我正在开发一个必须传输实时音频的应用程序(来自m3u远程文件),我正在寻找一种方法来检查实时流是“播出”还是“播出”。音频播放器使用AVPlayer
。
我做了我的作业,但没有找到关于那个主题的任何内容......
非常感谢...
答案 0 :(得分:2)
当您使用AVPlayer和AVPlayerItem时,请添加如下方法的观察者:
-(void) addMediaObservers {
[_playerItem addObserver:self forKeyPath:@"player_buffer_empty" options:0 context:@"player_buffer_empty"];
[_playerItem addObserver:self forKeyPath:@"item_status" options:0 context:@"item_status"];
[_player addObserver:self forKeyPath:@"player_status" options:0 context:@"player_status"];
}
请不要忘记在停止流式传输或dealloc方法时删除这些观察者。
- (void)stop
{
[_playerItem removeObserver:self forKeyPath:@"player_buffer_empty"];
[_playerItem removeObserver:self forKeyPath:@"item_status"];
[_player removeObserver:self forKeyPath:@"player_status"];
}
在下面的方法中,您将管理音频流:
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
if (context && ([context isEqualToString:@"item_status"] || [context isEqualToString:@"player_status"] || [context isEqualToString:@"player_buffer_empty"]))
{
[self checkStatus];
}
}
- (void)checkStatus
{
AVPlayerItemStatus ps = _playerItem && _playerItem.status ? _playerItem.status : AVPlayerItemStatusUnknown;
AVPlayerStatus s = _player && _player.status ? _player.status : AVPlayerStatusUnknown;
BOOL isReady = ps == AVPlayerItemStatusReadyToPlay && s == AVPlayerStatusReadyToPlay;
if (_isPlaying) {
if (!_isLoading && _player && _playerItem && _playerItem.playbackBufferEmpty) {
_isLoading = YES;
[self performSelector:@selector(unpause) withObject:nil afterDelay:20];
}
if (!isReady)
[self stop];
} else {
if (isReady)
[self play];
}
}
在方法范围内未声明的方法中使用的所有变量都是全局变量。 我希望这有帮助!