我正在开发一种遗留产品,它可以通过注入dll成功拦截一个注入过程试图进入任意dll的任意方法调用。特别是gdi32.dll库。不幸的是,它嵌入64位应用程序时不起作用。它成为一个热门按钮主题,现在是升级其功能的时候了。同样不幸的是,源代码是一堆不好的评论(典型的>: - <),从它的外观来看,写这篇文章的人对x86指令集非常熟悉。多年来我一直没有参与组装,当我这样做的时候是摩托罗拉组装。
在浏览互联网后,我遇到了一位英特尔员工的this文章。如果我们的源代码没有在本文前约7年,那么我会说这正是我们的NoComments先生开发人员学会了执行API方法拦截的地方。这就是程序的相似之处。这篇文章也总结为一个很好的pdf(Intercepting System API calls),也可以从上述网站链接。
我想真正理解英特尔网页链接中提供的示例,以便我可以很好地为64位方案创建解决方案。它有很好的文档记录,对我来说更容易理解。以下是InterceptAPI()例程的摘录。我添加了自己的评论“//#”(原始评论以标准“//”标注),在那里我解释了我认为我知道的内容而我不知道的是:
BOOL InterceptAPI(HMODULE hLocalModule, const char* c_szDllName,
const char* c_szApiName, DWORD dwReplaced, DWORD dwTrampoline, int offset)
{
//# Just a foreword. One of the bigger mysteries of this routine to me is
//# this magical number 5 and the offset variable. Now I'm assuming, that
//# there are 5 bytes at the beginning of every method that are basically
//# there to set up some sort of pre-method-jump context switch, since its
//# about to leave the current method and jump to another. So I'm guessing
//# that for all scenarios, the minimum number of bytes is 5, but for some
//# there may be more than 5 bytes so that's what the "offset" variable is
//# for. In the aforementioned article, the author writes "One additional
//# complication exists, in that the sixth byte of the original code may be
//# part of the previous instruction. In that case, the function overwrites
//# part of the previous instruction and then crashes." So some method
//# starting code contains multi-byte opcodes while others don't apparently.
//# And if you don't know the instruction set well enough, I'm guessing
//# you'll just have to figure it out by trial and error.
int i;
DWORD dwOldProtect;
//# Fetching the address of the method that we want to capture and reroute
//# Example: c_szDllName="user32", c_szApiName="SelectObject"
DWORD dwAddressToIntercept = (DWORD)GetProcAddress(
GetModuleHandle((char*)c_szDllName), (char*)c_szApiName);
//# Storing address of method we are about to intercept in another variable
BYTE *pbTargetCode = (BYTE *) dwAddressToIntercept;
//# Storing address of method we are going to use to take the place of the
//# intercepted method in another variable.
BYTE *pbReplaced = (BYTE *) dwReplaced;
//# "Trampoline" appears to be a "Microsoft Detours" term, but its basically
//# a pointer so that we can get to the original "implementation" of the method
//# we are intercepting. Most of the time your replacement function will
//# want to call the original function so this is pretty important. What its
//# pointing to must already be pre allocated by the caller. The author of
//# the aforementioned article states "Prepare a dummy function that has the
//# same declaration that will be used as the trampoline. Make sure the dummy
//# function is more than 10 bytes long." I believe I'd prefer allocating this
//# memory within this function itself just to make using this InterceptAPI()
//# method easier, but this is the implementation as it stands.
BYTE *pbTrampoline = (BYTE *) dwTrampoline;
// Change the protection of the trampoline region
// so that we can overwrite the first 5 + offset bytes.
//# This is voodoo magic to me, but I'm guessing you just can't hop on the
//# stack and start changing execute instructions without ringing some
//# alarms, so this makes sure the alarms don't ring. Here we are allowing
//# permissions so we can change the bytes at the beginning of our
//# trampoline method.
VirtualProtect((void *) dwTrampoline, 5+offset, PAGE_WRITECOPY, &dwOldProtect);
//# More voodoo magic to me, but this appears to be a way to copy over extra
//# opcodes that may be needed. Some opcodes are multi byte I believe so this
//# is where you can make sure you don't miss them.
for (i=0;i<offset;i++)
*pbTrampoline++ = *pbTargetCode++;
//# Resetting the pbTargetCode pointer since it was modified it in the above
//# for loop.
pbTargetCode = (BYTE *) dwAddressToIntercept;
// Insert unconditional jump in the trampoline.
//# This is pretty understandable. 0xE9 the x86 JMP command. I looked
//# this up in Intel's documentation and it can be followed by a 16-bit
//# offset or a 32-bit offset. The 16-bit version is not supported in 64-bit
//# architecture but lets just hope they are all 32-bit and that this does
//# indeed do what it is intended in 64-bit scenarios
*pbTrampoline++ = 0xE9; // jump rel32
//# So basically here it looks like we are following up our jump command with
//# the address its supposed to jump too. This is a relative offset, that's why
//# we are subtracting pbTargetCode and pbTrampoline. Also, since JMP opcodes
//# jump relative to the address AFTER the jump address, that's why we are
//# adding 4 to pbTrampoline. Also, offset is added to pbTargetCode because we
//# advanced the pointers in the for loop above an "offset" number of bytes.
*((signed int *)(pbTrampoline)) = (pbTargetCode+offset) - (pbTrampoline + 4);
//# Not quite sure why we are changing the permissions on the trampoline function
//# again, but looks like we are making it executable here. Maybe this is the
//# last thing we have to do before it is actually callable and usable.
VirtualProtect((void *) dwTrampoline, 5+offset, PAGE_EXECUTE, &dwOldProtect);
// Overwrite the first 5 bytes of the target function
//# It seems we are now setting permissions so we can modify the original
//# intercepted routine. It is still pointing to its original code so we
//# need to eventually redirect it.
VirtualProtect((void *) dwAddressToIntercept, 5, PAGE_WRITECOPY, &dwOldProtect);
//# This will now instruct the original method to instead jump to the next
//# address it sees on the stack.
*pbTargetCode++ = 0xE9; // jump rel32
//# this is the address we want our original intercepted method to jump to.
//# Where its jumping to will have the code of our replacement method.
//# The "+ 4" is because the jump occurs relative to the address of the
//# NEXT instruction after the 4byte address.
*((signed int *)(pbTargetCode)) = pbReplaced - (pbTargetCode +4);
//# Changing the permissions of our original intercepted routine back to execute
//# permissions so it can be called by other methods.
VirtualProtect((void *) dwAddressToIntercept, 5, PAGE_EXECUTE, &dwOldProtect);
// Flush the instruction cache to make sure
// the modified code is executed.
//# I guess this is just to make sure that if any instructions from the old
//# state of the methods we changed, have wound up in cache, that it gets
//# purged out of there before it gets used.
FlushInstructionCache(GetCurrentProcess(), NULL, NULL);
return TRUE;
}
我想我对这段代码中发生的事情有了很好的理解。所以百万美元的问题是:这对64位进程不起作用?我的第一个想法是,“哦,现在地址应该是8个字节,所以这就错了。 “但我认为JMP命令仍然只采用相对32位的地址,因此即使在64位进程中使用32位地址,操作码仍应有效。除此之外我唯一相信它可能是在方法调用开始时我们神奇的5个字节实际上是一些其他神奇的数字。任何人都有更好的见解?
注意:我知道还有其他一些解决方案,如“Microsoft Detours”和“EasyHook”。前者太贵了,我正在探索后者,但到目前为止令人失望。所以,我想具体讨论这个话题。我发现它很有趣,也是我问题的最佳解决方案。所以请不要“嘿,我对此帖子一无所知,但请尝试{在此插入第三方解决方案}”。
答案 0 :(得分:1)
由于建议的代码看起来是Microsoft平台的目标,我建议您只使用Detours。使用Detours,您的蹦床将适用于32位和64位系统。
答案 1 :(得分:1)
在你的例子中有很多东西不起作用。
1)您正在VirtualProtect-ing到PAGE_WRITECOPY,这将失败。您想将VirtualProtect转换为PAGE_EXECUTE_READWRITE。
2)如果你的“垫片”距离你试图挂钩的dll超过4GB,你的补丁跳转不起作用,因为你正在使用jmp指令的E9形式。
3)当您回VirtualProtect时,您将保护PAGE_EXECUTE,而不是PAGE_EXECUTE_READ。实际上,你应该使用你从第一个VirtualProtect中获得的flProtect,这样你就可以很好地恢复它。
顺便说一句,“神奇的数字5”是E9跳转指令操作码的大小,即E9为一个字节,后面跟DWORD作为偏移量。蹦床是你可以从你的代码中回调原始的API(即如果你正在填充CreateFileW,你不能从你的垫片内部调用CreateFileW,否则你最终会调用你的垫片!)。
对FlushInstructionCache的调用对x86 / x64没有影响。你应该删除它。