我正在使用带有ARC的iOS5中的Block来播放AVAudioPlayer音频录制的永无止境的循环。我在收到AVAudioPlayerDidFinishRecording消息后分配一个新的AVAudioPlayer,它启动一个递归循环。播放120个左右的音频剪辑后,我的应用程序始终崩溃。我可以看到它在加载每个音频文件时占用了越来越多的内存,但从不释放内存。
我正在使用单个AVAudioPlayer属性,所以每次分配新播放器时,我都希望ARC能够清理旧实例。
这些街区能否以某种方式导致旧的AVAudioPlayers停留?
使用观察者监控播放器并启动/分配新玩家会更好吗?
非常感谢你的帮助!
-(void)playNextAudioItem{
//get ready to load audio doc from iCloud
NSURL *ubiquitousContainer = [[NSFileManager defaultManager] URLForUbiquityContainerIdentifier:nil];
if(ubiquitousContainer){
//query iCloud
query = [[NSMetadataQuery alloc]init];
[query setSearchScopes:[NSArray arrayWithObject:NSMetadataQueryUbiquitousDocumentsScope]];
NSPredicate *pred = [NSPredicate predicateWithFormat:@"(%K == %@)", NSMetadataItemFSNameKey, [NSString stringWithFormat:@"%@.caf", audioItemGUID]];
[query setPredicate:pred];
[[NSNotificationCenter defaultCenter] addObserverForName:NSMetadataQueryDidFinishGatheringNotification object:query queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *notif){
//iCloud query finished gathering data
[query disableUpdates];
[[NSNotificationCenter defaultCenter] removeObserver:self name:NSMetadataQueryDidFinishGatheringNotification object:query];
NSMetadataItem *item1 = [query resultAtIndex:0];
audioCurrentVerse = [[audioDoc alloc] initWithFileURL:[item1 valueForAttribute:NSMetadataItemURLKey]];
//open the audio file
[audioCurrentVerse openWithCompletionHandler:^(BOOL success) {
if(success){
//configure the session and play the audio file
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setActive:YES error:nil];
NSError *error = nil;
[audioSession setCategory:AVAudioSessionCategoryPlayback error:nil];
audioPlayer = [[AVAudioPlayer alloc] initWithData:audioCurrentVerse.data error:&error];
audioPlayer.numberOfLoops = 0;
audioPlayer.delegate = self;
if([audioPlayer prepareToPlay]){
[audioPlayer play];
}
}
}];
[query stopQuery];
query = nil;
}];
[query startQuery];
}
}
-(void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag{
//get an identifier for the next audio item
audioItemIndex++;
if(audioItemIndex >= rsAudioItems.recordCount){
verseIndex = 0;
}
audioItemGUID = [rsAudioItems getRow:audioItemIndex andColumnNamed:@"audioItemGUID"];
//recursive call to play the next audio item
NSLog([NSString stringWithFormat:@"%d", playCount++]);
[self playNextAudioItem];
}
答案 0 :(得分:1)
块获取在释放块之前未释放的堆栈的快照。不要使用递归块(或者根本没有使用递归块,如果它在这种情况下没有意义),因为块永远不会被释放,因此快照永远存在。
使用for循环可以缓解此问题。您可以将它们添加到串行调度队列中,然后在执行后释放它们。