以下文件将一系列形状加载到UIViewController中。每个形状随机放置在屏幕上。我可以使用以下代码水平更改图像的形状,但我不能在UIView上移动图像的x和y坐标。如何将形状移动到屏幕上的其他位置?以下更改了UIView的宽度:
[UIView animateWithDuration:0.5f animations:^{[[timer userInfo] setBounds:CGRectMake(0, 0, 100, 5)];}];
ViewController.h
#import <UIKit/UIKit.h>
#import "Shape.h"
@interface ViewController : UIViewController
@end
ViewController.m
#import "ViewController.h"
@implementation ViewController
UIView *box;
int screenHeight;
int screenWidth;
int x;
int y;
Shape * shape;
- (void)viewDidLoad
{
CGRect screenRect = [[UIScreen mainScreen] bounds];
screenHeight = screenRect.size.height;
screenWidth = screenRect.size.width;
box = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 5, 5)];
[self.view addSubview:box];
for (int i = 0; i<3; i++) {
x = arc4random() % screenWidth;
y = arc4random() % screenHeight;
shape =[[Shape alloc] initWithX:x andY:y];
[box addSubview:shape];
[NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(moveTheShape:) userInfo:shape repeats:YES];
}
}
-(void) moveTheShape:(NSTimer*)timer
{
//[UIView animateWithDuration:0.5f animations:^{[[timer userInfo] setBounds:CGRectMake(100, 0, 100, 5)];}];
[UIView animateWithDuration:0.5f animations:^{[[timer userInfo] setBounds:CGRectMake(0, 0, 100, 5)];}];
}
@end
Shape.h
#import <UIKit/UIKit.h>
@interface Shape : UIView;
- (id) initWithX: (int)xVal andY: (int)yVal;
@end
Shape.m
#import "Shape.h"
@implementation Shape
- (id) initWithX:(int )xVal andY:(int)yVal {
self = [super initWithFrame:CGRectMake(xVal, yVal, 5, 5)];
self.backgroundColor = [UIColor redColor];
return self;
}
@end
答案 0 :(得分:1)
在moveTheShape方法中,您需要设置框架而不是边界,并将CGRectMake中的x和y值设置为0以外的值。
您可以在moveTheShape方法中获取原始的x和y值,如下所示:
-(void) moveTheShape:(NSTimer*)timer {
CGRect frame = [timer.userInfo frame];
float frameX = frame.origin.x;
float frameY = frame.origin.y;
NSLog(@"X component is:%f Y component is:%f",frameX,frameY);
[UIView animateWithDuration:0.5f animations:^{[[timer userInfo] setFrame:CGRectMake(200, 100, 5, 5)];}];
}