我有一个带有automake构建系统的项目,那里有flex / bison文件。现在我无法理解如何将它们包含到cmake构建系统中。我正在尝试手动执行此操作。这是项目树:
+ROOT
|---CMakeLists.txt
|---Sources/
| |---Flex
| |---Main
| |---CMakeLists.txt
|---Includes/
在Flex
文件夹中有2个文件:player_command_parser.ypp; player_command_tok.lpp
。这些文件来自RoboCup soccer server。
我真的不知道如何在新的构建系统中使用它们,所以我决定手动生成所有文件:
flex --c++ player_command_tok.lpp
此命令生成lex.RCSSPCom.cc
,它以以下代码开头:
#line 3 "lex.RCSSPCom.cc"
#define YY_INT_ALIGNED short int
/* A lexical scanner generated by flex */
#define FLEX_SCANNER
#define YY_FLEX_MAJOR_VERSION 2
#define YY_FLEX_MINOR_VERSION 5
#define YY_FLEX_SUBMINOR_VERSION 35
#if YY_FLEX_SUBMINOR_VERSION > 0
#define FLEX_BETA
#endif
/* The c++ scanner is a mess. The FlexLexer.h header file relies on the
* following macro. This is required in order to pass the c++-multiple-scanners
* test in the regression suite. We get reports that it breaks inheritance.
* We will address this in a future release of flex, or omit the C++ scanner
* altogether.
*/
#define yyFlexLexer RCSSPComFlexLexer
下一步是:bison -d player_command_parser.ypp
。
我得到了:player_command_parser.tab.cpp; player_command_parser.tab.hpp
现在我正在尝试将所有生成的文件复制到相关文件夹:* .tab.hpp - >包含并将cc& cpp文件添加到Sources/CMakeLists.txt
:
set (FlexSources
Server/Flex/lex.RCSSPCom.cc
Server/Flex/player_command_parser.tab.cpp
)
编译输出:
[ 1%] Building CXX object Sources/Flex/lex.RCSSPCom.cc.o
In file included from /Includes/player_command_tok.h:31:0,
from player_command_tok.lpp:28:
/usr/include/FlexLexer.h:112:7: error: redefinition of ‘class RCSSPComFlexLexer’
/usr/include/FlexLexer.h:112:7: error: previous definition of ‘class RCSSPComFlexLexer’
可能出现什么问题?
答案 0 :(得分:2)
您的编译错误似乎是由于某些标头被包含两次。你可能需要制作一个仅仅是一个包含警卫的额外文件:
player_command_tok_guarded.hpp:
#ifndef PLAYER_COMMAND_TOK_GUARDED
#define PLAYER_COMMAND_TOK_GUARDED
#include "player_command_tok.hpp"
#endif
然后将您的文件设为#include
这个新文件。至于将flex和bison集成到您的CMake系统中,请尝试以下方法:
# Find flex and bison.
find_program(FLEX flex DOC "Path to the flex lexical analyser generator.")
if(NOT ${FLEX})
message(SEND_ERROR "Flex not found.")
endif
find_program(BISON bison DOC "Path to the bison parser generator.")
if(NOT ${BISON})
message(SEND_ERROR "Bison not found.")
endif
# Custom commands to invoke flex and bison.
add_custom_command(OUTPUT lex.RCSSPCom.cc
COMMAND ${FLEX} --c++ player_command_tok.lpp
MAIN_DEPENDENCY player_command_tok.lpp
COMMENT "Generating lexer"
VERBATIM)
add_custom_command(OUTPUT player_command_parser.tab.cpp player_command_parser.tab.hpp
COMMAND ${BISON} -d player_command_parser.ypp
MAIN_DEPENDENCY player_command_parser.ypp
COMMENT "Generating parser"
VERBATIM)
并像往常一样将文件添加到文件列表中。