在我的应用程序中,我需要实现两个分层视图。一个包含位图图像,另一个包含正常的背景颜色。当用户进行任何触摸事件时,它将擦除颜色,背景图像将逐渐显示在前面。为此,我实现了Canvas。但我无法做同样的事情。请指导我这种方法是好还是其他一些方法来做这种事情。
这是我的代码,
package com.drawline.view;
import com.drawline.R;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.View;
public class imageview extends View
{
private Paint paint;
Context ctx;
Bitmap bmpImg;
private Canvas mCanvas;
private Path mPath;
public imageview(Context context)
{
super(context);
this.ctx=context;
mCanvas = new Canvas();
mPath=new Path();
init(ctx);
}
private void init(Context ctx)
{
paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(6);
paint.setAntiAlias(true);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
android.content.res.Resources res = ctx.getResources();
bmpImg=BitmapFactory.decodeResource(res, R.drawable.priyanka);
}
@Override
protected void onDraw(Canvas canvas)
{
canvas.drawColor(Color.BLUE);
canvas.drawPath(mPath, paint);
}
public int getLineArrayIndex(){
return lineArrIndex;
}
float endPosX;
float endPosY ;
float startPosX;
float startPosY;
int lineArrIndex = 0;
float prevX=0;
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
mCanvas.drawPath(mPath, paint);
mCanvas.drawColor(Color.TRANSPARENT);
// kill this so we don't double draw
mPath.reset();
}
public boolean onTouch(View v,MotionEvent event)
{
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}