将UDP消息广播到所有可用的网卡

时间:2009-07-08 04:40:08

标签: c# udp udpclient multihomed

我需要将UDP消息发送到特定的IP和端口。

由于有3张网卡,

10.1.x.x
10.2.x.x
10.4.x.x

当我发送UDP消息时,我只在一个网络适配器中收到消息...其余的ip都没有收到。

我想在发送邮件时检查网络适配器。我怎么能这样做?


目前我正在使用以下内容:

IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(LocalIP), 0);
IPEndPoint targetEndPoint = new IPEndPoint(TargetIP, iTargetPort);
UdpClient sendUdpClient = new UdpClient(localEndPoint);
int numBytesSent = sendUdpClient.Send(CombineHeaderBody, CombineHeaderBody.Length, targetEndPoint);

4 个答案:

答案 0 :(得分:16)

这实际上比它听起来更棘手,因为如果你有多个接口,广播将不会总是出现在所有接口上。为了解决这个问题,我创建了这个课程。

public class MyUdpClient : UdpClient
{
   public MyUdpClient() : base()
   {
      //Calls the protected Client property belonging to the UdpClient base class.
      Socket s = this.Client;
      //Uses the Socket returned by Client to set an option that is not available using UdpClient.
      s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
      s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontRoute, 1);
   }

   public MyUdpClient(IPEndPoint ipLocalEndPoint) : base(ipLocalEndPoint)
   {
      //Calls the protected Client property belonging to the UdpClient base class.
      Socket s = this.Client;
      //Uses the Socket returned by Client to set an option that is not available using UdpClient.
      s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
      s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontRoute, 1);
   }

}

然后通过广播发送UDP数据包,我使用类似下面的内容。我使用的是IPAddress.BroadcastMyUdpClient,这与您的代码不同。

IPEndPoint  localEndPoint  = new IPEndPoint(IPAddress.Parse(LocalIP), 0);
IPEndPoint  targetEndPoint = new IPEndPoint(IPAddress.Broadcast, iTargetPort);
MyUdpClient sendUdpClient  = new MyUdpClient(localEndPoint);
int numBytesSent = sendUdpClient.Send(CombineHeaderBody, CombineHeaderBody.Length, targetEndPoint);

另外,您应该注意,当您使用特定的ipaddress而不是广播时,路由表只会将其发送到与该地址匹配的接口。

因此,在您的示例中,使用了单播。您需要将LocalIP设置为要发送到的本地接口的IP。使用三个接口,您将拥有三个本地IP,您需要选择要使用的正确IP。

IPEndPoint  localEndPoint  = new IPEndPoint(IPAddress.Parse(LocalIP), 0);
IPEndPoint  targetEndPoint = new IPEndPoint(TargetIP, iTargetPort);
MyUdpClient sendUdpClient  = new MyUdpClient(localEndPoint);
int numBytesSent = sendUdpClient.Send(CombineHeaderBody, CombineHeaderBody.Length, targetEndPoint);

由于路由已关闭,您可能会在所有接口上看到它,但您需要针对单播情况对其进行测试。

如果您不关心发送IP或端口,可以使用以下代码。

IPEndPoint  targetEndPoint = new IPEndPoint(TargetIP, iTargetPort);
MyUdpClient sendUdpClient  = new MyUdpClient();
int numBytesSent = sendUdpClient.Send(CombineHeaderBody, CombineHeaderBody.Length, targetEndPoint);

或广播

IPEndPoint  targetEndPoint = new IPEndPoint(IPAddress.Broadcast, iTargetPort);
MyUdpClient sendUdpClient  = new MyUdpClient();
int numBytesSent = sendUdpClient.Send(CombineHeaderBody, CombineHeaderBody.Length, targetEndPoint);

IPAddress.Broadcast的问题在于它们不会通过任何网关路由。要解决此问题,您可以创建IPAddresses列表,然后循环并发送。此外,由于发送可能因您无法控制的网络问题而失败,因此您还应该有一个try / catch块。

ArrayList ip_addr_acq = new ArrayList();

ip_addr_acq.Add(IPAddress.Parse("10.1.1.1")); // add to list of address to send to

try
{
   foreach (IPAddress curAdd in ip_addr_acq) 
   {
       IPEndPoint  targetEndPoint = new IPEndPoint(curAdd , iTargetPort);
       MyUdpClient sendUdpClient  = new MyUdpClient();
       int numBytesSent = sendUdpClient.Send(CombineHeaderBody, CombineHeaderBody.Length, targetEndPoint);

       Thread.Sleep(40); //small delay between each message
    }
 }
 catch
 {
 // handle any exceptions
 }

编辑:请参阅上述更改为具有多个界面的单播以及Problem Trying to unicast packets to available networks.

答案 1 :(得分:1)

如果您要发送到特定的IP地址,那么您就是单播,而不是广播。

答案 2 :(得分:1)

扩大雷克斯的答案。这使您无需硬编码要广播的IP地址。循环遍历所有接口,检查它们是否已启动,确保它具有IPv4信息,并且IPv4地址与之关联。只需更改"数据"变量到您要广播的数据,以及" target"端口到你想要的那个。小缺点是如果一个接口有多个与之关联的ip地址,它将从每个地址广播出来。注意:这也将尝试通过任何VPN适配器发送广播(通过网络和共享中心/网络连接,Win 7+验证),如果您想接收响应,则必须保存所有客户端。您也不需要二级课程。

    foreach( NetworkInterface ni in NetworkInterface.GetAllNetworkInterfaces() ) {
        if( ni.OperationalStatus == OperationalStatus.Up && ni.SupportsMulticast && ni.GetIPProperties().GetIPv4Properties() != null ) {
            int id = ni.GetIPProperties().GetIPv4Properties().Index;
            if( NetworkInterface.LoopbackInterfaceIndex != id ) {
                foreach(UnicastIPAddressInformation uip in ni.GetIPProperties().UnicastAddresses ) {
                    if( uip.Address.AddressFamily == AddressFamily.InterNetwork ) {
                        IPEndPoint local = new IPEndPoint(uip.Address.Address, 0);
                        UdpClient udpc = new UdpClient(local);
                        udpc.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
                        udpc.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontRoute, 1);
                        byte[] data = new byte[10]{1,2,3,4,5,6,7,8,9,10};
                        IPEndPoint target = new IPEndPoint(IPAddress.Broadcast, 48888);
                        udpc.Send(data,data.Length, target);
                    }
                }
            }
        }
    }

答案 3 :(得分:1)

我通过从每个适配器发送UDP广播解决了这个问题(使用bind):

public static void SNCT_SendBroadcast(out List<MyDevice> DevicesList)
{
DevicesList = new List<MyDevice>();
byte[] data = new byte[2]; //broadcast data
data[0] = 0x0A;
data[1] = 0x60;

IPEndPoint ip = new IPEndPoint(IPAddress.Broadcast, 45000); //braodcast IP address, and corresponding port

NetworkInterface[] nics = System.Net.NetworkInformation.NetworkInterface.GetAllNetworkInterfaces(); //get all network interfaces of the computer

foreach (NetworkInterface adapter in nics)
{
// Only select interfaces that are Ethernet type and support IPv4 (important to minimize waiting time)
if (adapter.NetworkInterfaceType != NetworkInterfaceType.Ethernet) { continue; }
if (adapter.Supports(NetworkInterfaceComponent.IPv4) == false) { continue; }
try
{
    IPInterfaceProperties adapterProperties = adapter.GetIPProperties();    
    foreach (var ua in adapterProperties.UnicastAddresses)
    {
        if (ua.Address.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
        {
         //SEND BROADCAST IN THE ADAPTER
            //1) Set the socket as UDP Client
            Socket bcSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); //broadcast socket
            //2) Set socker options
            bcSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
            bcSocket.ReceiveTimeout = 200; //receive timout 200ms
            //3) Bind to the current selected adapter
            IPEndPoint myLocalEndPoint = new IPEndPoint(ua.Address, 45000);
            bcSocket.Bind(myLocalEndPoint);
            //4) Send the broadcast data
            bcSocket.SendTo(data, ip);

        //RECEIVE BROADCAST IN THE ADAPTER
            int BUFFER_SIZE_ANSWER = 1024;
            byte[] bufferAnswer = new byte[BUFFER_SIZE_ANSWER];
            do
            {
                try
                {
                    bcSocket.Receive(bufferAnswer);
                    DevicesList.Add(GetMyDevice(bufferAnswer)); //Corresponding functions to get the devices information. Depends on the application.
                }
                catch { break; }

            } while (bcSocket.ReceiveTimeout != 0); //fixed receive timeout for each adapter that supports our broadcast
            bcSocket.Close();
        }
    }
  }
  catch { }
}
return;
}