我创建了一个静态librairy Qt。我需要通过调用一些方法来改变图片的位置。问题是“app.exec()”完全阻止了进程。你知道怎么做吗?
非常感谢!
这是我的lib
的头文件int init(int argc, char *argv[], int width, int height);
void changePos (int x, int y);
void destroyPic();
我的初学者是: QWidget * window(0); QLabel * pic(0);
int init(int argc, char *argv[], int width, int height) {
// initialize resources, if needed
Q_INIT_RESOURCE(target);
QApplication app(argc, argv);
window = new QWidget();
window->setWindowTitle("Test");
window->setFixedSize(width, height);
// create and show your widgets here
pic = new QLabel(window);
QPixmap pixmap(QString(":/res/pic.png"));
pic->setPixmap(pixmap);
pic->move(100,100);
pic->setVisible(true);
window->show();
app.exec();
return 0;
}
问题是我无法在我的主代码(使用此lib)中调用方法changePos或destroy,因为app.exec()阻止了进程...怎么做?
非常感谢!
答案 0 :(得分:1)
您需要在单独的QThread中启动QApplication。这显示在下面的代码中。我还没有在OS X上工作,但我相信它应该是可行的。我首先需要为OS X进行调试构建,然后我会看到它是什么。它经过测试可以在Windows上运行,也可能适用于X11。 Objective C代码仅适用于mac,它可能是必需的,但还不够。
这是一个完整的可运行应用程序,对于库,您要删除main()
函数并调用init,changePos并直接完成。
#applib.pro
QT += core gui
TARGET = applib
TEMPLATE = app
!x11:!embedded:!qpa:mac {
LIBS_PRIVATE += -framework Cocoa -lz
OBJECTIVE_SOURCES += thread.mm
}
SOURCES += main.cpp
//main.cpp
#include <cstdlib>
#include <QtCore/QThread>
#include <QtCore/QMutex>
#include <QtCore/QMutexLocker>
#include <QtCore/QWaitCondition>
#include <QtCore/QEvent>
#include <QtGui/QLabel>
#include <QtGui/QApplication>
//
// API
//
extern "C" {
void init(int argc, char ** argv);
void changePos(int x, int y);
void finish();
}
// demonstration code, remove from the library
int main(int argc, char ** argv)
{
class Helper : private QThread {
public:
static void msleep(unsigned long ms) {
QThread::msleep(ms);
}
};
init(argc, argv);
Helper::msleep(2000);
changePos(0, 0);
Helper::msleep(2000);
finish();
}
//
// IMPLEMENTATION
//
struct PosEvent : public QEvent
{
PosEvent(int x_, int y_) : QEvent(t()),
x(x_), y(y_) {}
const int x, y;
static QEvent::Type t() { return (QEvent::Type)(QEvent::User + 0); }
};
class Widget : public QLabel
{
public:
Widget() : QLabel("Hello!") {}
protected:
void customEvent(QEvent * ev) {
if (ev->type() == PosEvent::t()) {
PosEvent * pev = static_cast<PosEvent*>(ev);
move(pev->x, pev->y);
}
}
};
class QCoreApplicationPrivate {
public:
static QThread * theMainThread;
};
extern "C++" { Qt::HANDLE qt_application_thread_id; }
class AppThread : public QThread
{
public:
AppThread(int& argc_, char ** argv_) {
Q_ASSERT(!instance);
instance = this;
QMutexLocker lock(&argMutex);
argc = &argc_;
argv = argv_;
start();
wc.wait(&argMutex);
}
static void changePos(int x, int y) {
QCoreApplication::postEvent(instance->widget, new PosEvent(x,y));
}
static void finish() {
instance->app->exit();
instance->wait();
delete instance;
}
protected:
void run() {
int i = 0;
#ifdef Q_OS_UNIX
//qDebug("%p", qt_application_thread_id);
QCoreApplicationPrivate::theMainThread = QThread::currentThread();
#endif
QApplication a(i, 0);
app = &a;
wc.wakeAll();
Widget w;
widget = &w;
w.show();
rc = a.exec();
}
private:
static AppThread * instance;
QCoreApplication * app;
QObject * widget;
QMutex argMutex;
QWaitCondition wc;
int* argc;
char** argv;
int rc;
};
AppThread * AppThread::instance = 0;
bool multiThreader();
#ifndef Q_OS_MAC
bool multiThreader() { return true; }
#endif
extern "C" void init(int argc, char ** argv) {
multiThreader();
#ifdef Q_OS_MAC
qDebug("DYLD_IMAGE_SUFFIX=%s", getenv("DYLD_IMAGE_SUFFIX"));
#endif
new AppThread(argc, argv);
}
extern "C" void changePos(int x, int y) { AppThread::changePos(x, y); }
extern "C" void finish() { AppThread::finish(); }
//thread.mm
#import <Foundation/Foundation.h>
@interface DeadThread : NSObject { ;; }
+ (void)enterMultiThreadedMode;
+ (void)emptyThreadMethod:(id)obj;
@end
@implementation DeadThread
+ (void)enterMultiThreadedMode {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[NSThread detachNewThreadSelector:@selector(emptyThreadMethod:)
toTarget:[DeadThread class] withObject:nil];
[pool release];
}
+ (void)emptyThreadMethod:(id)obj { (void)obj; }
@end
bool multiThreader()
{
[DeadThread enterMultiThreadedMode];
return [NSThread isMultiThreaded];
}
答案 1 :(得分:0)
您可以在使用QApplication :: exec()进入QApplication事件循环之前调用init()。
我能想到的唯一其他选择是:
懒惰初始化,即使你的库的用户调用changePos()或destroyPic(),然后调用init(),如果尚未调用它。
使用单次计时器在事件循环后执行:
类似的东西:
QTimer::singleShot(0, this, SLOT(init()));
这需要你有一个QObject,并且init或其他一些调用init的函数很多。在QApplication :: exec()之前调用它,并在事件循环开始后执行插槽。