按钮onTouchListener在单击时不会更改。我想要点击时更改按钮。
public class SoundActivity extends Activity implements OnTouchListener {
/** Called when the activity is first created. */
MediaPlayer mp;
MediaPlayer mp1;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
setVolumeControlStream(AudioManager.STREAM_MUSIC);
final Button zero = (Button) this.findViewById(R.id.button1);
zero.setOnTouchListener(this);
mp = MediaPlayer.create(this, R.raw.song_3);
//final ImageButton zero = (ImageButton) this.findViewById(R.id.imageButton1);
//zero.setOnTouchListener(this);
//mp = MediaPlayer.create(this, R.raw.song_3);
}
@Override
public boolean onTouch(View v, MotionEvent event)
{
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
{
mp.setLooping(true);
mp.start();
}
break;
case MotionEvent.ACTION_UP:
{
mp.pause();
}
break;
}
return true;
}
//public boolean onTouchEvent(View v, MotionEvent event) {
//ImageView iv = (ImageView) v;
// if (event.getAction() == MotionEvent.ACTION_DOWN) {
// iv.setImageResource(R.drawable.arrow_leftpressed);
// return true;
//} else if (event.getAction() == MotionEvent.ACTION_UP) {
// iv.setImageResource(R.drawable.arrow_left);
//return true;
//}
//return false;
//}
public boolean onTouchEvent(View v, MotionEvent event) {
Button zero = (Button) v;
if (event.getAction() == MotionEvent.ACTION_DOWN) {
zero.setBackgroundResource(R.drawable.arrow_leftpressed);
return true;
} else if (event.getAction() == MotionEvent.ACTION_UP) {
zero.setBackgroundResource(R.drawable.arrow_left);
return true;
}
return false;
}
}
我的xml文件
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello" />
<Button
android:id="@+id/button1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="button"
android:clickable="true"
/>
<ImageButton
android:id="@+id/imageButton1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/button4"
android:clickable="true"
/>
</LinearLayout>
答案 0 :(得分:0)
我建议使用onClickListener。
onTouchListener在按下按钮时会收到两个事件 - 触摸它时为ACTION_DOWN,释放时为ACTION_UP。所以玩家在此之后开始和停止。
答案 1 :(得分:0)
您已在错误的区块中编写了按钮代码。
你写了zero.setOnTouchListener(this);
所以每当你触摸按钮onTouch都会被调用而不是onTouchEvent
所以在onTouch中添加按钮代码。
在代码中进行以下更改。
删除整个块
public boolean onTouchEvent(View v, MotionEvent event) {
Button zero = (Button) v;
if (event.getAction() == MotionEvent.ACTION_DOWN) {
zero.setBackgroundResource(R.drawable.arrow_leftpressed);
return true;
} else if (event.getAction() == MotionEvent.ACTION_UP) {
zero.setBackgroundResource(R.drawable.arrow_left);
return true;
}
return false;
}
在onTouch块中移动上面的代码。它应该是这样的。
@Override
public boolean onTouch(View v, MotionEvent event) {
Button zero = (Button) v;
if (event.getAction() == MotionEvent.ACTION_DOWN) {
zero.setBackgroundResource(R.drawable.arrow_leftpressed);
return true;
} else if (event.getAction() == MotionEvent.ACTION_UP) {
zero.setBackgroundResource(R.drawable.arrow_left);
return true;
}
return false;
}