我在我的应用中使用ELCImagePickerController并且我不想将选定的fullScreenImage保存到我的阵列,因为如果我选择了40张iPad图像,那就不好了。
我想从方法UIImagePickerControllerReferenceURL
的字典中获取UIImagePickerControllerOriginalImage
而不是- (void)elcImagePickerController:(ELCImagePickerController *)picker didFinishPickingMediaWithInfo:(NSArray *)info
的数据。
我试过了:
NSDictionary *dict = [info objectAtIndex:count];
NSData *data = [NSData dataWithContentsOfURL:[NSURL URLWithString:[NSString stringWithFormat:@"%@",[dict objectForKey:@"UIImagePickerControllerReferenceURL"]]]];//UIImagePNGRepresentation([UIImage imageWithContentsOfFile:[NSString stringWithFormat:@"%@",[dict objectForKey:@"UIImagePickerControllerReferenceURL"]]] );
NSLog(@"length %d",[data length]);
imageview.image = [UIImage imageWithData:data];
但是,每次我得到0字节。我尝试过在论坛中提供的所有答案,但没有用。
有人可以回答这个吗?
答案 0 :(得分:26)
UIImagePickerControllerReferenceURL
返回NSURL
对象而不是字符串对象。请将您的代码更改为 -
NSData *data = [NSData dataWithContentsOfURL:[dict objectForKey:@"UIImagePickerControllerReferenceURL"]];
NSLog(@"length %d",[data length]);
imageview.image = [UIImage imageWithData:data];
UIImagePickerControllerReferenceURL
会为NSURL
返回Assets Library
个对象,因此您可以将图像设为 -
ALAssetsLibrary *assetLibrary=[[ALAssetsLibrary alloc] init];
[assetLibrary assetForURL:[[self.imagedata objectAtIndex:i] valueForKey:UIImagePickerControllerReferenceURL] resultBlock:^(ALAsset *asset) {
ALAssetRepresentation *rep = [asset defaultRepresentation];
Byte *buffer = (Byte*)malloc(rep.size);
NSUInteger buffered = [rep getBytes:buffer fromOffset:0.0 length:rep.size error:nil];
NSData *data = [NSData dataWithBytesNoCopy:buffer length:buffered freeWhenDone:YES];//this is NSData may be what you want
[data writeToFile:photoFile atomically:YES];//you can save image later
} failureBlock:^(NSError *err) {
NSLog(@"Error: %@",[err localizedDescription]);
}];
注意:在iOS 9中不推荐使用ALAssetsLibrary。
答案 1 :(得分:10)
此问题在Google上排名UIImagePickerControllerReferenceURL
,因此我认为我会在 iOS9及更高版本中添加使用UIImagePickerControllerReferenceURL
的正确方法,因为ALAssetLibrary已被弃用赞成照片框架。
使用imagePickerController(_:didFinishPickingMediaWithInfo:)信息词典中提供的UIImagePickerControllerReferenceURL
访问照片的正确方法是通过照片工具包PHAsset。
使用Photos Framework获取UIImage的UIImagePickerControllerDelegate
的基本实现看起来像这样:
class YourViewController: UIViewController, UIImagePickerControllerDelegate
{
public func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]?) {
guard let info = info, let url = info[UIImagePickerControllerReferenceURL] as? NSURL else {
// Using sourceType .Camea will end up in here as there is no UIImagePickerControllerReferenceURL
picker.dismissViewControllerAnimated(true) {}
return
}
let fetchResult = PHAsset.fetchAssetsWithALAssetURLs([url], options: nil)
if let photo = fetchResult.firstObject as? PHAsset {
PHImageManager.defaultManager().requestImageForAsset(photo, targetSize: PHImageManagerMaximumSize, contentMode: .AspectFill, options: nil) {
image, info in
// At this point you have a UIImage instance as image
}
}
}
}
当sourceType为.Camera
时,上面的代码不会处理回调,因为信息词典不包含UIImagePickerControllerReferenceURL
。
答案 2 :(得分:1)
在ELCImagePickers“选定的资产”中你可以做到
-(void)selectedAssets:(NSArray*)_assets {
"... your code .?.?."
NSMutableArray *returnArray = [[NSMutableArray alloc] init];
for(ALAsset *asset in _assets) {
NSMutableDictionary *workingDictionary = [[NSMutableDictionary alloc] init];
[workingDictionary setObject:[[asset valueForProperty:ALAssetPropertyURLs] valueForKey:[[[asset valueForProperty:ALAssetPropertyURLs] allKeys] objectAtIndex:0]] forKey:@"UIImagePickerControllerReferenceURL"];
".. any other properties you need ?"
[returnArray addObject:workingDictionary];
}
}
然后在你的另一个类中从数组中保存
- (void) importImagesFromArray:(NSArray *)_images toFolder:(NSString *)folderPath
{
if ([_images count] > 0) {
//... YOUR CODE HERE FOR CHECKING YOUR ARRAY...Maybe a loop or something//
//
//
//
//ex:
ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
for (NSDictionary *dict in _images) {
[library assetForURL:[dict objectForKey:@"UIImagePickerControllerReferenceURL"]
resultBlock:^(ALAsset *asset){
//You Can Use This
UIImage *theImage = [UIImage imageWithCGImage:[[asset defaultRepresentation] fullResolutionImage]
scale:1.0
orientation:[[asset valueForProperty:@"ALAssetPropertyOrientation"] intValue]];
//[....save image blah blah blah...];
///////////////////////////////////////////////////
///////////////////////////////////////////////////
////// OR YOU CAN USE THIS////////////////////
ALAssetRepresentation *rep = [asset defaultRepresentation];
Byte *buffer = (Byte*)malloc(rep.size);
NSUInteger buffered = [rep getBytes:buffer fromOffset:0.0 length:rep.size error:nil];
NSData *data = [NSData dataWithBytesNoCopy:buffer length:buffered freeWhenDone:YES];//this is NSData may be what you want
[data writeToFile:[folderPath stringByAppendingPathComponent:@"Some Filename You Need To Assign"] atomically:YES];
}
failureBlock:^(NSError *error){
NSLog(@"Error saving image");
}];
// Dont forget to release library
}
}
}