在android-support-v4库中,ICS中引入的SwitchPreference
是否兼容?我正在尝试更新一些旧项目,并希望尽可能使用SwitchPreferences。
我知道我可以创建一个单独的资源文件来区分API版本,但我想尽可能避免这种情况。
答案 0 :(得分:8)
在android-support-v4库中,ICS中引入的SwitchPreference是否兼容?
不,抱歉。
然而,如果某人还没有,那么向后移动它不应该太棘手。
实际上,它可能有点痛苦,因为它还需要Switch的后端端口,并且向后移植小部件有时会很麻烦,因为它们经常使用反向端口无法访问的包私有方法。
我知道我可以创建一个单独的资源文件来区分API版本,但我想尽可能避免这种情况。
嗯,这肯定比其他选择更简单:
上述backport
创建某种别名Preference
机制,允许您在较新设备上使用SwitchPreference
,在只有一个资源文件的旧设备上使用CheckBoxPreference
答案 1 :(得分:5)
android-switch-backport有一个适用于Android 2.1 +的SwitchPreference。
答案 2 :(得分:0)
我已经尝试了我找到的所有解决方案,但是没有它们符合我的需求,所以我创建了自己的小部件,它使用了来自nineOld兼容性库的ObjectAnimator,并且可以在任何Android API上运行得很好。
import android.widget.RelativeLayout;
import com.myapp.utilities.AppUtils;
import com.nineoldandroids.animation.Animator;
import com.nineoldandroids.animation.AnimatorListenerAdapter;
import com.nineoldandroids.animation.ObjectAnimator;
public class SwitchButton extends RelativeLayout {
public static final int TEXT_SIZE = 11;
public float HANDLE_SHIFT = -40f;
public float TEXT_RIGHT_SHIFT = 40f;
public static int BUTTON_ID = 0x00009999;
public static int TEXT_ID = 0x00008888;
private Button handleButton;
private RoboTextView textView;
private boolean switchEnabled;
private String yesStr;
private String noStr;
private int TEXT_LEFT_PADDING = 13;
private ObjectAnimator animateHandleLeftShift;
private ObjectAnimator animateHandleRightShift;
private int HANDLE_BUTTON_HEIGHT = 22;
private int HANDLE_BUTTON_WIDTH = 42;
private ObjectAnimator animateTextLeftShift;
private ObjectAnimator animateTextRightShift;
public SwitchButton(Context context) {
super(context);
onCreate(context);
}
private void onCreate(Context context) {
float density = context.getResources().getDisplayMetrics().density;
TEXT_LEFT_PADDING *= density;
HANDLE_BUTTON_HEIGHT *= density;
HANDLE_BUTTON_WIDTH *= density;
HANDLE_SHIFT *= density;
TEXT_RIGHT_SHIFT *= density;
yesStr = getContext().getString(R.string.yes).toUpperCase();
noStr = getContext().getString(R.string.no).toUpperCase();
{// Button
handleButton = new Button(getContext());
RelativeLayout.LayoutParams buttonParams = new LayoutParams(HANDLE_BUTTON_WIDTH, HANDLE_BUTTON_HEIGHT);
buttonParams.addRule(RelativeLayout.CENTER_VERTICAL);
buttonParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
handleButton.setBackgroundResource(R.drawable.button_switch_handle_selector);
handleButton.setId(BUTTON_ID);
addView(handleButton, buttonParams);
}
{// Text
textView = new RoboTextView(getContext());
LayoutParams textParams = new LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT);
textParams.addRule(RelativeLayout.CENTER_VERTICAL);
textView.setText(yesStr);
textView.setTextColor(getContext().getResources().getColor(R.color.new_normal_gray));
textView.setTextSize(TypedValue.COMPLEX_UNIT_DIP, TEXT_SIZE);
textView.setPadding(TEXT_LEFT_PADDING, 0, 0, 0);
textView.setFont(RoboTextView.ROBOTO_BOLD_FONT);
textView.setId(TEXT_ID);
float shadowRadius = 0.5f ;
float shadowDx = 0;
float shadowDy = 1;
textView.setShadowLayer(shadowRadius, shadowDx, shadowDy, Color.BLACK);
addView(textView, textParams);
}
initFlipAnimation();
}
@Override
public void setOnClickListener(OnClickListener l) {
handleButton.setOnClickListener(l);
textView.setOnClickListener(l);
}
public void toggle(View view){
if (AppUtils.HONEYCOMB_PLUS_API && view.getId() == TEXT_ID) { // ignore text clicks
return;
}
switchEnabled = !switchEnabled;
if (switchEnabled) {
// animate handle to the left
animateHandleLeftShift.start();
animateTextLeftShift.start();
textView.setText(noStr);
} else {
animateHandleRightShift.start();
animateTextRightShift.start();
textView.setText(yesStr);
}
}
private android.view.animation.Interpolator accelerator = new LinearInterpolator();
private static final int DURATION = 70;
private void initFlipAnimation() {
animateHandleLeftShift = ObjectAnimator.ofFloat(handleButton, "translationX", 0f, HANDLE_SHIFT);
animateHandleLeftShift.setDuration(DURATION);
animateHandleLeftShift.setInterpolator(accelerator);
animateHandleRightShift = ObjectAnimator.ofFloat(handleButton, "translationX", HANDLE_SHIFT, 0f);
animateHandleRightShift.setDuration(DURATION);
animateHandleRightShift.setInterpolator(accelerator);
animateHandleLeftShift.addListener(new AnimatorListenerAdapter() {
@Override
public void onAnimationEnd(Animator anim) {
// TODO
}
});
animateTextLeftShift = ObjectAnimator.ofFloat(textView, "translationX", 0f, TEXT_RIGHT_SHIFT);
animateTextLeftShift.setDuration(DURATION);
animateTextLeftShift.setInterpolator(accelerator);
animateTextRightShift = ObjectAnimator.ofFloat(textView, "translationX", TEXT_RIGHT_SHIFT, 0f);
animateTextRightShift.setDuration(DURATION);
animateTextRightShift.setInterpolator(accelerator);
}
}
在XML
中<com.chess.SwitchButton
android:id="@+id/ratedGameSwitch"
android:layout_width="@dimen/button_switch_width"
android:layout_height="@dimen/button_switch_height"
android:background="@drawable/button_switch_back"
/>
在Activity / Fragment中你只需要findViewById并将clickListener设置为它,并在onClick回调中处理它:
switchButton = (SwitchButton) optionsView.findViewById(R.id.ratedGameSwitch);
switchButton.setOnClickListener(this);
@Override
public void onClick(View view) {
if (view.getId() == SwitchButton.BUTTON_ID || view.getId() == SwitchButton.TEXT_ID){
switchButton.toggle(view);
}
}
答案 3 :(得分:0)
如果要以编程方式创建设置活动,请尝试此解决方案。
public class SettingsActivity extends PreferenceActivity {
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
PreferenceScreen rootScreen = getPreferenceManager()
.createPreferenceScreen(this);
setPreferenceScreen(rootScreen);
Preference NotifCheck=null;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
NotifCheck = new SwitchPreference(this);
} else {
NotifCheck = new CheckBoxPreference(this);
}
NotifCheck.setKey("yourKey");
NotifCheck.setTitle(R.string.ShowNotification);
NotifCheck.setEnabled(true);
rootScreen.addPreference(NotifCheck);
}
}