为什么我的Java程序不会使用KeyListener确认任何击键?

时间:2012-06-12 14:43:15

标签: java applet keylistener

我完全不知道为什么我的程序无法识别键盘输入。我在整个程序中放置了print语句来确定问题,并且我已经确定keyPressed方法永远不会激活。这是我为一个课程项目制作的游戏,是的,我是一个相对初学的程序员。提前致谢! (以下代码)

import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.ImageIcon;
import javax.swing.JApplet;


public class Dodger extends JApplet implements Runnable, KeyListener {

Thread myThread;

public Image bg;
public Image pic;
public boolean loaded;

public int cx, cy, speed, x, y;

public void init(){
    setSize(800,800);
    loaded = false;
    x = 2;
    y = 400;
    cx = 0;
    cy = 0;
    speed = 3;
    myThread = new Thread(this);
    myThread.start();
    addKeyListener(this);
}

public void run(){
    loadpic();
    repaint();
    while (myThread!=null)
    {

        try{
            myThread.sleep(18);
        }catch(InterruptedException e){
            e.printStackTrace();
        }
        repaint();
    }
}

public void upMotion(){
    cy = cy + speed;
}

public void downMotion(){
    cy = cy - speed;    
}

public void leftMotion(){
    cx = cx - speed;
}

public void rightMotion(){
    cx = cx + speed;
}

@Override
public void keyPressed(KeyEvent k) {

    if (k.getKeyCode() == KeyEvent.VK_LEFT) {
        System.out.println("work");
        leftMotion();
    }

    if (k.getKeyCode() == KeyEvent.VK_RIGHT) {
        rightMotion();
    }

    if (k.getKeyCode() == KeyEvent.VK_UP) {
        upMotion();
    }

    if (k.getKeyCode() == KeyEvent.VK_DOWN) {
        downMotion();
    }
}

@Override
public void keyReleased(KeyEvent e) {
}

@Override
public void keyTyped(KeyEvent e) {
}

public void loadpic(){
    bg = new ImageIcon(getClass().getResource("back.png")).getImage();
    pic = new ImageIcon(getClass().getResource("smile.png")).getImage();
    loaded = true;
    repaint();
}



public void paint(Graphics g){
    g.drawImage(bg, 0, 0, this);
    g.drawImage(pic, cx, cy, this);
}   
}

3 个答案:

答案 0 :(得分:5)

当小程序可调焦时,可以检测到关键事件。有重点。管理焦点一直是applet的问题。问题主要在于Sun从不打算指定应该理想地应用于可聚焦HTML元素和applet的混合页面的焦点行为。

根据汤姆的建议,添加到init()

的末尾
setFocusable(true);

为安全起见,也要覆盖:

public void start() {
    this.requestFocusInWindow();
}

顺便说一句,通常最好在Swing中使用key bindings。他们还要求applet具有输入焦点。


答案 1 :(得分:3)

首先,您可能希望将您的类与KeyListener分开,因为它使得它更难阅读。

接下来,你想摆脱裸Thread并将它包装在计时器中。

import javax.swing.Timer;

class Dodger extends JApplet {

    Timer imageUpdater; //replaces Thread

    /*...*/
    public void init() {
        /*etc*/
        loadpic();
        int repaintInterval = 100;
        imageUpdater = new Timer(repaintInterval,
            new ActionListener() {
                public void actionPerformed(ActionEvent e) {
                    repaint();
                }
            }
        );
        imageUpdater.start();
        addKeyListener(new KeyHandler());
        setFocusable(true);
     }

    /*...*/
    private class KeyHandler extends KeyAdapter {
        /* Note that with this implementation, you do not have to override
         * unnecessary methods, as KeyAdapter is an abstract class that
         * implements all of the methods of KeyListener.
         */
        @Override
        public void keyPressed(KeyEvent e) {
        /*...*/
        }
    }
    /*...*/
}

大多数情况只是代码清理 - 实际问题可以通过setFocusable(true)修复(根据Tom,见评论)。

答案 2 :(得分:1)

我不确定它是否适用于Applet,但您的Thread可能不允许发生事件调度。

尝试使用SwingWorker运行“工作”。