哪种方式最好将S转换为GSourceFunc?或者都不是?
typedef struct{
//...
}S;
struct MS{
//..
S *St;
};
static gboolean AL_Calback(gpointer data){
S *St = (S*)user_data;
St->Something = SomethingElse;
return TRUE;
}
int main (int argc, char *argv[]){
//...
MS *MainStruct = gnew0(MS, 1);
Mainstruct->St = gnew0(S, 1);
clutter_threads_add_timeout_full(G_PRIORITY_HIGH, 100, AL_Callback, MainStruct->St, NULL);
//...
}
或者像这样,
typedef struct{
//...
}S;
struct MS{
//..
S St;
};
static gboolean AL_Calback(gpointer data){
MS *MV = (MS*)user_data;
MV->S.something = SomethingElse;
return TRUE;
}
int main (int argc, char *argv[]){
//...
MS *MainStruct = gnew0(MS, 1);
clutter_threads_add_timeout_full(G_PRIORITY_HIGH, 100, AL_Callback, MainStruct, NULL);
//...
}
我尝试了其他方法,但未能使它们发挥作用。 clutter_add_timeout需要将指针作为参数。
答案 0 :(得分:1)
如果您通过指针将参数传递给clutter_threads_add_timeout_Full
,那么您可以只传递St
MainStruct
成员的地址,从而减少动态分配的需要(对于内部结构)。
struct MainStruct{
//..
S St; // note: no pointer
};
// in main
MainStruct* ms = gnew0(MS, 1);
clutter_threads_add_timeout_Full(G_PRIORITY_HIGH, 100, AL_Callback, &(ms->St),
NULL);
编辑:更新代码以动态分配MainStruct
结构,以避免ptomato指出的可能的段错误