedUsers mObj;
return &mObj;
}
};
//------------------------
//CServer.cpp ------
//Or in this case i would like to make a global object, so on CWhatever.cpp that included CServer.h i could use
//(extern CConnectedUsers g_Users;) which is also 1 object-only so no GetInstance would be needed and I would use
//(g_Users.m_UserMng...) directly after external declared
//PROBLEM is, making constructor private regulates the class to be 1 object only, but it doesn't allow external usage
//why is that???
CConnectedUsers g_Users;
//-----------------
//Main.cpp ...etcc
int main( int argc, char *argv[] )
{
CMover *pMover = new CMover;
cout << pMover << endl << &pMover << endl; //points to a new object, pointer stored in a region
CMover *pMov2 = new CMover;
cout << pMov2 << endl << &pMov2 << endl << endl; //points to a new object, pointer stored in another region
CConnectedUsers *pCUser = CConnectedUsers::GetInstance();
CConnectedUsers *pCUser2 = CConnectedUsers::GetInstance();
cout << pCUser << endl << &pCUser << endl; //points to CConnectedUsers, pointer stored in a region
cout << pCUser2 << endl << &pCUser2 << endl; //points to same CConnectedUsers, pointer stored in another region
//also another question is, do I need to check these pointers integrity by doing:
if( pCUser )
{
//??
}
system("pause>nul");
return EXIT_SUCCESS;
}
答案 0 :(得分:5)
问题不在于extern
。带extern
的声明不会创建对象,也不需要访问构造函数。
但是,extern
引用必须找到在某处定义的对象,并且一个定义(不仅仅是声明)不能访问构造函数,因为它是命名空间成员,而不是类成员。 / p>
这是完全预期和一致的。在命名空间范围内评估的表达式在类之外,因此对私有成员没有特殊权限。
您可以使用“锁定和密钥”系统使公共构造函数不能从任何其他文件中使用。例如:
// header file
class Once
{
public:
struct Forward;
Once(Forward);
};
extern Once g_singleton;
// implementation file
#include "Once"
namespace { struct Local {}; }
struct Once::Forward : Local {};
Once g_singleton(Once::Forward());
不可能从任何其他编译单元实例化该类,因为没有其他编译单元具有Once::Forward
的定义,该定义必须通过值传递给构造函数。任何在任何其他编译单元中定义Once::Forward
的尝试都将成为ODR违规行为。