我已经创建了TextureView的子类,一切正常,但总是在暂停/恢复活动后我得到这样的消息
05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:在插槽0中遇到NULL缓冲区寻找 buffer 0xba3458 05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:00:NULL 05-29 13:02:33.865: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:01: 0xcecb08 05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:02:0xba3458 05-29 13:02:33.865: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:03:NULL 05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:04:NULL 05-29 13:02:33.865: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:05:NULL 05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:06:NULL 05-29 13:02:33.865: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:07:NULL 05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:08:NULL 05-29 13:02:33.865: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:09:NULL 05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:10:NULL 05-29 13:02:33.873: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:11:NULL 05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:12:NULL 05-29 13:02:33.873: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:13:NULL 05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:14:NULL 05-29 13:02:33.873: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:15:NULL 05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:16:NULL 05-29 13:02:33.873: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:17:NULL 05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:18:NULL 05-29 13:02:33.873: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:19:NULL 05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:20:NULL 05-29 13:02:33.873: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:21:NULL 05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:22:NULL 05-29 13:02:33.873: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:23:NULL 05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:24:NULL 05-29 13:02:33.873: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:25:NULL 05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:26:NULL 05-29 13:02:33.873: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:27:NULL 05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:28:NULL 05-29 13:02:33.873: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:29:NULL 05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745): getSlotFromBufferLocked:30:NULL 05-29 13:02:33.873: DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:31:NULL
暂停时,我会破坏我的gl表面和gl上下文并终止显示,在继续创建新的表面和上下文并获得显示。一切正常,但我认为它不应该是设备日志中的这样的消息。
有谁知道这是什么意思,以及为什么会发生这种情况。谢谢。