我正在开发游戏,我遇到了一个问题,当我告诉它在关机时释放所有东西时,我的OpenGL代码不会删除纹理,这是例外:
Exception in thread "main" java.lang.NullPointerException
at org.lwjgl.opengl.GL11.glDeleteTextures(GL11.java:732)
at com.magicalrealmsofherith.OpenGL.releaseAll(OpenGL.java:29)
at com.magicalrealmsofherith.client.MRoH.stop(MRoH.java:100)
at com.magicalrealmsofherith.client.MRoH.run(MRoH.java:60)
at java.lang.Thread.run(Unknown Source)
at com.magicalrealmsofherith.client.MRoH.main(MRoH.java:22)
这是我的代码(有点大):
public class OpenGL {
private static HashMap<String, Integer> textureMap = new HashMap<String, Integer>();
private static HashMap<Integer, BufferedImage> imageMap = new HashMap<Integer, BufferedImage>();
private static List<Integer> textureList = new ArrayList<Integer>();
public static void releaseAll()
{
for(int i : textureList)
{
glDeleteTextures(i);
}
textureList.clear();
imageMap.clear();
textureMap.clear();
}
public static int getTextureId(String texture) {
if(textureMap.containsKey(texture))
return textureMap.get(texture);
else
{
setupTexture(texture);
return textureMap.get(texture);
}
}
public static void bindTexutre(String texture) {
bindTexture(getTextureId(texture));
}
public static void bindTexture(int textureId){
glBindTexture(GL_TEXTURE_2D, textureId);
}
public static void setupTexture(String textureName) {
BufferedImage texture;
try
{
texture = ImageIO.read((OpenGL.class.getClassLoader()).getResourceAsStream(textureName));
}
catch(Exception e)
{
try
{
texture = ImageIO.read(new File(textureName));
}
catch(Exception ex)
{
texture = new BufferedImage(64, 64, 2);
Graphics g = texture.getGraphics();
g.setColor(Color.white);
g.fillRect(0, 0, 64, 64);
g.setColor(Color.black);
g.drawString("texturemiss", 1, 10);
g.dispose();
}
}
setupTexture(texture, textureName);
}
public static void setupTexture(BufferedImage texture, String textureName) {
int id = glGenTextures();
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture.getWidth(), texture.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, decodePNG(texture, true));
textureMap.put(textureName, id);
imageMap.put(id, texture);
textureList.add(id);
glBindTexture(GL_TEXTURE_2D, 0);
}
public static ByteBuffer decodePNG(BufferedImage texture, boolean alpha) {
ByteBuffer buffer = BufferUtils.createByteBuffer(texture.getWidth() * texture.getHeight() * (alpha == true ? 4 : 3));
int[] pixels = new int[texture.getWidth() * texture.getHeight()];
texture.getRGB(0, 0, texture.getWidth(), texture.getHeight(), pixels, 0, texture.getWidth());
for(int y = 0; y < texture.getHeight(); y++)
{
for(int x = 0; x < texture.getWidth(); x++)
{
int pixel = pixels[y * texture.getWidth() + x];
buffer.put((byte) ((pixel >> 16) & 0xFF));
buffer.put((byte) ((pixel >> 8) & 0xFF));
buffer.put((byte) (pixel & 0xFF));
if(alpha)
buffer.put((byte) ((pixel >> 24) & 0xFF));
}
}
buffer.flip();
return buffer;
}
}
答案 0 :(得分:2)
我在蒂姆的帮助下解决了自己的问题。对于那些将要使用此代码的人;您必须在OpenGL.releaseAll();
Display.destroy();