就像图片中的路径
(新用户不允许发布图片,抱歉我只能提供链接)
http://cdn.dropmark.com/30180/3bd0f0fc6ee77c1b6f0e05e3ea14c821f8b48a82/questiong1-1.jpg
非常感谢您的帮助
答案 0 :(得分:3)
在触摸事件委托时尝试此操作(如果要使用触摸事件旋转视图) -
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
touches = [event allTouches];
UITouch *touch = [[event allTouches] anyObject];
CGPoint Pageposition = [touch locationInView:self];
CGPoint prevPoint = [[[touches allObjects] objectAtIndex:0] previousLocationInView:self];
CGPoint curPoint = [[[touches allObjects] objectAtIndex:0] locationInView:self];
float prevAngle = atan2(prevPoint.x, prevPoint.y);
float curAngle= atan2(curPoint.x, curPoint.y);
float angleDifference = curAngle - prevAngle;
CGAffineTransform newTransform3 = CGAffineTransformRotate(self.transform, angleDifference);
self.transform = newTransform3;
}
使用变换旋转,并告诉我它是否有效..
答案 1 :(得分:2)
请查看my answer for this question关于“围绕任意点旋转标签”的更多详细说明,了解旋转时使用锚点的方法(忽略关键帧动画的答案,因为它们更复杂而不是“正确”这项工作的工具“即使答案是这样说的。”
简而言之:将定位点设置为点(在视图图层的单位坐标系中)到视图外的点,然后应用正常旋转动画。
使用位置,边界和锚点计算图层的框架(也是视图的框架)。更改anchorPoint将更改视图在屏幕上显示的位置。您可以通过在更改定位点后重新设置框架来对此进行计数(这将为您设置位置)。否则,您可以将位置设置为您自己旋转的点。 Layer Geometry and Transforms(在另一个问题中链接)也提到了这一点。
我在该答案中提供的代码(推广到UIView和Core Animation而不是UIView-animations):
#define DEGREES_TO_RADIANS(angle) (angle/180.0*M_PI)
- (void)rotateView:(UIView *)view
aroundPoint:(CGPoint)rotationPoint
duration:(NSTimeInterval)duration
degrees:(CGFloat)degrees {
CABasicAnimation *rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform"];
[rotationAnimation setDuration:duration];
// Additional animation configurations here...
// The anchor point is expressed in the unit coordinate
// system ((0,0) to (1,1)) of the label. Therefore the
// x and y difference must be divided by the width and
// height of the view (divide x difference by width and
// y difference by height).
CGPoint anchorPoint = CGPointMake((rotationPoint.x - CGRectGetMinX(view.frame))/CGRectGetWidth(view.bounds),
(rotationPoint.y - CGRectGetMinY(view.frame))/CGRectGetHeight(view.bounds));
[[view layer] setAnchorPoint:anchorPoint];
[[view layer] setPosition:rotationPoint]; // change the position here to keep the frame
CATransform3D rotationTransform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(degrees), 0, 0, 1);
[rotationAnimation setToValue:[NSValue valueWithCATransform3D:rotationTransform]];
// Add the animation to the views layer
[[view layer] addAnimation:rotationAnimation
forKey:@"rotateAroundAnchorPoint"]
}