brickorna = [NSMutableArray arrayWithCapacity:10];
int chipSize = 100;
gridPoints = [NSMutableArray arrayWithObjects:
[NSValue valueWithCGPoint:CGPointMake(chipSize, chipSize)],
[NSValue valueWithCGPoint:CGPointMake(chipSize*2, chipSize)],
[NSValue valueWithCGPoint:CGPointMake(chipSize*3, chipSize)],
[NSValue valueWithCGPoint:CGPointMake(chipSize, chipSize*2)],
[NSValue valueWithCGPoint:CGPointMake(chipSize*2, chipSize*2)],
[NSValue valueWithCGPoint:CGPointMake(chipSize*3, chipSize*2)],
[NSValue valueWithCGPoint:CGPointMake(chipSize, chipSize*3)],
[NSValue valueWithCGPoint:CGPointMake(chipSize*2, chipSize*3)],
[NSValue valueWithCGPoint:CGPointMake(chipSize*3, chipSize*3)],
nil];
for (int i = 0; i <= 8; i++) { //createing chips and adding them to array
CCMenuItemImage *bricka = [CCMenuItemImage itemFromNormalImage:@"Icon.png" selectedImage:nil];
[brickorna addObject:bricka];
}
for (int a = 0; a <= 8; a++) { //adding the chips to scene
CCMenuItemImage *tempB = [brickorna objectAtIndex:a];
tempB.position = [[gridPoints objectAtIndex:a] CGPointValue];
[self addChild:[brickorna objectAtIndex:a]];
}
我试图制作一个平铺游戏但是卡住了。 看到这条线&#34;这是错误的&#34;。我试图将CGPoint坐标从gridPointArray传递到BrickornaArray中的CCmenuItem(bricka),但没有运气。我无法弄清楚它的语法。
答案 0 :(得分:0)
CCMenuItemImage没有名为“CGPointValue”的属性 - 它具有 type CGPointValue属性,名为position
,这是您应该设置的。
类似的东西:
[brickorna objectAtIndex:a].position = [[gridPoints objectAtIndex:a] CGPointValue];
在CCNode中声明position
属性,CCMenuItem(和CCMenuItemImage)从该属性继承。