我在单独的IBStore类中分离了我的网络代码。代码非常简单,并且基于提供的示例:
#import <UIKit/UIKit.h>
#import "GCDAsyncSocket.h"
@interface IBStore : UIViewController
{
GCDAsyncSocket *socket;
}
- (void)connect;
- (void)socket:(GCDAsyncSocket *)sender didConnectToHost:(NSString *)host port:(UInt16)port;
- (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag;
- (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag;
@end
和
#import "IBStore.h"
@interface IBStore ()
@end
@implementation IBStore
- (void)connect
{
socket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()];
NSError *err = nil;
if (![socket connectToHost:@"127.0.0.1" onPort:80 error:&err]) // Asynchronous!
{
// If there was an error, it's likely something like "already connected" or "no delegate set"
NSLog(@"Connection error: %@", err);
}
}
这是从主视图控制器实例化IBStore的方式:
- (IBAction)connect:(id)sender {
IBStore *client = [[IBStore alloc]init];
[client connect];
}
不幸的是,在执行didConnectToHost
时,应用程序在GCDAsyncSocket.m中崩溃(挂起)而不是执行socket4FD = socket(AF_INET, SOCK_STREAM, 0);
任何有关为何会发生这种情况的想法都将受到高度赞赏。谢谢!
答案 0 :(得分:0)
我的错误是在connect
方法中声明并实例化IBStore类。现在,我已将IBStore *客户端声明为实例变量,并且工作正常。