当用户按下UIButton时,我想更改我的UIButton上的图像。图像具有透明效果(仅显示边缘的.png)。问题是,当点击按钮时,一切正常(与其连接的其他功能),但应用程序会在一秒钟内覆盖2个不同的图像!当按下按钮时,我想显示第二个图像,并删除第一个图像(这变得不必要)。 PS:我不想使用图像阵列。这里是按钮的代码
UIButton *overlayButton = [UIButton buttonWithType:UIButtonTypeCustom];
[overlayButton setImage:[UIImage imageNamed:@"image1.png"] forState:UIControlStateNormal];
[overlayButton setFrame:CGRectMake(20, 382, 120, 60)];
[overlayButton addTarget:self action:@selector(scanButtonPressed) forControlEvents:UIControlEventTouchUpInside]; //just graphics
[overlayButton addTarget:self action:@selector(buttonshapeClicked:) forControlEvents:UIControlEventTouchUpInside]; //just to set a variable i++ for my cycle
[overlayButton addTarget:self action:@selector(changeshape:) forControlEvents:UIControlEventTouchUpInside]; //function that changes another shape
[[self view] addSubview:overlayButton];
我的简单周期
- (void)buttonshapeClicked:(id)sender{
shape++;
if (shape == 4) {
shape = 1;
}}
这里是允许更改屏幕主要形状的主要功能
-(void) changeshape:(id)sender {
if (shape==1 && people==2) {
//bottone forma
UIButton *overlayButton = [UIButton buttonWithType:UIButtonTypeCustom];
[overlayButton setImage:[UIImage imageNamed:@"passaquadrato.png"] forState:UIControlStateNormal];
[overlayButton setFrame:CGRectMake(20, 382, 120, 60)];
[overlayButton addTarget:self action:@selector(scanButtonPressed) forControlEvents:UIControlEventTouchUpInside];
[overlayButton addTarget:self action:@selector(buttonshapeClicked:) forControlEvents:UIControlEventTouchUpInside];
[overlayButton addTarget:self action:@selector(changeshape:) forControlEvents:UIControlEventTouchUpInside];
[[self view] addSubview:overlayButton];
//bottone people
UIButton *overlayButtonp = [UIButton buttonWithType:UIButtonTypeCustom];
[overlayButtonp setImage:[UIImage imageNamed:@"passatre.png"] forState:UIControlStateNormal];
[overlayButtonp setFrame:CGRectMake(180, 382, 120, 60)];
[overlayButtonp addTarget:self action:@selector(scanButtonPressed) forControlEvents:UIControlEventTouchUpInside];
[[self view] addSubview:overlayButtonp];
UIImageView *overlayImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"circle2.png"]];
[overlayImageView setFrame:CGRectMake(20, 88, 280, 280)];
[[self view] addSubview:overlayImageView];
}
else if (shape==2 && people==2) {
//bottone forma
UIButton *overlayButton = [UIButton buttonWithType:UIButtonTypeCustom];
[overlayButton setImage:[UIImage imageNamed:@"passarettangolo.png"] forState:UIControlStateNormal];
[overlayButton setFrame:CGRectMake(20, 382, 120, 60)];
[overlayButton addTarget:self action:@selector(scanButtonPressed) forControlEvents:UIControlEventTouchUpInside];
[overlayButton addTarget:self action:@selector(buttonshapeClicked:) forControlEvents:UIControlEventTouchUpInside];
[overlayButton addTarget:self action:@selector(changeshape:) forControlEvents:UIControlEventTouchUpInside];
[[self view] addSubview:overlayButton];
//bottone people
UIButton *overlayButtonp = [UIButton buttonWithType:UIButtonTypeCustom];
[overlayButtonp setImage:[UIImage imageNamed:@"passatre.png"] forState:UIControlStateNormal];
[overlayButtonp setFrame:CGRectMake(180, 382, 120, 60)];
[overlayButtonp addTarget:self action:@selector(scanButtonPressed) forControlEvents:UIControlEventTouchUpInside];
[[self view] addSubview:overlayButtonp];
UIImageView *overlayImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"square2.png"]];
[overlayImageView setFrame:CGRectMake(20, 88, 280, 280)];
[[self view] addSubview:overlayImageView];
}}
答案 0 :(得分:1)
试试这样:
UIButton *overlayButton = [UIButton buttonWithType:UIButtonTypeCustom];
[overlayButton setImage:[UIImage imageNamed:@"image1.png"] forState:UIControlStateNormal];
[overlayButton setFrame:CGRectMake(20, 382, 120, 60)];
[overlayButton addTarget:self action:@selector(setRightActionToButton:) forControlEvents:UIControlEventTouchUpInside];
[[self view] addSubview:overlayButton];
-(void)setRightActionToButton:(id)sender {
UIButton *button = (UIButton *)sender;
if (shape==1 && people==2) {
[button setImage:[UIImage imageNamed:@"image2.png"] forState:UIControlStateNormal];
[self scanButtonPressed:button]
}
else if (shape==2 && people==2) {
[button setImage:[UIImage imageNamed:@"image3.png"] forState:UIControlStateNormal];
[self buttonshapeClicked:button]
}
else if (shape==3 && people==2) {
[button setImage:[UIImage imageNamed:@"image4.png"] forState:UIControlStateNormal];
[self changeshape:button];
}
}