我正在构建一个动态壁纸,它有一个全高清分辨率的位图,缩小到用户手机屏幕的大小。它在Android 2.2和2.3上完美运行,但在4.0上崩溃。
编辑:
我使用try / catch缩小了问题,发现它从我的run()方法开始。使用MacGyver修复程序,它会运行大约20秒,然后崩溃以下错误消息然后崩溃:
05-31 20:01:22.590: E/SurfaceTextureClient(1475): dequeueBuffer failed (No such device)
05-31 20:01:22.590: E/BaseSurfaceHolder(1475): Exception locking surface
05-31 20:01:22.590: E/BaseSurfaceHolder(1475): java.lang.IllegalArgumentException
05-31 20:01:22.590: E/BaseSurfaceHolder(1475): at android.view.Surface.lockCanvasNative(Native Method)
05-31 20:01:22.590: E/BaseSurfaceHolder(1475): at android.view.Surface.lockCanvas(Surface.java:76)
05-31 20:01:22.590: E/BaseSurfaceHolder(1475): at com.android.internal.view.BaseSurfaceHolder.internalLockCanvas(BaseSurfaceHolder.java:184)
05-31 20:01:22.590: E/BaseSurfaceHolder(1475): at com.android.internal.view.BaseSurfaceHolder.lockCanvas(BaseSurfaceHolder.java:157)
05-31 20:01:22.590: E/BaseSurfaceHolder(1475): at com.pelkkala.test.TestWall$TestMachine.run(TestWall.java:255)
05-31 20:01:22.590: E/BaseSurfaceHolder(1475): at java.lang.Thread.run(Thread.java:856)
05-31 20:01:22.601: E/ERROR(1475): ERROR IN CODE: java.lang.NullPointerException
05-31 20:01:22.621: W/System.err(1475): java.lang.NullPointerException
05-31 20:01:22.621: W/System.err(1475): at com.pelkkala.test.TestWall$TestMachine.draw(TestWall.java:233)
05-31 20:01:22.636: W/System.err(1475): at com.pelkkala.test.TestWall$TestMachine.run(TestWall.java:264)
05-31 20:01:22.636: W/System.err(1475): at java.lang.Thread.run(Thread.java:856)
这是我的run()方法:
public void run() {
while (running) {
//perform canvas drawing
if (!holder.getSurface().isValid()) {
continue;
}
mTimer = System.currentTimeMillis();
if (mTimer - oldTime > 50) {
oldTime = mTimer;
try {
Canvas c = holder.lockCanvas();
if (!touching) {
oscillate(xOrig, yOrig);
}
if (!touching2) {
oscillate2(xOrig2, yOrig2);
}
draw(c);
holder.unlockCanvasAndPost(c);
}
catch (Exception e) {
Log.e("ERROR", "ERROR IN CODE: " + e.toString());
e.printStackTrace();
}
}
}
}
编辑2:
它可能与模拟器有关吗?我现在无法访问Android 4设备,所以这就是我所拥有的。
答案 0 :(得分:0)
我仍然不确定为什么Android 4会发生这种情况,但这就是我解决它的方法。
这给我带来了麻烦:
class TestEngine extends Engine implements Runnable {}
所以我把它改成了这样的东西:
class TestEngine extend Engine {
private final Runnable testRunnable = new Runnable() {
public void run() {
drawFrame();
}
};
public void drawFrame() {
//Draw on canvas and unlock
...
mHandler.postDelayed(testRunnable, 1000 / 50);
}
}