可拖动图像ios的边界

时间:2012-06-15 14:19:51

标签: ios draggable uitouch boundary

我正在尝试创建一个可拖动的图像,但我试图限制它拖动到一个小方块而不是全屏。有人能告诉我哪里出错了吗?我已经放置了目前为止的代码:

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
    UITouch *touch = [[event allTouches] anyObject];
    if([touch view] == dot) {
        CGPoint location = [touch locationInView:self.view];
        dot.center = location;
        if (location.x >10) {
            location.x =10;
        } else if (location.x <10) {
            location.x = 10;
        }
        if (location.y >20) {
            location.y =20;
        } else if (location.y < 20) {
            location.y = 20;
        }      
    }
}

2 个答案:

答案 0 :(得分:3)

您在对其进行更改之前指定location

首先将限制应用于location,然后将其分配给dot

此外,您显示的限制会将您的位置锁定为10,20,因为您不允许它超过10或小于10.与20相同。

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
    UITouch *touch = [[event allTouches] anyObject];
    if([touch view] == dot) {
        CGPoint location = [touch locationInView:self.view];
        location.x = MIN(MAX(location.x, 0),10);
        location.y = MIN(MAX(location.y, 0),20);
        dot.center = location;     
    }
}

答案 1 :(得分:1)

我最近像这样实现了图像拖动功能。我使用PAN手势移动图像,导致两个CGFloats“endPointX和endPointY”。在下面的代码“保持屏幕检查”和“屏幕上的结束检查”之间的代码中,我检查这些是否在屏幕上。如果不是,我调整它们以防止图像移出屏幕。

我希望有所帮助。如果你想在整个屏幕的一小部分内移动图像,那么我会将图像添加到持有者子视图中,然后检查上面的持有者视图.bounds.size.width / height。

CGFloat endPointX = translatedPoint.x + (.35*[(UIPanGestureRecognizer*)sender 
velocityInView:self.view].x);

CGFloat endPointY = translatedPoint.y + (.35*[(UIPanGestureRecognizer*)sender velocityInView:self.view].y);

// Stay on the screen check

if(endPointX < 0) {

    endPointX = 0;

} else if(endPointX > self.view.bounds.size.width) { 

    endPointX = self.view.bounds.size.width;            

}

if(endPointY < 0) {

    endPointY = 0;

} else if(endPointY > self.view.bounds.size.height) {               

    endPointY = self.view.bounds.size.height; 

}

// End of the Stay on Screen check

[UIView beginAnimations:nil context:NULL];

[UIView setAnimationDuration:.35];

[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];

[[sender view] setCenter:CGPointMake(endPointX, endPointY)];

[UIView commitAnimations];