我看了一遍这本书的答案。而且我知道其他试图阅读本书的人也有同感。它被称为“为邪恶的天才编程视频游戏”有没有人读过这本书?我在项目10:Radical Racing-The Cars。一切都正确编译但由于某种原因,我的汽车没有出现在JFrame的正确位置。它们应该出现在两条白线下面。我很肯定代码和书中的代码完全相同,但这本书是错误的。我已经尝试改变原点的HEIGHT部分,但无论我做什么都不会让步。我无法附加图片,因为我没有至少10个代表。这是处理汽车位置的代码。
public class TheCars extends JFrame
{
final int WIDTH = 900; int HEIGHT = 650;
double p1Speed = .5, p2Speed = .5;
Rectangle p1 = new Rectangle(WIDTH/9,HEIGHT/2, WIDTH/30,WIDTH/30);
Rectangle p2 = new Rectangle(((WIDTH/9)+((int)((WIDTH/9)*1.5)/2)),(HEIGHT/2)+
(HEIGHT/10),WIDTH/30,WIDTH/30);
//the constructor
public TheCars()
{
//the following code creates the JFrame
super("Radical Racing");
setSize(WIDTH,HEIGHT);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setVisible(true);
//start the inner class (which works on it's own because it is a thread)
Move1 m1 = new Move1();
Move2 m2 = new Move2();
m1.start();
m2.start();
}
//this will draw the cars and the racetrack
public void paint(Graphics g)
{
super.paint(g);
//set the color to blue for p1
g.setColor(Color.BLUE);
//now draw the actual player
g.fill3DRect(p1.x,p1.width,p1.width,p1.height,true);
//set the color to red for p2
g.setColor(Color.red);
//now draw the actual player
g.fill3DRect(p2.x,p2.width,p2.width,p2.height,true);
}
private class Move1 extends Thread
{
public void run()
//This should all be in an infinite loop so that the process repeats.
{
while(true)
{
//now put in the try block. This will let
//the program exit if there is an error
try
{
//first refresh the screen
repaint();
//increase speed a bit
if(p1Speed<=5)
p1Speed+=.2;
p1.y-=p1Speed;
//this delays the refresh rate
Thread.sleep(75);
}
catch(Exception e)
{
//if there is an exception (an error), exit the loop
break;
}
}
}
}
private class Move2 extends Thread
{
public void run()
{
//this should all be in an infinite loop so the process repeats
while(true)
{
//now put the code in a "try" block.
//this will let the program exit if there is an error
try
{
//first refresh the screen
repaint();
//increase the speed a bit
if(p2Speed<=5)
p2Speed+=.2;
p2.y-=p2Speed;
//this delays the refresh rate
Thread.sleep(75);
}
catch(Exception e)
{
//if there is an exception (an error), exitthe loop
break;
}
}
}
}
public static void main(String[]args)
{
new TheCars();
}
}
答案 0 :(得分:3)
假设您正在将这些Rectangle
对象直接绘制到屏幕上,我们必须假设表达式“HEIGHT/2
”和“HEIGHT/2 + HEIGHT/10
”的结果相同,并且非零但是小。如果HEIGHT是int
,并且该值大于2且小于10,那就是这种情况。据推测,这个值至少应该是几百,这些盒子出现在中间的屏幕。检查HEIGHT
的值(只需使用System.out.println()
即可),并确保它是窗口的实际高度。
修改强>
现在我们看到了其余代码:每次调用fill3DRect()
的第二个参数都是错误的。它应该是y
对象的Rectangle
成员,这是一个很大的,不同的数字,但是你传递的是width
成员,这是一个小的固定数字。将这两个调用更改为这样,您就会回到正轨:
g.fill3DRect(p1.x, p1.y, p1.width, p1.height, true);