我有CLLocation对象,其中包含用户的当前位置,并且我有一个矩形的每个角可以成角度的4个纬度/长对。现在我想检查CLLocation坐标是否在该矩形内。
以下是矩形的坐标
#define NorthEast_LAT 51.514894
#define NorthEast_LNG -0.135306
#define SouthEast_LAT 51.514831
#define SouthEast_LNG -0.135153
#define NorthWest_LAT 51.514719
#define NorthWest_LNG -0.135858
#define SouthWest_LAT 51.514556
#define SouthWest_LNG -0.135714
我尝试过以下代码,但我认为它只适用于矩形角度为0度的情况。
BOOL withinRect = [delegate.CLController latlngWithInBox:location
point1:CLLocationCoordinate2DMake(NorthEast_LAT, NorthEast_LNG)
point2:CLLocationCoordinate2DMake(SouthEast_LAT, SouthEast_LNG)
point3:CLLocationCoordinate2DMake(NorthWest_LAT, NorthWest_LNG)
point4:CLLocationCoordinate2DMake(SouthWest_LAT, SouthWest_LNG)];
- (BOOL) latlngWithInBox:(CLLocation *)position point1:(CLLocationCoordinate2D)point1 point2:(CLLocationCoordinate2D)point2 point3:(CLLocationCoordinate2D)point3 point4:(CLLocationCoordinate2D)point4 {
if (position.coordinate.latitude >= point3.latitude && position.coordinate.latitude <= point2.latitude
&& position.coordinate.longitude >= point3.longitude && position.coordinate.longitude <= point2.longitude) {
return YES;
}
return NO;
}
答案 0 :(得分:8)
确定某个点是否在地图矩形内的另一种方法是使用MKMapKit
的函数:
MKMapPointForCoordinate
- 将坐标转换为地图点MKMapRectMake
- 使用这些点创建矩形MKMapRectContainsPoint
- 确定指定的地图点是否位于
在矩形优点是MKMapKit(MKMapPoint,MKMapRect)使用地图的墨卡托投影,因此您不需要提供球体计算。但是其中一些功能在iOS 4.0及更高版本中可用。
更新:
// 1 ------- 2
// | |
// | x |
// | |
// 3 ------- 4
// 1 = topLeftCorner
// 4 = bottomRightCorner
// x = targetCoordinate
CLLocationCoordinate2D topLeftCorner = /* some coordinate */, bottomRightCorner = /* some coordinate */;
CLLocationCoordinate2D targetCoordinate = /* some coordinate */;
MKMapPoint topLeftPoint = MKMapPointForCoordinate(topLeftCorner);
MKMapPoint bottomRightPoint = MKMapPointForCoordinate(bottomRightCorner);
MKMapRect mapRect = MKMapRectMake(topLeftPoint.x, topLeftPoint.y, bottomRightPoint.x - topLeftPoint.x, bottomRightPoint.y - topLeftPoint.y);
MKMapPoint targetPoint = MKMapPointForCoordinate(targetCoordinate);
BOOL isInside = MKMapRectContainsPoint(mapRect, targetPoint);
答案 1 :(得分:1)
让我们忽略地理坐标的矩形在球体上(数学很困难)。所以你想知道一个点是否在四边形内。
最简单的方法是首先添加限制:必须以特定顺序(NE,NW,SE,SW)给出点。然后,将它们视为普通的二维坐标(经度= x,纬度= y)。
下一步是减少问题:让坐标形成2个三角形,例如NE-NW-SE和NW-SE-SW。然后检查您的point is within one of those two triangles。
答案 2 :(得分:0)
- (BOOL) latlngWithInBox:(CLLocation *)position point1:(CLLocationCoordinate2D)point1 point2:(CLLocationCoordinate2D)point2 point3:(CLLocationCoordinate2D)point3 point4:(CLLocationCoordinate2D)point4 {
//&& position.coordinate.latitude >= [[point4 objectAtIndex:0] floatValue] && position.coordinate.latitude <= [[point1 objectAtIndex:0] floatValue] && position.coordinate.longitude <= [[point4 objectAtIndex:1] floatValue] && position.coordinate.longitude >= [[point1 objectAtIndex:1] floatValue]
if (PointInTriangle(position.coordinate, point1, point2, point3) || PointInTriangle(position.coordinate, point2, point3, point4)) {
return YES;
}
return NO;
}
float sign(CLLocationCoordinate2D p1, CLLocationCoordinate2D p2, CLLocationCoordinate2D p3)
{
return (p1.longitude - p3.longitude) * (p2.latitude - p3.latitude) - (p2.longitude - p3.longitude) * (p1.latitude - p3.latitude);
}
bool PointInTriangle(CLLocationCoordinate2D pt, CLLocationCoordinate2D v1, CLLocationCoordinate2D v2, CLLocationCoordinate2D v3)
{
bool b1, b2, b3;
b1 = sign(pt, v1, v2) < 0.0f;
b2 = sign(pt, v2, v3) < 0.0f;
b3 = sign(pt, v3, v1) < 0.0f;
// NSLog(@"b1-%@", [NSNumber numberWithBool:b1]);
// NSLog(@"b2-%@", [NSNumber numberWithBool:b2]);
// NSLog(@"b3-%@", [NSNumber numberWithBool:b3]);
return ((b1 == b2) && (b2 == b3));
}