如何重现此阴影?我的问题,如果我使用高alpha颜色或clearColor,没有阴影,如果我使用低alpha颜色,我看不到板下的阴影。随着音量水平的变化(彩色部分),阴影也在移动,所以它不是纯粹的Photoshop。
答案 0 :(得分:9)
尝试使用视图的这些属性。它可能会以某种东西结束
view.layer.shadowColor = [UIColor colorWithWhite:.5 alpha:1].CGColor;
view.layer.shadowRadius = 4.0f;
view.layer.shadowPath = CGPathCreateWithRect(CGRectMake(0, 0, 50, 50), NULL);
view.layer.shadowOpacity = 1.0f;
view.layer.shadowOffset = CGSizeMake(1, 1);
如果CGPath Release(rect)最后抱歉,那么它正在泄漏。
答案 1 :(得分:3)
搜索并没有找到此问题的答案后,我在Swift 5中编写了以下扩展程序:
extension UIView {
func makeClearViewWithShadow(
cornderRadius: CGFloat,
shadowColor: CGColor,
shadowOpacity: Float,
shadowRadius: CGFloat) {
self.frame = self.frame.insetBy(dx: -shadowRadius * 2,
dy: -shadowRadius * 2)
self.backgroundColor = .clear
let shadowView = UIView(frame: CGRect(
x: shadowRadius * 2,
y: shadowRadius * 2,
width: self.frame.width - shadowRadius * 4,
height: self.frame.height - shadowRadius * 4))
shadowView.backgroundColor = .black
shadowView.layer.cornerRadius = cornderRadius
shadowView.layer.borderWidth = 1.0
shadowView.layer.borderColor = UIColor.clear.cgColor
shadowView.layer.shadowColor = shadowColor
shadowView.layer.shadowOpacity = shadowOpacity
shadowView.layer.shadowRadius = shadowRadius
shadowView.layer.masksToBounds = false
self.addSubview(shadowView)
let p:CGMutablePath = CGMutablePath()
p.addRect(self.bounds)
p.addPath(UIBezierPath(roundedRect: shadowView.frame, cornerRadius: shadowView.layer.cornerRadius).cgPath)
let s = CAShapeLayer()
s.path = p
s.fillRule = CAShapeLayerFillRule.evenOdd
self.layer.mask = s
}
}
用法示例:
myView.makeClearViewWithShadow(cornderRadius: 20, shadowColor: UIColor.black.cgColor, shadowOpacity: 0.5, shadowRadius: 30)
答案 2 :(得分:0)
你将有两个图像,一个是彩色图像,另一个是阴影 随着彩色部分的扩展,阴影会扩大并增加宽度
没有本地方式来做你要求的事,
答案 3 :(得分:0)
我使用UIImageView来提供阴影。我创建了1像素宽,12像素高的图像。图像是黑色的,但是α是从顶部的0.5到底部的0.0的梯度。 RGBA 1.0,1.0,1.0,0.5 - > 1.0,1.0,1.0,0.0 - 然后我将UIImageView放置在需要阴影的视图下方,并在视图宽度上水平拉伸。 当我需要通过更改UIImageView.alpha值来滚动滚动视图时需要更改阴影的强度时,我也使用了这个
答案 4 :(得分:0)
我的解决方案是继承 UIView。即使视图被调整大小,它也能工作。
import UIKit
class ShadowOutsideView: UIView {
let color: CGColor
let opacity: Float
let radius: CGFloat
let offset: CGSize
let shadowView = UIView()
init(
color: CGColor,
opacity: Float,
radius: CGFloat,
offset: CGSize
) {
self.color = color
self.opacity = opacity
self.radius = radius
self.offset = offset
super.init(frame: CGRect.zero)
shadowView.frame = bounds
shadowView.backgroundColor = .black
shadowView.layer.shadowColor = color
shadowView.layer.shadowOpacity = opacity
shadowView.layer.shadowRadius = radius
shadowView.layer.shadowOffset = offset
shadowView.layer.masksToBounds = false
self.addSubview(shadowView)
}
override func layoutSubviews() {
shadowView.frame = bounds
let inset = -(max(abs(offset.width), abs(offset.height))+radius) - 10
// - 10, had to put 10px extra otherwise it would cut shadow
let maskFrame = bounds.inset(by: UIEdgeInsets(top: inset, left: inset, bottom: inset, right: inset))
let p = CGMutablePath()
p.addRect(maskFrame)
p.addRect(bounds)
let s = CAShapeLayer()
s.path = p
s.fillRule = .evenOdd
shadowView.layer.mask = s
}
}