如何在Flash CS5中制作通用暂停按钮?

时间:2012-06-13 20:09:15

标签: flash actionscript

我正在尝试在Flash中创建一个按钮,暂停我文件中运行的所有影片剪辑。这些影片剪辑中没有一个是我主时间轴中的补间,它们都有各自的时间轴。每个移动剪辑都由一个按钮触发,该按钮告诉剪辑开始播放。所以,如果有人可以帮我创建这个暂停按钮,我将非常感激。谢谢你的时间。

4 个答案:

答案 0 :(得分:3)

使用像这样的基类递归您想要暂停/恢复的所有符号,然后您不必遍历整个显示树:

package com.stackoverflow
{
import flash.display.MovieClip;
import flash.events.Event;

[Event(name="clipAdded", type="flash.events.Event")]
[Event(name="clipRemoved", type="flash.events.Event")]
public class BaseClip extends MovieClip
{
    protected var baseClipChildren:Array;
    protected var paused:Boolean = true;

    public function BaseClip()
    {
        super();
        baseClipChildren = new Array();
        addEventListener(Event.ADDED_TO_STAGE, onAdded);
        addEventListener("clipAdded", onClipAdded);
        addEventListener(Event.REMOVED_FROM_STAGE, onRemoved);
        addEventListener("clipRemoved", onClipRemoved);
    }

    protected function onAdded(event:Event):void
    {
        var target:BaseClip = event.target as BaseClip;
        if(target == this) {
            dispatchEvent(new Event("clipAdded", true));
        }
    }

    protected function onClipAdded(event:Event):void
    {
        var target:BaseClip = event.target as BaseClip;
        if(target && target != this) {
            event.stopImmediatePropagation();
            baseClipChildren.push(target);
        }
    }

    protected function onRemoved(event:Event):void
    {
        var target:BaseClip = event.target as BaseClip;
        if(target == this) {
            dispatchEvent(new Event("clipRemoved", true));
        }
    }

    protected function onClipRemoved(event:Event):void
    {
        var target:BaseClip = event.target as BaseClip;
        if(target && target != this) {
            event.stopImmediatePropagation();
            baseClipChildren.splice(baseClipChildren.indexOf(target),1);
        }
    }

    public function stopAll():void {
        stop();
        for each(var clip:BaseClip in baseClipChildren) {
            clip.stopAll();
        }
    }

    public function playAll():void {
        play();
        for each(var clip:BaseClip in baseClipChildren) {
            clip.playAll();
        }
    }
}
}

答案 1 :(得分:2)

以下应该可以解决问题:

// create an array to store all playing movieclips 
var playing = [];

// when a movieclip is played add it to the array like this:
// playing.push(myMovieClip);

// call this from your pause button's click handler
function pauseAll() 
{
    // loop through all the playing movieclips ...
    for (var i = 0; i < playing.length; i ++)
    {
        // ... and stop them
        playing[i].stop();
    }

    // now clear the array
    playing = [];
}

答案 2 :(得分:0)

我不知道暂停所有影片片段的内置方式。

如果您保留对要在全局可访问对象中暂停的影片剪辑的引用,则可以遍历那些调用暂停的引用。

答案 3 :(得分:0)

此函数将停止对象的所有嵌套movieClip。只需通过您的舞台或顶级显示类来停止/播放所有内容。这样您就不必跟踪向阵列添加内容并且没有开销。

function recursiveStop(parentClip:DisplayObjectContainer, useStop:Boolean = true, gotoFrame:Object = null):void {
    var tmpClip:MovieClip = parentClip as MovieClip;
    if (tmpClip) {
        if (useStop) {
            (gotoFrame != null) ? tmpClip.gotoAndStop(gotoFrame) : tmpClip.stop();
        }else {
            (gotoFrame != null) ? tmpClip.gotoAndPlay(gotoFrame) : tmpClip.play();
        }
    }

    var i:int = parentClip.numChildren;
    while(i--){
        if(parentClip.getChildAt(i) is DisplayObjectContainer){
            recursiveStop(parentClip.getChildAt(i) as DisplayObjectContainer, useStop, gotoFrame);
        }
    }
}