我必须创建一个返回b2Body的类,我试图在HelloWorldLayer.mm文件中访问它。请参阅下面的圈子类:
Circle.h
#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "Box2D.h"
#import "PhysicsSprite.h"
#define PTM_RATIO 32
@interface Circle : CCLayer {
}
+(b2Body *)rCircle;
@end
和Circle.mm
#import "Circle.h"
@implementation Circle
+(b2Body *)rCircle {
//body and fixture defs for circleSprite
b2World *world_;
b2BodyDef bodyDef;
bodyDef.type = b2_dynamicBody;
b2FixtureDef fixtureDef;
fixtureDef.density = 0.1;
b2PolygonShape polygonShape;
fixtureDef.shape = &polygonShape;
PhysicsSprite* circleBodySprite = [PhysicsSprite spriteWithFile:@"circleB.png"];
//[self addChild:circleBodySprite z:1];
//body with circle fixture
b2CircleShape circleShape;
circleShape.m_radius = circleBodySprite.contentSize.width/2 / PTM_RATIO;
fixtureDef.shape = &circleShape;
b2Body* chainBase = world_->CreateBody( &bodyDef );
chainBase->CreateFixture( &fixtureDef );
[circleBodySprite setPhysicsBody:chainBase];
return chainBase;
}
@end
我不断收到指向该行的EXC_BAD_ACCESS错误:
b2Body* chainBase = world_->CreateBody( &bodyDef );
我不知道我做错了什么。我也一直以下列方式访问HelloWorldLayer.mm中的b2Body
:
[Circle rCircle];
这也会导致EXC_BAD_ACCESS
错误。
我希望该类返回b2Body
,以便我可以在HelloWorldLayer.mm中创建一个关节。