我在班级沟通下有一个功能
public int SerialCommunciation()
{
/*Function for opening a serial port with default settings*/
InitialiseSerialPort();
/*This section of code will try to write to the COM port*/
WriteDataToCOM();
/*An event handler */
_serialPort.DataReceived += new SerialDataReceivedEventHandler(_serialPort_DataReceived);
return readData;
}
下面
int readData /*is a global variable*/
_serialPortDataRecieved()根据从串口读取的数据更新变量readData
/* Method that will be called when there is data waiting in the buffer*/
private void _serialPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
string text = _serialPort.ReadExisting();
int.TryParse(text, out readData);
}
现在,当我从另一个类
调用此函数时 valueReadFromCom=Communication.SerialCommunication()
我需要从串口读取值,但我得到0。 当我尝试调试此代码时,我发现控件首先转到语句
return readData;
在函数SerialCommunication中,然后控制转到函数_serialPort_DataRecieved,由事件触发的函数。如何使整个过程同步,这意味着只有在执行函数_serial_DataRecieved后才能从函数serialCommunication返回readData。
答案 0 :(得分:2)
请注意,以下不是串行端口工作异步的正确方法。另一方面,无论如何它都能完成这项任务。
只需添加一个boolen属性并在从SerialCommunication函数返回之前检查此属性;收到数据时将此属性设置为true。
private bool dataReceived = false;
public int SerialCommunciation()
{
/*Function for opening a serial port with default settings*/
InitialiseSerialPort();
/*This section of code will try to write to the COM port*/
WriteDataToCOM();
/*An event handler */
_serialPort.DataReceived += new SerialDataReceivedEventHandler(_serialPort_DataReceived);
while (!dataReceived)
{
Thread.Sleep(1000);
}
return readData;
}
private void _serialPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
{
string text = _serialPort.ReadExisting();
int.TryParse(text, out readData);
_serialPort_DataReceived = true;
}