使用Steinberg VST SDK调用g ++ cdecl约定

时间:2012-05-28 18:31:32

标签: linux g++ vst cdecl

据我所研究,我看到GNU C默认使用cdecl进行函数调用。在使用GNU C进行编译时,VST SDK显式将调用定义为cdecl,并且它会发出以下错误:

again.cpp:27:15: warning: multi-character character constant [-Wmultichar]
In file included from /code/vstsdk2.4/public.sdk/source/vst2.x/audioeffect.h:16:0,
             from /code/vstsdk2.4/public.sdk/source/vst2.x/audioeffectx.h:17,
             from again.h:16,
             from again.cpp:13:
/code/vstsdk2.4/pluginterfaces/vst2.x/aeffect.h:125:32: error: expected ')' before '*' token
In file included from /code/vstsdk2.4/public.sdk/source/vst2.x/audioeffect.h:16:0,
             from /code/vstsdk2.4/public.sdk/source/vst2.x/audioeffectx.h:17,
             from again.h:16,
             from again.cpp:13:
/code/vstsdk2.4/pluginterfaces/vst2.x/aeffect.h:126:32: error: expected ')' before '*' token
/code/vstsdk2.4/pluginterfaces/vst2.x/aeffect.h:127:27: error: expected ')' before '*' token
/code/vstsdk2.4/pluginterfaces/vst2.x/aeffect.h:128:27: error: expected ')' before '*' token
/code/vstsdk2.4/pluginterfaces/vst2.x/aeffect.h:129:27: error: expected ')' before '*' token
/code/vstsdk2.4/pluginterfaces/vst2.x/aeffect.h:130:28: error: expected ')' before '*' token
/code/vstsdk2.4/pluginterfaces/vst2.x/aeffect.h:149:2: error: 'AEffectDispatcherProc' does not name a type
/code/vstsdk2.4/pluginterfaces/vst2.x/aeffect.h:152:2: error: 'AEffectProcessProc' does not name a type
/code/vstsdk2.4/pluginterfaces/vst2.x/aeffect.h:155:2: error: 'AEffectSetParameterProc' does not name a type
/code/vstsdk2.4/pluginterfaces/vst2.x/aeffect.h:158:2: error: 'AEffectGetParameterProc' does not name a type
/code/vstsdk2.4/pluginterfaces/vst2.x/aeffect.h:183:2: error: 'AEffectProcessProc' does not name a type
/code/vstsdk2.4/pluginterfaces/vst2.x/aeffect.h:187:2: error: 'AEffectProcessDoubleProc' does not name a type
In file included from /code/vstsdk2.4/public.sdk/source/vst2.x/audioeffectx.h:17:0,
             from again.h:16,
             from again.cpp:13:
/code/vstsdk2.4/public.sdk/source/vst2.x/audioeffect.h:27:35: error: expected ')' before 'audioMaster'
In file included from /code/vstsdk2.4/public.sdk/source/vst2.x/audioeffectx.h:17:0,
             from again.h:16,
             from again.cpp:13:
/code/vstsdk2.4/public.sdk/source/vst2.x/audioeffect.h:155:2: error: 'audioMasterCallback' does not name a type
In file included from again.h:16:0,
             from again.cpp:13:
/code/vstsdk2.4/public.sdk/source/vst2.x/audioeffectx.h:27:36: error: expected ')' before 'audioMaster'
In file included from again.cpp:13:0:
again.h:22:29: error: expected ')' before 'audioMaster'
again.cpp:16:36: error: 'audioMasterCallback' was not declared in this scope
again.cpp:17:1: error: expected ',' or ';' before '{' token
again.cpp:22:14: error: expected constructor, destructor, or type conversion before '(' token
scons: *** [again.os] Error 1
scons: building terminated because of errors.

同时,当我删除显式定义__cdecl并让编译器决定时,它编译时没有一个问题。这不应该抛出相同的错误,因为默认是cdecl?

我在维基百科上读过,在cdecl的情况下,“从GCC版本4.5开始,在调用函数时,堆栈必须与16字节边界对齐(以前的版本只需要4字节对齐)。”这为我的问题提供了洞察力和可能的原因?

当我将其定义为__fastcall或__stdcall时,我也面临同样的错误。那么这里到底发生了什么?

2 个答案:

答案 0 :(得分:2)

我不想直接修改源代码,因为在尝试维护多个平台时会遇到麻烦。相反,我将-D__cdecl=""传递给编译器标志以定义它。

我使用这种方法在linux上构建了一些VST,它运行正常。你应该安全地定义(或者手动删除,如果你愿意的话)显式的__cdecl。从这个意义上说,VST SDK有点迟钝,特别是因为它认为世界上只有2个操作系统值得支持,Mac和Windows。如果你查看aeffect.h,你会发现以下代码:

#if TARGET_API_MAC_CARBON
    #ifdef __LP64__
        #pragma options align=power
    #else
        #pragma options align=mac68k
    #endif
    #define VSTCALLBACK
#elif defined __BORLANDC__
    #pragma -a8
#elif defined(__GNUC__)
    #pragma pack(push,8)
    #define VSTCALLBACK __cdecl
#elif defined(WIN32) || defined(__FLAT__) || defined CBUILDER
    #pragma pack(push)
    #pragma pack(8)
    #define VSTCALLBACK __cdecl
#else
    #define VSTCALLBACK
#endif

基本上,解决这个问题的最佳方法是取消__cdecl。 GCC应该很好地编译你的代码。

答案 1 :(得分:0)

经过大量的研究,由于我在C ++方面不太好,我找到了原因。 __cdecl是Microsoft Visual C ++的扩展,在函数声明结束时可以在GNU C中实现__attribute__((cdecl))

Microsoft VC ++方法:

void __cdecl MyFunction(int, int);

GNU C ++方法:

void MyFunction(int, int) __attribute__((cdecl));

以上都不是标准C ++的一部分。

将VSTCALLBACK设置为无效,因为cdecl是G ++中的默认调用方法。

我不明白为什么Steinberg程序员以他们的方式定义它,因为我找不到在G ++中实现的VC ++方法的单个实例。实际上在Mac OSX的情况下(g ++编译器版本是4.2.1,在Linux上我有4.6.3),当VSTCALLBACK设置为__cdecl时,它以类似的方式失败。