问题在于,每当它们相互碰撞时,它们就会消失。我不确定为什么。有人可以看看并帮助我吗?
更新:显然,球阵列有坐标为NaN的球。下面是我将球推到阵列的代码。我不完全确定坐标是如何得到NaN的。
// Variables
var numBalls = 200; // number of balls
var maxSize = 15;
var minSize = 5;
var maxSpeed = maxSize + 5;
var balls = new Array();
var tempBall;
var tempX;
var tempY;
var tempSpeed;
var tempAngle;
var tempRadius;
var tempRadians;
var tempVelocityX;
var tempVelocityY;
// Find spots to place each ball so none start on top of each other
for (var i = 0; i < numBalls; i += 1) {
tempRadius = 5;
var placeOK = false;
while (!placeOK) {
tempX = tempRadius * 3 + (Math.floor(Math.random() * theCanvas.width) - tempRadius * 3);
tempY = tempRadius * 3 + (Math.floor(Math.random() * theCanvas.height) - tempRadius * 3);
tempSpeed = 4;
tempAngle = Math.floor(Math.random() * 360);
tempRadians = tempAngle * Math.PI/180;
tempVelocityX = Math.cos(tempRadians) * tempSpeed;
tempVelocityY = Math.sin(tempRadians) * tempSpeed;
tempBall = {
x: tempX,
y: tempY,
nextX: tempX,
nextY: tempY,
radius: tempRadius,
speed: tempSpeed,
angle: tempAngle,
velocityX: tempVelocityX,
velocityY: tempVelocityY,
mass: tempRadius
};
placeOK = canStartHere(tempBall);
}
balls.push(tempBall);
}
答案 0 :(得分:97)
您的错误最初来自此行:
var direction1 = Math.atan2(ball1.velocitY, ball1.velocityX);
您有ball1.velocitY
(undefined
)而不是ball1.velocityY
。因此Math.atan2
正在为您提供NaN
,并且NaN
值会在您的所有计算中传播。
这不是您的错误来源,但您可能希望在这四行中更改其他内容:
ball1.nextX = (ball1.nextX += ball1.velocityX);
ball1.nextY = (ball1.nextY += ball1.velocityY);
ball2.nextX = (ball2.nextX += ball2.velocityX);
ball2.nextY = (ball2.nextY += ball2.velocityY);
您不需要额外的分配,只需单独使用+=
运算符:
ball1.nextX += ball1.velocityX;
ball1.nextY += ball1.velocityY;
ball2.nextX += ball2.velocityX;
ball2.nextY += ball2.velocityY;
答案 1 :(得分:20)
collideBalls
函数中存在错误:
var direction1 = Math.atan2(ball1.velocitY, ball1.velocityX);
应该是:
var direction1 = Math.atan2(ball1.velocityY, ball1.velocityX);