我的listview与此类似:
添加代码,它并不多,但可能有用:
CustomAdapter:
public class MyAdapter extends BaseAdapter{
private LayoutInflater mInflater;
private Animation fadeIn;
private Animation fadeOut;
public MyAdapter(Activity c) {
mInflater = c.getLayoutInflater();
fadeIn = AnimationUtils.loadAnimation(c.getApplicationContext(), R.anim.alpha_show);
fadeIn.setFillAfter(true);
fadeOut = AnimationUtils.loadAnimation(c.getApplicationContext(), R.anim.alpha_dissappear);
fadeOut.setFillAfter(true);
}
public int getCount() {
return MainButtonsList.getList().getSize() +
GlobalPrefs.getEmptyRowsAtEnd() +
GlobalPrefs.getEmptyRowsAtStart();
}
public View getView(int position, View v, ViewGroup parent) {
View convertView = v;
if (convertView == null) {
convertView = mInflater.inflate(R.layout.main_list_item, null);
}
ImageView iv = (ImageView) convertView.findViewById(R.id.image);
if ((position > GlobalPrefs.getEmptyRowsAtStart() - 1) && (position < getCount() - GlobalPrefs.getEmptyRowsAtEnd())) {
iv.setImageResource(MainButtonsList.getList().getListImageResource(position - GlobalPrefs.getEmptyRowsAtStart()));
iv.setAlpha(255);
iv.setTag(MainButtonsList.UNPRESSED_BUTTON_TAG);
} else {
iv.setTag(MainButtonsList.UNUSED_BUTTON_TAG);
iv.setAlpha(0);
iv.setVisibility(0);
iv.setClickable(false);
iv.setImageResource(R.drawable.logo_list_null);
}
iv.setMaxHeight(GlobalPrefs.getRowHeight());
iv.setMaxWidth(GlobalPrefs.getRowWidth());
iv.setBackgroundResource(0);
return convertView;
}
public Object getItem(int position) {
return MainButtonsList.getList().getObject(position);
}
public long getItemId(int position) {
return position;
}
}
自定义列表视图:
public class CopyOfListView3d extends ListView{
private final Camera mCamera = new Camera();
private final Matrix mMatrix = new Matrix();
private Context context;
private Paint mPaint;
public CopyOfListView3d(Context context, AttributeSet attrs) {
super(context, attrs);
this.context = context;
this.setChildrenDrawingOrderEnabled(true);
}
@Override
protected int getChildDrawingOrder (int childCount, int i) {
//sets order number to each child, so makes overlap and center is always on top
}
@Override
protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
// get top left coordinates
boolean isCenter = false;
final int top = child.getTop();
final int bottom = child.getBottom();
Bitmap bitmap = child.getDrawingCache();
if (bitmap == null) {
child.setDrawingCacheEnabled(true);
child.buildDrawingCache();
bitmap = child.getDrawingCache();
}
final int centerY = child.getHeight() / 2;
final int centerX = child.getWidth() / 2;
final int radius = getHeight() / 2;
final int absParentCenterY = getTop() + getHeight() / 2;
final int absChildCenterY = child.getTop() + centerY;
final int distanceY = (absParentCenterY - absChildCenterY) / 2;
final int absDistance = Math.min(radius, Math.abs(distanceY));
final float translateZ = (float) Math.sqrt((radius * radius) - (absDistance * absDistance));
mCamera.save();
float myTranslateX = (float) (translateZ * (1.5f));
int density = GlobalPrefs.getDensity();
if (density < DisplayMetrics.DENSITY_LOW) {
myTranslateX = (float) myTranslateX - 80;
} else if (density == DisplayMetrics.DENSITY_LOW) {
myTranslateX = (float) myTranslateX - GlobalPrefs.getScreenWidth() + density + 40;
} else if (density <= DisplayMetrics.DENSITY_MEDIUM) {
myTranslateX = (float) myTranslateX - ((float)(GlobalPrefs.getScreenWidth()*0.75)) + density/2;
} else
if (density <= DisplayMetrics.DENSITY_HIGH) {
myTranslateX = (float) myTranslateX - 320;
} else
if (density > DisplayMetrics.DENSITY_HIGH) {
//Log.i("density", "this is more than high");
myTranslateX = (float) myTranslateX;
}
if ((top < absParentCenterY) && (bottom > absParentCenterY)) {
//make center row bigger
isCenter = true;
mCamera.translate((float) myTranslateX, 0, (float) -160);//130
child.setPressed(true);
child.setTag(MainButtonsList.PRESSED_BUTTON_TAG);
}
else {
//top
child.setTag(MainButtonsList.UNPRESSED_BUTTON_TAG);
child.setPressed(false);
mCamera.translate((float) myTranslateX, 0, -150);//120;
};
mCamera.getMatrix(mMatrix);
mCamera.restore();
// create and initialize the paint object
if (mPaint == null) {
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setFilterBitmap(true);
}
//calculates alpha for each row, so far from center, rows are barely visible
mPaint.setAlpha(calculateAlpha(absChildCenterY));
mMatrix.postTranslate((float) (-centerX * 1.5f), top);
canvas.drawBitmap(bitmap, mMatrix, mPaint);
return false;
}
}
它们由ImageViews制成,其中白色处于选择状态,蓝色处于未选择状态,我通过屏幕坐标更改选择/未选择,因此始终选择中心。
我有自定义3dListView,它扩展了ListView并制作了自定义适配器,我将imageviews设置为行。代码太多了,但有很简单的
其中一个可能有帮助:
1)如何为中心行淡入(也可能淡出)(我可以在给父母或子计数时找到哪一行是中心)? (优于)
2)如果有任何OnStateChange监听器监听视图的按下,它也会有所帮助。然后,当视图变得紧迫和淡出时,我可以在任何时候淡出,当按下时。
答案 0 :(得分:4)
我自己找到了答案。在drawChild方法结束时将此代码片段添加到我的自定义ListView中:
final ImageView iv = (ImageView) child.findViewById(R.id.image);
child.setTag(MainButtonsList.PRESSED_BUTTON_TAG);
Animation anim = fadeOut();
anim.setAnimationListener(new Animation.AnimationListener() {
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
public void onAnimationEnd(Animation animation) {
child.setPressed(true);
iv.startAnimation(fadeIn());
}
});
iv.clearAnimation();
iv.startAnimation(anim);
在列表项目布局中,添加了另一个图像,该图像放在项目下,现在看起来很好看。
答案 1 :(得分:3)
你想要在适配器中为listview做淡化。
在适配器中
private List<YourListObject> deleteItems;
// Constructor to init list and other vars
@Override
public View getView(int position, View convertView, ViewGroup parent) {
// Draw stuff
// including your object
for(YourListObject obj : deleteItems){
if(currentObj.equals(obj)){
Animation fadeOutAnimation = new AlphaAnimation(1.0f, 0.0f);
fadeOutAnimation.setDuration(300);
DeleteAnimationListener listener = new DeleteAnimationListener(currentObj);
fadeOutAnimation.setAnimationListener(listener);
someView.startAnimation(fadeOutAnimation);
}
}
return someView;
}
public void remove(YourListObject obj){
deleteItems.add(obj);
notifyDataSetChanged();
}
protected class DeleteAnimationListener extends EndAnimationListener {
private final YourListObject obj;
public DeleteAnimationListener(YourListObject obj) {
this.obj = obj;
}
@Override
public void onAnimationEnd(Animation animation) {
yourObjects.remove(obj);
deleteItems.remove(obj);
notifyDataSetChanged();
}
};
currentObj是您当前操作的列表中的视图
yourObjects是您存储数据的列表。
deleteItems是一个新列表。
您在适配器上调用.remove(obj)
以删除一个。
然后getView将从列表中删除它(使用淡出动画)一旦完成此动画,AnimationListener将从数据集中删除实际对象。