我正在尝试将一个movieclip绘制到一个bitmapdata,并让它看起来像我刚刚将movieclip直接添加到舞台上一样。然而,结果转移了。我怀疑它与原点和界限有关,但无法弄明白。
http://megaswf.com/s/2441986 (右边的那个是问题)
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.display.MovieClip;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Matrix;
import flash.geom.Rectangle;
public class Main extends Sprite
{
public var movieClip:MovieClip;
public var bitmapData:BitmapData
public var bitmap:Bitmap;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
addEventListener(Event.ENTER_FRAME, update);
// for comparison, this is what I want the result to look like
movieClip = new skeletonWalk();
movieClip.x = 200;
movieClip.y = 200;
addChild(movieClip);
// and this it the problem child
bitmap = new Bitmap();
bitmap.x = 300;
bitmap.y = 200;
addChild(bitmap);
}
private function update(e:Event):void
{
var bounds:Rectangle = movieClip.getBounds(movieClip);
bitmapData = new BitmapData(bounds.width, bounds.height, true, 0x0);
bitmapData.draw(movieClip, new Matrix(1, 0, 0, 1, -bounds.x, -bounds.y));
bitmap.bitmapData = bitmapData;
}
}
}
答案 0 :(得分:2)
您在位图的左上角绘制影片剪辑,因为当剑处于直立位置且整个东西向下移动时剪辑会改变其高度。
尝试修复底边,而不是顶边。
bitmapData.draw(movieClip, new Matrix(1, 0, 0, 1, -bounds.x, maxMCheight - (bounds.y + bounds.height)));
//maxMCheight is the height of the clip while the sword is risen