有谁知道这意味着什么:“getSlotFromBufferLocked:在插槽0中遇到NULL缓冲区寻找缓冲区”

时间:2012-05-29 09:12:00

标签: android opengl-es

我已经创建了TextureView的子类,一切正常,但总是在暂停/恢复活动后我得到这样的消息

  

05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:在插槽0中遇到NULL缓冲区寻找   buffer 0xba3458 05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:00:NULL 05-29 13:02:33.865:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:01:   0xcecb08 05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:02:0xba3458 05-29 13:02:33.865:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:03:NULL   05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:04:NULL 05-29 13:02:33.865:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:05:NULL   05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:06:NULL 05-29 13:02:33.865:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:07:NULL   05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:08:NULL 05-29 13:02:33.865:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:09:NULL   05-29 13:02:33.865:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:10:NULL 05-29 13:02:33.873:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:11:NULL   05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:12:NULL 05-29 13:02:33.873:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:13:NULL   05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:14:NULL 05-29 13:02:33.873:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:15:NULL   05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:16:NULL 05-29 13:02:33.873:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:17:NULL   05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:18:NULL 05-29 13:02:33.873:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:19:NULL   05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:20:NULL 05-29 13:02:33.873:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:21:NULL   05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:22:NULL 05-29 13:02:33.873:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:23:NULL   05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:24:NULL 05-29 13:02:33.873:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:25:NULL   05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:26:NULL 05-29 13:02:33.873:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:27:NULL   05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:28:NULL 05-29 13:02:33.873:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:29:NULL   05-29 13:02:33.873:DEBUG / SurfaceTextureClient(8745):   getSlotFromBufferLocked:30:NULL 05-29 13:02:33.873:   DEBUG / SurfaceTextureClient(8745):getSlotFromBufferLocked:31:NULL

暂停时,我会破坏我的gl表面和gl上下文并终止显示,在继续创建新的表面和上下文并获得显示。一切正常,但我认为它不应该是设备日志中的这样的消息。

有谁知道这是什么意思,以及为什么会发生这种情况。谢谢。

0 个答案:

没有答案