C# - 调用方法异步的简单方法?

时间:2012-05-19 09:14:32

标签: events user-interface asynchronous


我正在开发一个c#user-control @ work。控件只加载一些信息和数据并显示它。
现在我想为控件的用户提供一个以异步方式加载数据的选项..像这样:

Cntrl.LoadSmthAsync(..)
Cntrl.LoadSmthComplete   //EventHandler to give feedback if the Load was successfull.

我决定使下载功能Async并通过EventHandlers提供返回值。但是那个代码毕竟很复杂。

这里有一些代码来理解控件应该做什么:

    public byte[] LoadByPos(int pos)
    {
        string url = Pos2Url(pos);

        // update gui
        this.textBox1.Text = url;

        byte[] res = LoadByUrl(url);

        // update gui
        this.textBox2.Text = BytesToString(res);

        return res;
    }

    public byte[] LoadByUrl(string url)
    {
        return Download(url);
    }

    //primary problem: download function
    private byte[] Download(string url)
    {
        System.Threading.Thread.Sleep(1000 * 30);
        return StringToBytes(url);
    }

    //secondary problem: an other function
    private string Pos2Url(int pos)
    {
        System.Threading.Thread.Sleep(1000 * 5);
        return pos.ToString();
    }




    // LoadByPosAsync
    public delegate void LoadByPosDoneHandler(Object sender, byte[] e);
    public event LoadByPosDoneHandler LoadByPosDone;

    public void LoadByPosAsync(int pos)
    {
        string url = Pos2Url(pos);

        // update gui
        this.textBox1.Text = url;

        LoadByUrlDone += new LoadByUrlDoneHandler(LoadByPosAsync_LoadByUrlDone);
        LoadByUrlAsync(url);
    }
    public void  LoadByPosAsync_LoadByUrlDone(object sender, byte[] e)
    {
        // update gui
        this.textBox2.Text = BytesToString(e);

        LoadByUrlDone = null;
        LoadByPosDone(sender, e);
    }


    //LoadByUrlAsync

    public delegate void LoadByUrlDoneHandler(Object sender, byte[] e);
    public event LoadByUrlDoneHandler LoadByUrlDone;

    public void LoadByUrlAsync(string url)
    {
        DownloadDone += new DownloadDoneHandler(LoadByUrlAsync_DownloadDone);
        DownloadAsync(url);
    }
    private void LoadByUrlAsync_DownloadDone(object sender, byte[] e)
    {
        LoadByUrlDone(sender, e);
    }

    //DownloadAsync

    private delegate void DownloadDoneHandler(Object sender, byte[] e);
    private event DownloadDoneHandler DownloadDone;

    private void DownloadAsync(string url)
    {
        BackgroundWorker bw_DownloadAsync = new BackgroundWorker();
        bw_DownloadAsync.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_DownloadAsync_RunWorkerCompleted);
        bw_DownloadAsync.DoWork += new DoWorkEventHandler(bw_DownloadAsync_DoWork);
        bw_DownloadAsync.RunWorkerAsync(url);
    }
    void bw_DownloadAsync_DoWork(object sender, DoWorkEventArgs e)
    {
        byte[] res = Download((string)e.Argument);
        e.Result = res;
    }
    void bw_DownloadAsync_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
    {
        DownloadDone(sender, (byte[])e.Result);
    }

有没有更简单的方法来完成我打算做的事情?

事先提前

1 个答案:

答案 0 :(得分:0)

  

有没有更简单的方法来完成我打算做的事情?

分别有实现方面,但是如果你使用的是.NET 4,那么强烈建议你不要将此模型用于异步。我鼓励您使用Task<T>,而不是使用事件处理程序。如果您没有任何固有支持,则可以使用TaskCompletionSource创建任务,这意味着由于异步,您的API将更容易在C#5中使用 /等待支持。此时,您的UI线程方法将如下所示:

public async Task<byte[]> LoadByPos(int pos)
{
    string url = await Pos2UrlAsync(pos);

    // update gui
    this.textBox1.Text = url;

    byte[] res = await LoadByUrlAsync(url);

    // update gui
    this.textBox2.Text = BytesToString(res);

    return res;
}

异步将自然地流经您的代码。